From 84714536eda520452c3290a2ea5f9e28d7e00e2a Mon Sep 17 00:00:00 2001 From: unknown <john.schihada@hotmail.com> Date: Mon, 2 Dec 2019 17:06:07 +0100 Subject: [PATCH] Added some basic ToolMode-Functionality for switching between marking points/lines/angles --- Assets/Graphics.meta | 8 - .../InteractionEngine/CommunicationEvents.cs | 4 + Assets/InteractionEngine/FactSpawner.cs | 70 +++- Assets/InteractionEngine/ToolMode.cs | 11 + Assets/InteractionEngine/ToolMode.cs.meta | 11 + Assets/InteractionEngine/ToolModeText.cs | 47 +++ Assets/InteractionEngine/ToolModeText.cs.meta | 11 + Assets/InteractionEngine/WorldCursor.cs | 28 +- Assets/Prefabs/Sphere.prefab | 4 +- Assets/Scenes.meta | 8 - Assets/TreeWorld.unity | 368 +++++++++++++++++- ProjectSettings/InputManager.asset | 16 + ProjectSettings/TagManager.asset | 4 +- 13 files changed, 553 insertions(+), 37 deletions(-) delete mode 100644 Assets/Graphics.meta create mode 100644 Assets/InteractionEngine/ToolMode.cs create mode 100644 Assets/InteractionEngine/ToolMode.cs.meta create mode 100644 Assets/InteractionEngine/ToolModeText.cs create mode 100644 Assets/InteractionEngine/ToolModeText.cs.meta delete mode 100644 Assets/Scenes.meta diff --git a/Assets/Graphics.meta b/Assets/Graphics.meta deleted file mode 100644 index 2f27852d..00000000 --- a/Assets/Graphics.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: eec83b50c1e0c604aa91430f72c8dbb0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/InteractionEngine/CommunicationEvents.cs b/Assets/InteractionEngine/CommunicationEvents.cs index ce198fc6..02c54cf9 100644 --- a/Assets/InteractionEngine/CommunicationEvents.cs +++ b/Assets/InteractionEngine/CommunicationEvents.cs @@ -12,9 +12,13 @@ public class PointEvent : UnityEvent<RaycastHit,int> public class HitEvent : UnityEvent<RaycastHit> { + } + public class ToolModeEvent : UnityEvent<ToolMode> { + } public static HitEvent TriggerEvent = new HitEvent(); + public static ToolModeEvent ToolModeChangedEvent = new ToolModeEvent(); public static PointEvent AddEvent = new PointEvent(); public static PointEvent RemoveEvent = new PointEvent(); diff --git a/Assets/InteractionEngine/FactSpawner.cs b/Assets/InteractionEngine/FactSpawner.cs index 5cdd3ac9..6f6227fc 100644 --- a/Assets/InteractionEngine/FactSpawner.cs +++ b/Assets/InteractionEngine/FactSpawner.cs @@ -6,16 +6,15 @@ public class FactSpawner : MonoBehaviour { - public GameObject PointRepresentation; + public GameObject FactRepresentation; public string[] Facts = new String[100]; - - - + public GameObject[] GameObjectFacts = new GameObject[100]; void Start() { CommunicationEvents.TriggerEvent.AddListener(OnHit); - CommunicationEvents.AddEvent.AddListener(SpawnPoint); + CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged); + CommunicationEvents.AddEvent.AddListener(SpawnFact); CommunicationEvents.RemoveEvent.AddListener(DeletePoint); } @@ -31,16 +30,24 @@ public int GetFirstEmptyID() } + public void SpawnFact(RaycastHit hit, int id) { + SpawnPoint(hit, id); + } + public void SpawnPoint(RaycastHit hit, int id) { Debug.Log(id); - GameObject point = GameObject.Instantiate(PointRepresentation); + GameObject point = GameObject.Instantiate(FactRepresentation); point.transform.position = hit.point; point.transform.up = hit.normal; string letter = ((Char)(64+id+1)).ToString(); point.GetComponentInChildren<TextMeshPro>().text = letter; + //If a new Point was spawned -> We are in MarkPointMode -> Then we want the collider to be disabled + point.GetComponentInChildren<SphereCollider>().enabled = false; Facts[id] = letter; + GameObjectFacts[id] = point; + } public void DeletePoint(RaycastHit hit, int id) @@ -58,7 +65,7 @@ public void OnHit(RaycastHit hit) //hit existing point, so delete it char letter = hit.transform.gameObject.GetComponentInChildren<TextMeshPro>().text.ToCharArray()[0]; int id = letter - 65; - CommunicationEvents.RemoveEvent.Invoke(hit,id); + CommunicationEvents.RemoveEvent.Invoke(hit, id); } else { @@ -67,6 +74,55 @@ public void OnHit(RaycastHit hit) } } + public void OnToolModeChanged(ToolMode ActiveToolMode) { + switch (ActiveToolMode) { + case ToolMode.MarkPointMode: + //If MarkPointMode is activated we want to have the ability to mark the point + //everywhere, independent of already existing facts + foreach (GameObject GameObjectFact in this.GameObjectFacts) { + GameObjectFact.GetComponentInChildren<Collider>().enabled = false; + } + break; + case ToolMode.CreateLineMode: + //If CreateLineMode is activated we want to have the ability to select points for the Line + //but we don't want to have the ability to select Lines or Angles + foreach (GameObject GameObjectFact in this.GameObjectFacts) + { + if (GameObjectFact.tag == "Line" || GameObjectFact.tag == "Angle") + { + GameObjectFact.GetComponentInChildren<Collider>().enabled = false; + } + else if (GameObjectFact.tag == "Point") { + GameObjectFact.GetComponentInChildren<Collider>().enabled = true; + } + } + break; + case ToolMode.CreateAngleMode: + //If CreateAngleMode is activated we want to have the ability to select Lines for the Angle + //but we don't want to have the ability to select Points or Angles + foreach (GameObject GameObjectFact in this.GameObjectFacts) + { + if (GameObjectFact.tag == "Point" || GameObjectFact.tag == "Angle") + { + GameObjectFact.GetComponentInChildren<Collider>().enabled = false; + } + else if (GameObjectFact.tag == "Line") + { + GameObjectFact.GetComponentInChildren<Collider>().enabled = true; + } + } + break; + case ToolMode.DeleteMode: + //If DeleteMode is activated we want to have the ability to delete every Fact + //independent of the concrete type of fact + foreach (GameObject GameObjectFact in this.GameObjectFacts) + { + GameObjectFact.GetComponentInChildren<Collider>().enabled = true; + } + break; + } + } + } diff --git a/Assets/InteractionEngine/ToolMode.cs b/Assets/InteractionEngine/ToolMode.cs new file mode 100644 index 00000000..11961dcd --- /dev/null +++ b/Assets/InteractionEngine/ToolMode.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum ToolMode +{ + MarkPointMode, + CreateLineMode, + CreateAngleMode, + DeleteMode +} diff --git a/Assets/InteractionEngine/ToolMode.cs.meta b/Assets/InteractionEngine/ToolMode.cs.meta new file mode 100644 index 00000000..86db4b8e --- /dev/null +++ b/Assets/InteractionEngine/ToolMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30cfeaacf23740b49ab9ab1f64921837 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/InteractionEngine/ToolModeText.cs b/Assets/InteractionEngine/ToolModeText.cs new file mode 100644 index 00000000..3fefd92c --- /dev/null +++ b/Assets/InteractionEngine/ToolModeText.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class ToolModeText : MonoBehaviour +{ + private bool timerActive { get; set; } + private float timer { get; set; } + private float timerDuration = 3.0f; + + // Start is called before the first frame update + void Start() + { + gameObject.GetComponentInChildren<UnityEngine.UI.Text>().CrossFadeAlpha(0.0f, 0.0f, false); + gameObject.GetComponentInChildren<UnityEngine.UI.Text>().CrossFadeAlpha(1.0f, 0.9f, false); + this.timerActive = true; + this.timer = 0; + CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged); + } + + // Update is called once per frame + void Update() + { + //If the Timer is Active, check if timerDuration is reached and set the Text inactive + if (this.timerActive) + { + this.timer += Time.deltaTime; + if (this.timer >= this.timerDuration) + { + //gameObject.SetActive(false); + gameObject.GetComponentInChildren<UnityEngine.UI.Text>().CrossFadeAlpha(0.0f, 0.3f, false); + this.timerActive = false; + this.timer = 0; + } + } + } + + void OnToolModeChanged(ToolMode ActiveToolMode) { + //When ToolMode changes: Start a new Timer for showing up the Text for it + gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "ToolMode = " + ActiveToolMode; + //gameObject.SetActive(true); + gameObject.GetComponentInChildren<UnityEngine.UI.Text>().CrossFadeAlpha(1.0f, 0.3f, false); + this.timerActive = true; + this.timer = 0; + } +} diff --git a/Assets/InteractionEngine/ToolModeText.cs.meta b/Assets/InteractionEngine/ToolModeText.cs.meta new file mode 100644 index 00000000..4b39f075 --- /dev/null +++ b/Assets/InteractionEngine/ToolModeText.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38927f5b66d24cc428e39ffa454b0bfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/InteractionEngine/WorldCursor.cs b/Assets/InteractionEngine/WorldCursor.cs index caebadb5..ba68fb30 100644 --- a/Assets/InteractionEngine/WorldCursor.cs +++ b/Assets/InteractionEngine/WorldCursor.cs @@ -1,19 +1,20 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class WorldCursor : MonoBehaviour { - - private RaycastHit Hit; private Camera Cam; + private ToolMode ActiveToolMode{get; set;} void Start() { Cam = Camera.main; - + //Set MarkPointMode as the default ActiveToolMode + this.ActiveToolMode = ToolMode.MarkPointMode; } // Update is called once per frame @@ -39,7 +40,8 @@ void Update() transform.up = -Cam.transform.forward; } - + //Check if the ToolMode was switched + CheckToolModeSelection(); } @@ -52,6 +54,22 @@ void CheckMouseButtons() } + void CheckToolModeSelection() { + if (Input.GetButtonDown("ToolMode")) { + 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