diff --git a/Assets/InteractionEngine/ShinyThings.cs b/Assets/InteractionEngine/ShinyThings.cs index 4cbab20c06b25654a380ef3e7c59c4bb3ea3de92..d6288c6784405ef548b88972b92e2d6537071858 100644 --- a/Assets/InteractionEngine/ShinyThings.cs +++ b/Assets/InteractionEngine/ShinyThings.cs @@ -80,7 +80,6 @@ public void Update() public void OnMouseOverFact(Transform selection) { Renderer selectionRenderer; - selectionRenderer = selection.GetComponent<Renderer>(); if (selectionRenderer != null) { diff --git a/Assets/Resources/Prefabs/Angle.prefab b/Assets/Resources/Prefabs/Angle.prefab index 1ec363b0dd55205833b8b6461381d4d8d452d721..03139c302f711e557ecb6042c999b5283275e4e7 100644 --- a/Assets/Resources/Prefabs/Angle.prefab +++ b/Assets/Resources/Prefabs/Angle.prefab @@ -15,7 +15,7 @@ GameObject: - component: {fileID: 4650993678488610231} m_Layer: 12 m_Name: AngleOuter - m_TagString: Untagged + m_TagString: Selectable m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -333,7 +333,7 @@ GameObject: m_Component: - component: {fileID: 4650993679089994826} m_Layer: 12 - m_Name: Angle_1 + m_Name: Angle m_TagString: Selectable m_Icon: {fileID: 0} m_NavMeshLayer: 0