diff --git a/Assets/InteractionEngine/ShinyThings.cs b/Assets/InteractionEngine/ShinyThings.cs
index 4cbab20c06b25654a380ef3e7c59c4bb3ea3de92..d6288c6784405ef548b88972b92e2d6537071858 100644
--- a/Assets/InteractionEngine/ShinyThings.cs
+++ b/Assets/InteractionEngine/ShinyThings.cs
@@ -80,7 +80,6 @@ public void Update()
     public void OnMouseOverFact(Transform selection)
     {
         Renderer selectionRenderer;
-
         selectionRenderer = selection.GetComponent<Renderer>();
         if (selectionRenderer != null)
         {
diff --git a/Assets/Resources/Prefabs/Angle.prefab b/Assets/Resources/Prefabs/Angle.prefab
index 1ec363b0dd55205833b8b6461381d4d8d452d721..03139c302f711e557ecb6042c999b5283275e4e7 100644
--- a/Assets/Resources/Prefabs/Angle.prefab
+++ b/Assets/Resources/Prefabs/Angle.prefab
@@ -15,7 +15,7 @@ GameObject:
   - component: {fileID: 4650993678488610231}
   m_Layer: 12
   m_Name: AngleOuter
-  m_TagString: Untagged
+  m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
@@ -333,7 +333,7 @@ GameObject:
   m_Component:
   - component: {fileID: 4650993679089994826}
   m_Layer: 12
-  m_Name: Angle_1
+  m_Name: Angle
   m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0