From 954a1cdf9ba22bdbb98db9fb6f0dba89bec4a1ed Mon Sep 17 00:00:00 2001
From: unknown <john.schihada@hotmail.com>
Date: Tue, 7 Jan 2020 14:03:46 +0100
Subject: [PATCH] Fixed Selection-Bug with AngleGO

---
 Assets/InteractionEngine/ShinyThings.cs | 1 -
 Assets/Resources/Prefabs/Angle.prefab   | 4 ++--
 2 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Assets/InteractionEngine/ShinyThings.cs b/Assets/InteractionEngine/ShinyThings.cs
index 4cbab20c..d6288c67 100644
--- a/Assets/InteractionEngine/ShinyThings.cs
+++ b/Assets/InteractionEngine/ShinyThings.cs
@@ -80,7 +80,6 @@ public void Update()
     public void OnMouseOverFact(Transform selection)
     {
         Renderer selectionRenderer;
-
         selectionRenderer = selection.GetComponent<Renderer>();
         if (selectionRenderer != null)
         {
diff --git a/Assets/Resources/Prefabs/Angle.prefab b/Assets/Resources/Prefabs/Angle.prefab
index 1ec363b0..03139c30 100644
--- a/Assets/Resources/Prefabs/Angle.prefab
+++ b/Assets/Resources/Prefabs/Angle.prefab
@@ -15,7 +15,7 @@ GameObject:
   - component: {fileID: 4650993678488610231}
   m_Layer: 12
   m_Name: AngleOuter
-  m_TagString: Untagged
+  m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
@@ -333,7 +333,7 @@ GameObject:
   m_Component:
   - component: {fileID: 4650993679089994826}
   m_Layer: 12
-  m_Name: Angle_1
+  m_Name: Angle
   m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
-- 
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