diff --git a/Assets/InteractionEngine/FactSpawner.cs b/Assets/InteractionEngine/FactSpawner.cs
index 58b91125495b38328c455dd47d59c9a2bcb65991..dc1c04251758ac277996bb06bef7a0b7283ce7e4 100644
--- a/Assets/InteractionEngine/FactSpawner.cs
+++ b/Assets/InteractionEngine/FactSpawner.cs
@@ -63,9 +63,10 @@ public void SpawnPoint(PointFact fact)
 
     public void SpawnLine(LineFact lineFact)
     {
-
-        Vector3 point1 = (Facts[lineFact.Pid1] as PointFact).Point;
-        Vector3 point2 = (Facts[lineFact.Pid2] as PointFact).Point;
+        PointFact pointFact1 = (Facts[lineFact.Pid1] as PointFact);
+        PointFact pointFact2 = (Facts[lineFact.Pid2] as PointFact);
+        Vector3 point1 = pointFact1.Point;
+        Vector3 point2 = pointFact2.Point;
         //Change FactRepresentation to Line
         this.FactRepresentation = (GameObject)Resources.Load("Prefabs/Line", typeof(GameObject));
         GameObject line = GameObject.Instantiate(FactRepresentation);
@@ -85,8 +86,10 @@ public void SpawnLine(LineFact lineFact)
         line.transform.GetChild(0).localScale = v3T;
         line.transform.GetChild(0).rotation = Quaternion.FromToRotation(Vector3.right, point2 - point1);
 
-        string letter = ((Char)(64 + lineFact.Id + 1)).ToString();
-        line.GetComponentInChildren<TextMeshPro>().text = letter;
+        //string letter = ((Char)(64 + lineFact.Id + 1)).ToString();
+        //line.GetComponentInChildren<TextMeshPro>().text = letter;
+        line.GetComponentInChildren<TextMeshPro>().text = ((Char)(64 + pointFact1.Id + 1)).ToString() + ((Char)(64 + pointFact2.Id + 1)).ToString();
+        line.GetComponentInChildren<TextMeshPro>().text += " = " + Math.Round((point1-point2).magnitude, 2).ToString() + " m";
         line.GetComponentInChildren<FactObject>().Id = lineFact.Id;
         //If a new Line was spawned -> We are in CreateLineMode -> Then we want the collider to be disabled
         if (CommunicationEvents.ActiveToolMode != ToolMode.ExtraMode)
diff --git a/Assets/Resources/Prefabs/Line.prefab b/Assets/Resources/Prefabs/Line.prefab
index ac7c2bca63435944471b43c1d35fbafe1eb6b516..b33f04790fdb12d99ba6260b0542addf0fed07f1 100644
--- a/Assets/Resources/Prefabs/Line.prefab
+++ b/Assets/Resources/Prefabs/Line.prefab
@@ -70,7 +70,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0.7}
-  m_SizeDelta: {x: 2, y: 0.5}
+  m_SizeDelta: {x: 4, y: 0.5}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!23 &2096909858734684758
 MeshRenderer: