diff --git a/DEPLOY.md b/DEPLOY.md
index 288a0cb6248d07f55f380c0194abc4edb63a9b27..8081ace60f597fccfecadbc41d42f1d7ca64fef6 100644
--- a/DEPLOY.md
+++ b/DEPLOY.md
@@ -24,7 +24,33 @@ at the same time with the *same* version number.
 
 ## Deploying Binaries for UFrameIT
 
-- Archive type
-
-    - For Linux and macOS, deploy `.tar.gz` files (-> smallest file size as compared to `.zip` and `.tar`).
-    - For Windows, deploy `.zip` files (-> guaranteed compatibility among end users since Windows Explorer can open them)
+### Archive type
+
+- For Linux and macOS, deploy `.tar.gz` files (-> smallest file size as compared to `.zip` and `.tar`).
+- For Windows, deploy `.zip` files (-> guaranteed compatibility among end users since Windows Explorer can open them)
+
+### Building Binaries (MultiBuild.bat can be used to do this automatically. MultiBuild.sh is maybe outdated and needs adjustments)
+- Make sure Support for all build target platforms is installed:
+    - Open Unity Hub -> Installs -> Choose Version -> Add Modules -> Check the following: Windows Build Support, Linux Build Support, Mac Build Support
+						
+- Make sure to copy a suitable frameit-server.jar and a corresponding archives-folder into "Assets/StreamingAssets":
+    - For creating a frameit-server.jar with corresponding archives, follow https://github.com/UniFormal/MMT/tree/devel/src/frameit-mmt
+			
+- Make sure to build with the unity-version that's set as the default-version for the project
+						
+- Build Binaries (HINT: THE BUILD FOR macOS USUALLY ONLY WORKS IF IT'S BUILT FROM A MAC)
+	- Via Command Line: see MultiBuild.bat
+    - Via Unity-UI: File -> Build Settings... -> Choose "Target Platform" and "Architecture" -> Build
+				
+### Building Archives
+- For Windows: zip -r <TARGET-DIR>/FrameWorld_Windows.zip <SOURCE-DIR>
+- For Linux/macOS: tar -zcvf UFrameIT-3.0-<TARGET>.tar.gz <SOURCE-DIR>
+		
+### Hints for deployment
+- The build for macOS usually only works if it's built from a Mac
+- If the resulting binary does not work properly, please go through the player.log file (https://docs.unity3d.com/Manual/LogFiles.html)
+    - Linux:	~/.config/unity3d/CompanyName/ProductName/Player.log
+	- macOS:	~/Library/Logs/Company Name/Product Name/Player.log
+	- Windows:		C:\Users\username\AppData\LocalLow\CompanyName\ProductName\Player.log
+- For problems concerning the appearance of the game, please open the Unity-Project and adjust the Project-/Player-Settings: Edit -> Project Settings... -> Player -> Resolution and Presentation
+- For changing the scenes that will be build please change the Build-Settings: File -> Build Settings... -> Scenes in Build