diff --git a/Assets/FactManager.cs b/Assets/FactManager.cs index fc944b981918bbc7b8340a61a5ceb561e58c6230..d378c4c07a7c96e7a7d09009d4731853e31ed30e 100644 --- a/Assets/FactManager.cs +++ b/Assets/FactManager.cs @@ -101,7 +101,8 @@ public int GetFirstEmptyID() public void OnToolModeChanged(ToolMode ActiveToolMode) { - + //We need to do this somehwere... + CommunicationEvents.ActiveToolMode = ActiveToolMode; switch (ActiveToolMode) { case ToolMode.MarkPointMode: diff --git a/Assets/InteractionEngine/Fact.cs b/Assets/InteractionEngine/Fact.cs index 858ac1825aff726c9593f505f35290ac205eea72..b363c89c8c6ee7a79906c1ea45a1abf802ce51ef 100644 --- a/Assets/InteractionEngine/Fact.cs +++ b/Assets/InteractionEngine/Fact.cs @@ -1,6 +1,6 @@ using UnityEngine; -public abstract class Fact : ScriptableObject +public abstract class Fact { public int Id; public GameObject Representation; diff --git a/Assets/InteractionEngine/ToolModeText.cs b/Assets/InteractionEngine/ToolModeText.cs index 5ab297cde19d20348bd4ed2eadedc2781cad6508..08fa7bcd5302155735af759729f50c08bd1f22fb 100644 --- a/Assets/InteractionEngine/ToolModeText.cs +++ b/Assets/InteractionEngine/ToolModeText.cs @@ -38,7 +38,7 @@ void Update() } void OnToolModeChanged(ToolMode ActiveToolMode) { - CommunicationEvents.ActiveToolMode = ActiveToolMode; + //When ToolMode changes: Start a new Timer for showing up the Text for it gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "ToolMode = " + ActiveToolMode; //gameObject.SetActive(true); diff --git a/Assets/InteractionEngine/WorldCursor.cs b/Assets/InteractionEngine/WorldCursor.cs index 437a3d1cbbc57aeb4add87c4ff5ec79199a180e2..42b7c51dbf834a4666ff4ed3ecd2886475a11467 100644 --- a/Assets/InteractionEngine/WorldCursor.cs +++ b/Assets/InteractionEngine/WorldCursor.cs @@ -18,6 +18,7 @@ void Start() //Set MarkPointMode as the default ActiveToolMode ActiveToolMode = ToolMode.ExtraMode;//ToolMode.MarkPointMode; CommunicationEvents.ToolModeChangedEvent.Invoke(ActiveToolMode); + } // Update is called once per frame @@ -63,6 +64,8 @@ void CheckMouseButtons(Ray ray) } } + + //Checks if the ToolMode was switched by User, and handle it void CheckToolModeSelection() { if (Input.GetButtonDown("ToolMode")) { diff --git a/Assets/InventoryStuff/Inventory.meta b/Assets/InventoryStuff/Inventory.meta deleted file mode 100644 index 9818e1d19efb2406338d62594c7ffb0012b023e8..0000000000000000000000000000000000000000 --- a/Assets/InventoryStuff/Inventory.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b543d9677cbde534ab69c0a229bfdb06 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi.meta b/Assets/PiUi.meta deleted file mode 100644 index 637fc41d4ee7d7cf8e0e7088b278b6d8ab3bd5fa..0000000000000000000000000000000000000000 --- a/Assets/PiUi.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 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-public class PiUIEditor : Editor -{ - PiUI myTarget; - [SerializeField] - float[] lastAngles; - int slicesToAdd; - System.Action addSlice; - System.Action<PiUI.PiData> removeSlice; - System.Action<int> angleUpdate; - List<PiUI.PiData> slicesToRemove = new List<PiUI.PiData>( ); - - List<string> itemsNotToDraw = new List<string>( ); - - private void OnEnable() - { - myTarget = (PiUI)target; - addSlice = AddSlice; - removeSlice = SliceToRemove; - angleUpdate = AngleUpdate; - } - - public override void OnInspectorGUI() - { - if (lastAngles == null) - { - lastAngles = new float[myTarget.piData.Length]; - } - if (GUILayout.Button("Change PiCut State")) - { - myTarget.piCut.gameObject.SetActive(!myTarget.piCut.gameObject.activeInHierarchy); - } - if (GUILayout.Button("Sync Colors")) - { - myTarget.SyncColor( ); - } - if (!myTarget.dynamicallyScaleToResolution) - { - if (!itemsNotToDraw.Contains("defaultResolution")) - itemsNotToDraw.Add("defaultResolution"); - } - else - { - itemsNotToDraw.Remove("defaultResolution"); - } - if (!myTarget.outline) - { - if (!itemsNotToDraw.Contains("outlineColor")) - itemsNotToDraw.Add("outlineColor"); - } - else - { - itemsNotToDraw.Remove("outlineColor"); - } - if (!myTarget.syncColors) - { - if (!itemsNotToDraw.Contains("syncNormal")) - { - itemsNotToDraw.Add("syncNormal"); - } - if (!itemsNotToDraw.Contains("syncSelected")) - { - itemsNotToDraw.Add("syncSelected"); - } - if (!itemsNotToDraw.Contains("syncDisabled")) - { - itemsNotToDraw.Add("syncDisabled"); - } - } - else - { - itemsNotToDraw.Remove("syncNormal"); - itemsNotToDraw.Remove("syncSelected"); - itemsNotToDraw.Remove("syncDisabled"); - } - serializedObject.Update( ); - if (itemsNotToDraw.Count == 0) - { - EditorUtility.SetDirty(myTarget); - } - else - { - DrawPropertiesExcluding(serializedObject, itemsNotToDraw.ToArray( )); - EditorUtility.SetDirty(myTarget); - } - serializedObject.ApplyModifiedProperties( ); - serializedObject.Update( ); - myTarget.piData = myTarget.piData.ToList( ).OrderBy(x => x.order).ToArray( ); - var sprop = serializedObject.FindProperty("piData"); - for (var i = 0; i < myTarget.piData.Length; i++) - { - if (!slicesToRemove.Contains(myTarget.piData[i])) - { - myTarget.piData[i].OnInspectorGUI(sprop.GetArrayElementAtIndex(i), myTarget, addSlice, removeSlice, angleUpdate); - } - if(i< myTarget.piData.Length - 1) - { - GUILayout.Space(10); - } - } - if (myTarget.piData.Length < 1) - { - myTarget.piData = new PiUI.PiData[1]; - } - myTarget.sliceCount = myTarget.piData.Length; - if (slicesToAdd > 0) - { - Undo.RecordObject(myTarget, "Add Slice"); - PiUI.PiData[] tempArray = new PiUI.PiData[myTarget.piData.Length + slicesToAdd]; - for (int i = myTarget.piData.Length; i < tempArray.Length; i++) - { - tempArray[i] = new PiUI.PiData( ); - tempArray[i].SetValues(myTarget.piData[myTarget.piData.Length - 1]); - tempArray[i].order = i; - } - for (int j = 0; j < myTarget.piData.Length; j++) - { - tempArray[j] = myTarget.piData[j]; - } - slicesToAdd = 0; - myTarget.piData = tempArray; - } - else if (slicesToRemove.Count > 0 && myTarget.piData.Length > 1) - { - Undo.RecordObject(myTarget, "Removed Slice"); - PiUI.PiData[] tempArray = new PiUI.PiData[myTarget.piData.Length - slicesToRemove.Count]; - int addedSlices = 0; - for (int i = 0; i < myTarget.piData.Length; i++) - { - if (!slicesToRemove.Contains(myTarget.piData[i])) - { - tempArray[addedSlices] = myTarget.piData[i]; - tempArray[addedSlices].order = addedSlices; - addedSlices++; - } - } - myTarget.piData = tempArray; - slicesToRemove = new List<PiUI.PiData>( ); - } - serializedObject.ApplyModifiedProperties( ); - if(SumOfAngles() > 360) - { - for (int i = 0; i < myTarget.piData.Length; i++) - { - AngleUpdate(i); - } - } - if(SumOfAngles() < 360) - { - myTarget.piData[myTarget.piData.Length - 1].angle = 360 - SumOfAngles( ); - } - /* - if (myTarget.piData.Length != myTarget.sliceCount) - { - if (myTarget.piData.Length < myTarget.sliceCount) - { - PiUI.PiData[] temp = new PiUI.PiData[myTarget.sliceCount]; - for (int j = 0; j < myTarget.piData.Length; ++) - { - PiUI.PiData instance = myTarget.piData[i]; - temp[i] = instance; - } - PiUI.PiData duplicateValue = myTarget.piData[myTarget.piData.Length - 1]; - for (int j = myTarget.piData.Length - 1; j < myTarget.sliceCount; j++) - { - PiUI.PiData instance = new PiUI.PiData( ); - if (duplicateValue != null) - instance.SetValues(duplicateValue); - temp[j] = instance; - } - myTarget.piData = temp; - } - else if (myTarget.piData.Length > myTarget.sliceCount) - { - PiUI.PiData[] temp = new PiUI.PiData[myTarget.sliceCount]; - for (int i = 0; i < myTarget.sliceCount; i++) - { - PiUI.PiData instance = myTarget.piData[i]; - temp[i] = instance; - } - myTarget.piData = temp; - } - lastAngles = new float[myTarget.piData.Length]; - } - float sumOfAngles = 0; - for (int i = 0; i < myTarget.piData.Length; i++) - { - if (myTarget.piData[i].angle == 0 || myTarget.piData[i].angle < 20) - { - myTarget.piData[i].angle = 360 / myTarget.sliceCount; - } - sumOfAngles += myTarget.piData[i].angle; - // lastAngles[i] = myTarget.piData[i].angle; - } - */ - } - - private void OnSceneGUI() - { - Color temp = Color.blue; - temp.a = .25f; - Handles.color = temp; - Handles.DrawSolidDisc(myTarget.transform.position, Vector3.back, myTarget.innerRadius); - temp = Color.red; - temp.a = .25f; - Handles.color = temp; - Handles.DrawSolidDisc(myTarget.transform.position, Vector3.back, myTarget.outerRadius); - } - - public void AddSlice() - { - slicesToAdd++; - } - - public void SliceToRemove(PiUI.PiData sliceToRemove) - { - if (!slicesToRemove.Contains(sliceToRemove)) - slicesToRemove.Add(sliceToRemove); - } - - public float SumOfAngles() - { - float sum = 0; - for(int i = 0; i< myTarget.piData.Length;i++) - { - sum += Mathf.Abs(myTarget.piData[i].angle); - } - return sum; - - } - - public void AngleUpdate(int order) - { - float sumBefore = 0; - for (int i = 0; i <= order; i++) - { - sumBefore += myTarget.piData[i].angle; - } - float remainder = (360 - sumBefore) / (myTarget.piData.Length - order - 1); - for (int i = order + 1; i < myTarget.piData.Length; i++) - { - myTarget.piData[i].angle = remainder; - } - - } - -} diff --git a/Assets/PiUi/Editor/PieUIEditor.cs.meta b/Assets/PiUi/Editor/PieUIEditor.cs.meta deleted file mode 100644 index 78350a2835cd0779a9fe011bd2410868e603a48e..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Editor/PieUIEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 30bd0057a03c8534bb6983ab78d0cfb0 -timeCreated: 1492976183 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi/Editor/PieUIManagerEditor.cs b/Assets/PiUi/Editor/PieUIManagerEditor.cs deleted file mode 100644 index 4062531bf927ae29a4539142b6ab01b75613698e..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Editor/PieUIManagerEditor.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -[CustomEditor(typeof(PiUIManager))] -public class PiUIManagerEditor : Editor -{ - - PiUIManager myTarget; - - private void OnEnable() - { - myTarget = (PiUIManager)target; - } - - public override void OnInspectorGUI() - { - DrawDefaultInspector( ); - PiUI[] piMenus = myTarget.GetComponentsInChildren<PiUI>( ); - string[] piMenuNames = new string[myTarget.nameMenu.Length]; - - if (piMenus.Length != myTarget.nameMenu.Length) - { - for (int i = 0; i < myTarget.nameMenu.Length; i++) - { - piMenuNames[i] = myTarget.nameMenu[i].name; - } - myTarget.nameMenu = new PiUIManager.NameMenuPair[piMenus.Length]; - for (int j = 0; j < piMenus.Length; j++) - { - myTarget.nameMenu[j] = new PiUIManager.NameMenuPair( ); - myTarget.nameMenu[j].name = piMenus[j].name; - myTarget.nameMenu[j].menu = piMenus[j]; - } - } - } -} \ No 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private float innerRadius; - [HideInInspector] - [SerializeField] - private float outerRadius; - [HideInInspector] - [SerializeField] - private Color normalColor; - [HideInInspector] - [SerializeField] - private Color highlightColor; - [HideInInspector] - [SerializeField] - private Color disabledColor; - [HideInInspector] - [SerializeField] - private PiUI.SliceEvent clickEvent; - [HideInInspector] - [SerializeField] - private UnityEvent onHoverEnter; - [HideInInspector] - [SerializeField] - private UnityEvent onHoverExit; - [SerializeField] - private bool onHoverEvents; - [SerializeField] - [HideInInspector] - PiUI parent; - - float scaledOR; - - public ToolMode ToolMode; - - private float maxAngle; - private float minAngle; - private Text sliceLabel; - private Image sliceIcon; - private bool isInteractable; - private bool lastFrameIsOver; - - void OnEnable() - { - thisImg = GetComponent<Image>( ); - sliceIcon = transform.GetChild(0).GetComponent<Image>( ); - sliceLabel = GetComponentInChildren<Text>( ); - } - - private void Start() - { - thisImg.color= normalColor; - - } - - public void ManualUpdate() - { - Vector2 inputAxis = parent.joystickInput; - sliceIcon.transform.position = Center( ); - sliceLabel.transform.position = Center( ) - new Vector2(0, sliceIcon.rectTransform.sizeDelta.y + parent.textVerticalOffset) * parent.scaleModifier * transform.lossyScale.magnitude; - if (isInteractable) - { - if (isOver && transform.localScale.sqrMagnitude < (Vector2.one * parent.hoverScale).sqrMagnitude) - { - transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one * parent.hoverScale, Time.deltaTime * 10f); - } - else if (transform.localScale.sqrMagnitude > 1 && !isOver) - { - transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one, Time.deltaTime * 10f); - } - Vector2 mousePos = Input.mousePosition; - Vector2 temp = mousePos - (Vector2)transform.position; - float angle = (Mathf.Atan2(temp.y, temp.x) * Mathf.Rad2Deg); - angle = (angle + 360) % 360; - scaledOR = outerRadius; - if (angle < maxAngle && angle > minAngle && temp.magnitude >= innerRadius && temp.magnitude <= scaledOR) - { - isOver = true; - } - else if (parent.useController && isInteractable) - { - temp = inputAxis; - angle = (Mathf.Atan2(temp.y, temp.x) * Mathf.Rad2Deg); - angle = (angle + 360) % 360; - if (angle == 0) - { - angle += 1; - } - if (angle < maxAngle && angle >= minAngle && inputAxis != Vector2.zero) - { - isOver = true; - } - else - { - isOver = false; - thisImg.color= Color.Lerp(thisImg.color, normalColor, Time.deltaTime * 10f); - } - - } - else - { - isOver = false; - thisImg.color= Color.Lerp(thisImg.color, normalColor, Time.deltaTime * 10f); - } - if (!parent.interactable) - { - isOver = false; - if (parent.fade) - { - thisImg.color= Color.Lerp(thisImg.color, Color.clear, Time.deltaTime * 10f); - } - } - if (isOver && parent.interactable) - { - scaledOR *= parent.hoverScale; - transform.SetAsLastSibling( ); - thisImg.color= Color.Lerp(thisImg.color, highlightColor, Time.deltaTime * 10f); - if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonUp(0) || parent.useController && parent.joystickButton) - { - clickEvent.Invoke(ToolMode); - } - } - } - else - { - thisImg.color = disabledColor; - transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one, Time.deltaTime * 10f); - } - if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0) - { - transform.rotation = Quaternion.identity; - } - if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0 && parent.openedMenu) - { - transform.rotation = Quaternion.identity; - maxAngle = 359f; - minAngle = 359f - (thisImg.fillAmount * 360); - } - else if (parent.interactable) - { - maxAngle = transform.rotation.eulerAngles.z; - minAngle = transform.rotation.eulerAngles.z - (thisImg.fillAmount * 360); - } - sliceLabel.transform.rotation = Quaternion.identity; - sliceIcon.transform.rotation = Quaternion.identity; - if (lastFrameIsOver != isOver && isInteractable && parent.interactable && onHoverEvents) - { - if (isOver && onHoverEnter.GetPersistentEventCount() >= 0) - { - OnHoverEnter( ); - } - else if (!isOver && onHoverEnter.GetPersistentEventCount( ) >= 0) - { - OnHoverExit( ); - } - } - if (isOver) - { - parent.overMenu = true; - } - lastFrameIsOver = isOver; - } - - public Vector2 Center() - { - if (!thisImg) - { - thisImg = GetComponent<Image>( ); - } - float temp = (innerRadius * parent.iconDistance / parent.scaleModifier + outerRadius / parent.scaleModifier) / 3f; - temp *= transform.lossyScale.magnitude; - float angleOfFill = thisImg.fillAmount * 360; - Vector2 center = Quaternion.AngleAxis(transform.rotation.eulerAngles.z - angleOfFill / 2f, Vector3.forward) * new Vector2(temp, 0); - center += (Vector2)parent.transform.position; - return center; - } - - public void SetData(PiUI.PiData piData, float iR, float oR, PiUI creator) - { - parent = creator; - if (!thisImg || !sliceIcon || !sliceLabel) - { - thisImg = GetComponent<Image>( ); - sliceIcon = transform.GetChild(0).GetComponent<Image>( ); - sliceLabel = GetComponentInChildren<Text>( ); - } - innerRadius = iR; - outerRadius = oR; - normalColor = piData.nonHighlightedColor; - highlightColor = piData.highlightedColor; - disabledColor = piData.disabledColor; - clickEvent = piData.onSlicePressed; - if (parent.fade) - { - thisImg.color= Color.clear; - } - maxAngle = transform.rotation.eulerAngles.z; - minAngle = transform.rotation.eulerAngles.z - (thisImg.fillAmount * 360); - if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0) - { - transform.rotation = Quaternion.identity; - maxAngle = 359f; - minAngle = 359f - (thisImg.fillAmount * 360); - } - sliceIcon.rectTransform.sizeDelta = new Vector2(piData.iconSize, piData.iconSize); - - sliceLabel.text = piData.sliceLabel; - sliceIcon.sprite = piData.icon; - sliceIcon.transform.position = Center( ); - sliceLabel.transform.position = Center( ) - new Vector2(0, sliceIcon.rectTransform.sizeDelta.y + parent.textVerticalOffset) * parent.scaleModifier * transform.localScale.magnitude; - isInteractable = piData.isInteractable; - onHoverEvents = piData.hoverFunctions; - if (onHoverEvents) - { - onHoverEnter = piData.onHoverEnter; - onHoverExit = piData.onHoverExit; - } - } - - private void OnHoverEnter() - { - onHoverEnter.Invoke( ); - - } - - private void OnHoverExit() - { - onHoverExit.Invoke( ); - } - -} diff --git a/Assets/PiUi/Scripts/PiPiece.cs.meta b/Assets/PiUi/Scripts/PiPiece.cs.meta deleted file mode 100644 index 3302c0a0ef3d36741e000194ead281236f64c746..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Scripts/PiPiece.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c4b9e14333f740d45b2220b101ec5898 -timeCreated: 1492974726 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi/Scripts/PiUI.cs b/Assets/PiUi/Scripts/PiUI.cs deleted file mode 100644 index f3511cf007f5b2c91b50c930a96b0ce749668913..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Scripts/PiUI.cs +++ /dev/null @@ -1,814 +0,0 @@ -using System.Collections; -using System.Linq; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.Events; -#if UNITY_EDITOR -using UnityEditor; -#endif - -[System.Serializable] -public class PiUI : MonoBehaviour -{ - - [Tooltip("Default pi Slice to instantiate suggested to be a child gameobject to make adjusting values easier.")] - public PiPiece piCut; - - [Tooltip("Adjust this to match the inner radius of the piCut Sprite.")] - public float innerRadius; - - [Tooltip("Adjust this to match the outer radius of the piCut Sprite.")] - public float outerRadius; - - [Header("Color Settings")] - [Space(10)] - - [Tooltip("All slices will share a color.")] - public bool syncColors; - - [Tooltip("The synced non-highlighted color.")] - [SerializeField] - private Color syncNormal; - - [SerializeField] - [Tooltip("The synced highlighted color.")] - private Color syncSelected; - - [Tooltip("The synced disabled color.")] - [SerializeField] - private Color syncDisabled; - - [Tooltip("All slices will have an outline.")] - public bool outline; - - [Tooltip("Color of outline.")] - [SerializeField] - private Color outlineColor; - - [Header("Transition Settings")] - [Space(10)] - - [Tooltip("Will this fade in and out.")] - public bool fade; - - [Tooltip("How fast this piUI opens/closes.")] - [SerializeField] - float transitionSpeed; - - [Tooltip("The style this piUI opens.")] - [SerializeField] - public TransitionType openTransition; - - [Tooltip("The style this piUI closes.")] - [SerializeField] - public TransitionType closeTransition; - - [Header("Platform Settings")] - [Space(10)] - - [Tooltip("Will scale based off of the default resolution to fit all device screens.")] - public bool dynamicallyScaleToResolution; - - [SerializeField] - [Tooltip("Resolution to match.")] - private Vector2 defaultResolution; - - [Tooltip("Label vertical offset to move the text further or closer to the icon")] - public float textVerticalOffset; - - [Tooltip("Enable Controller Support")] - public bool useController; - - [HideInInspector] - public bool joystickButton; - [HideInInspector] - public Vector2 joystickInput; - - [Tooltip("How the slices scale on hover")] - [Range(1, 3)] - public float hoverScale; - - [HideInInspector] - public float scaleModifier = 1; - [HideInInspector] - public bool interactable = false; - public readonly List<PiPiece> piList = new List<PiPiece>( ); - - [Header("Slice Data")] - [Space(10)] - - [Tooltip("Icon position on slices, 0 is at the inner radius, 2 is at the outer radius")] - [Range(0f, 2f)] - public float iconDistance; - [Tooltip("Slices are all equal.")] - public bool equalSlices; - [HideInInspector] - [Range(1, 30)] - public int sliceCount; - - [HideInInspector] - public PiData[] piData; - - - [HideInInspector] - public bool openedMenu; - [HideInInspector] - public bool worldSpace; - - /// <summary> - /// To add a transition type add it's name in the below enum, then add it to the switch statements in update and open menu, and make a function for it - /// </summary> - public enum TransitionType { SlideLeft, SlideRight, SlideUp, SlideDown, Scale, Fan, ScaleAndFan }; - - private Vector2 menuPosition; - [SerializeField] - [HideInInspector] - private float[] angleList; - [HideInInspector] - public bool overMenu; - - - private void Awake() - { - if(transform.parent.GetComponent<Canvas>().renderMode == RenderMode.WorldSpace) { - worldSpace = true; - } - else - { - worldSpace = false; - } - - if (dynamicallyScaleToResolution) - { - if (Screen.width > Screen.height) - { - scaleModifier = Screen.height / defaultResolution.y; - } - else - { - scaleModifier = Screen.width / defaultResolution.x; - } - } - innerRadius *= scaleModifier; - outerRadius *= scaleModifier; - GeneratePi(new Vector2(-1000, -1000)); - } - - - /// <summary> - /// Clear menu and make a new pi with the updated pidata and position - /// </summary> - /// <param name="screenPosition">Screen position that the pi will be made at</param> - public void GeneratePi(Vector2 screenPosition) - { - sliceCount = piData.Length; - if (piList.Count > 1) - { - ClearMenu( ); - } - transform.position = screenPosition; - float lastRot = 0; - if (syncColors) - { - SyncColor( ); - } - angleList = new float[sliceCount]; - for (int i = 0; i < sliceCount; i++) - { - PiPiece currentPi = Instantiate(piCut); - currentPi.ToolMode = (ToolMode)i; - Image currentImage = currentPi.GetComponent<Image>( ); - if (outline) - { - currentPi.GetComponent<Outline>( ).effectColor = outlineColor; - } - else - { - currentPi.GetComponent<Outline>( ).enabled = outline; - - } - float fillPercentage = (1f / sliceCount); - float angle = fillPercentage * 360; - if (!equalSlices) - { - angle = piData[i].angle; - fillPercentage = piData[i].angle / 360; - } - currentImage.fillAmount = fillPercentage; - angle = (angle + 360) % 360; - if (angle == 0) - { - angle = 360; - } - currentPi.transform.SetParent(transform); - int rot = Mathf.Clamp((int)(angle + lastRot), 0, 360); - if (rot == 360) - { - rot = 0; - } - currentPi.transform.rotation = Quaternion.Euler(0, 0, rot); - lastRot += angle; - angleList[i] = rot; - //currentPi.gameObject.SetActive(true); - currentImage.rectTransform.localPosition = Vector2.zero; - currentPi.SetData(piData[i], innerRadius, outerRadius, this); - piList.Add(currentPi); - } - openedMenu = false; - } - - private void Update() - { - overMenu = false; - //Open the menu with the selected opening transition, or if !openmenu close menu with selected closing transition - if (openedMenu) - { - switch (openTransition) - { - case TransitionType.Scale: - Scale( ); - transform.position = menuPosition; - break; - case TransitionType.SlideRight: - SlideRight( ); - break; - case TransitionType.SlideLeft: - SlideLeft( ); - break; - case TransitionType.SlideUp: - SlideRight( ); - break; - case TransitionType.SlideDown: - SlideLeft( ); - break; - case TransitionType.Fan: - Fan( ); - break; - case TransitionType.ScaleAndFan: - ScaleAndFan( ); - break; - } - } - else if (!openedMenu) - { - interactable = false; - switch (closeTransition) - { - case TransitionType.Scale: - Scale( ); - transform.position = menuPosition; - break; - case TransitionType.SlideRight: - SlideRight( ); - break; - case TransitionType.SlideLeft: - SlideLeft( ); - break; - case TransitionType.SlideUp: - SlideUp( ); - break; - case TransitionType.SlideDown: - SlideDown( ); - break; - case TransitionType.ScaleAndFan: - ScaleAndFan( ); - break; - } - } - foreach (PiPiece pi in piList) - { - if (pi.gameObject.activeInHierarchy) - { - pi.ManualUpdate( ); - } - } - } - - public void CloseMenu() - { - openedMenu = false; - } - - /// <summary> - /// Open menu and if the menu isn't created create the slices, then do their transition. - /// </summary> - /// <param name="screenPos">Place in screen position to open the menu</param> - public void OpenMenu(Vector2 screenPos) - { - menuPosition = screenPos; - openedMenu = true; - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(true); - } - if (piList.Count == 0) - { - GeneratePi(screenPos); - } - else - { - ResetPiRotation( ); - } - Vector2 tempPos = menuPosition; - switch (openTransition) - { - case TransitionType.Scale: - transform.localScale *= 0; - break; - case TransitionType.SlideRight: - tempPos.x = -outerRadius; - transform.localScale = Vector2.one * scaleModifier; - transform.position = tempPos; - break; - case TransitionType.SlideLeft: - tempPos.x = Screen.width + outerRadius; - transform.localScale = Vector2.one * scaleModifier; - transform.position = tempPos; - break; - case TransitionType.SlideUp: - tempPos.y = -outerRadius; - transform.localScale = Vector2.one * scaleModifier; - transform.position = tempPos; - break; - case TransitionType.SlideDown: - tempPos.y = Screen.height + outerRadius; - transform.localScale = Vector2.one * scaleModifier; - transform.position = tempPos; - break; - case TransitionType.Fan: - transform.localScale = Vector2.one * scaleModifier; - PiRotationToNil( ); - break; - case TransitionType.ScaleAndFan: - transform.localScale *= 0; - PiRotationToNil( ); - break; - } - } - - /// <summary> - /// Clear menu and destroy all pi slices - /// </summary> - public void ClearMenu() - { - foreach (PiPiece pi in piList) - { - if (pi == null) - { - piList.Clear( ); - break; - } - DestroyImmediate(pi.gameObject); - } - piList.Clear( ); - } - - /// <summary> - /// Set all pi slice colours for selected and not selected - /// </summary> - public void SyncColor() - { - foreach (PiData pi in piData) - { - pi.nonHighlightedColor = syncNormal; - pi.highlightedColor = syncSelected; - pi.disabledColor = syncDisabled; - } - foreach (PiPiece pi in piList) - { - pi.SetData(piData[piList.IndexOf(pi)], innerRadius, outerRadius, this); - } - } - - #region TRANSITIONS - private void Scale() - { - if (openedMenu) - { - transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one * scaleModifier, Time.deltaTime * transitionSpeed); - if (Mathf.Abs((Vector2.one * scaleModifier).sqrMagnitude - transform.localScale.sqrMagnitude) < .05f) - { - interactable = true; - } - } - else if (!openedMenu) - { - transform.localScale = Vector2.Lerp(transform.localScale, Vector2.zero, Time.deltaTime * transitionSpeed); - if (transform.localScale.x < .05f) - { - transform.localScale = Vector2.zero; - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - } - } - - private void SlideRight() - { - if (openedMenu) - { - transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4) - { - interactable = true; - } - } - else - { - Vector2 temp = menuPosition; - temp.x = Screen.width + outerRadius; - transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10) - { - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - - } - } - - private void SlideLeft() - { - if (openedMenu) - { - transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4) - { - interactable = true; - } - } - else - { - Vector2 temp = menuPosition; - temp.x = -outerRadius; - transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10) - { - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - - } - } - - private void SlideUp() - { - if (openedMenu) - { - transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4) - { - interactable = true; - } - } - else - { - Vector2 temp = menuPosition; - temp.y = Screen.height + outerRadius; - transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10) - { - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - - } - } - - private void SlideDown() - { - if (openedMenu) - { - transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4) - { - interactable = true; - } - } - else - { - Vector2 temp = menuPosition; - temp.y = -outerRadius; - transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed); - if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10) - { - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - - } - } - - private void Fan() - { - transform.position = menuPosition; - float rotZ = transform.GetChild(transform.childCount - 1).rotation.eulerAngles.z; - int erase = 0; - bool closeToAngle = true; - for (int i = 0; i < piList.Count; i++) - { - if (openedMenu) - { - piList[i].transform.rotation = Quaternion.Lerp(piList[i].transform.rotation, Quaternion.Euler(0, 0, angleList[i]), Time.deltaTime * transitionSpeed); - if (Mathf.Abs(angleList[i] - ((piList[i].transform.rotation.eulerAngles.z + 360) % 360)) > 3 && closeToAngle) - { - closeToAngle = false; - } - } - else if (!openedMenu) - { - piList[i].transform.rotation = Quaternion.Lerp(piList[i].transform.rotation, Quaternion.Euler(0, 0, rotZ), Time.deltaTime * transitionSpeed); - float currentAngle = Mathf.Abs(piList[i].transform.rotation.eulerAngles.z + 360f) % 360; - float lowComp = (rotZ - 10 + 360f) % 360; - float highComp = (rotZ + 10 + 360f) % 360; - bool rotNil = (currentAngle >= lowComp && rotZ == 0 || currentAngle <= highComp && rotZ == 0); - if (currentAngle >= lowComp && currentAngle <= highComp || rotZ == piList[i].transform.rotation.eulerAngles.z || rotNil) - { - erase++; - } - } - } - interactable = closeToAngle; - if (erase == piList.Count) - { - foreach (PiPiece pi in piList) - { - pi.gameObject.SetActive(false); - } - } - } - private void ScaleAndFan() - { - Fan( ); - Scale( ); - } - #endregion - - /// <summary> - /// Set pi rotation to proper rotation, useful for ensuring rotational transitions work. - /// </summary> - private void ResetPiRotation() - { - float lastRot = 0; - for (int i = 0; i < piList.Count; i++) - { - - float fillPercentage = (1f / sliceCount); - float angle = fillPercentage * 360; - if (!equalSlices) - { - angle = piData[i].angle; - } - int rot = Mathf.Clamp((int)(angle + lastRot), 0, 359); - Vector3 rotVec = new Vector3(0, 0, rot); - piList[i].transform.rotation = Quaternion.Euler(rotVec); - lastRot += angle; - } - } - - /// <summary> - /// Set Pis Rotation to zero - /// </summary> - private void PiRotationToNil() - { - foreach (PiPiece pi in piList) - { - pi.transform.rotation = Quaternion.identity; - } - } - - /// <summary> - /// Use This Function To Update the Slices When pi count maintains the same count - /// </summary> - public void UpdatePiUI() - { - foreach (PiPiece currentPi in piList) - { - if (syncColors) - { - SyncColor( ); - } - Image sliceIcon = currentPi.transform.GetChild(0).GetComponent<Image>( ); - Text sliceText = currentPi.transform.GetChild(1).GetComponent<Text>( ); - sliceIcon.sprite = piData[piList.IndexOf(currentPi)].icon; - sliceText.text = piData[piList.IndexOf(currentPi)].sliceLabel; - currentPi.SetData(piData[piList.IndexOf(currentPi)], innerRadius, outerRadius, this); - } - - } - - public class SliceEvent : UnityEvent<ToolMode> - { - - } - - - [System.Serializable] - public class PiData - { - [Range(20, 360)] - public float angle; - public string sliceLabel; - public Sprite icon; - public Color nonHighlightedColor; - public Color highlightedColor; - public Color disabledColor; - public SliceEvent onSlicePressed; - public int iconSize; - public bool isInteractable = true; - public bool hoverFunctions; - public UnityEvent onHoverEnter; - public UnityEvent onHoverExit; - public int order; - private Texture2D angleTexture; - private int angleTextureSize = 64; - - public void SetValues(PiData newData) - { - nonHighlightedColor = newData.nonHighlightedColor; - highlightedColor = newData.highlightedColor; - disabledColor = newData.disabledColor; - icon = newData.icon; - sliceLabel = newData.sliceLabel; - angle = newData.angle; - iconSize = newData.iconSize; - isInteractable = newData.isInteractable; - } - -#if UNITY_EDITOR - public void OnInspectorGUI(SerializedProperty sprop, PiUI menu, System.Action AddSlice, System.Action<PiData> RemoveSlice, System.Action<int> angleUpdate) - { - - float angleStart = angle; - if (icon == null) - icon = Sprite.Create(angleTexture,new Rect(0,0,angleTextureSize,angleTextureSize),Vector2.zero,0,0,SpriteMeshType.FullRect,Vector4.zero,false); - order = Mathf.Clamp(order, 0, menu.piData.Length); - GUILayout.BeginVertical(EditorStyles.helpBox); - GUILayout.BeginHorizontal( ); - if (order > 0 && GUILayout.Button("▲", GUILayout.Width(32))) - { - order = Mathf.Clamp(order - 1, 0, menu.piData.Length); - foreach (PiData pi in menu.piData) - { - if (pi != this && pi.order == order) - { - pi.order = Mathf.Clamp(pi.order + 1, 0, menu.piData.Length); - break; - } - } - } - if (order < menu.piData.Length - 1 && GUILayout.Button("▼", GUILayout.Width(32))) - { - order = Mathf.Clamp(order + 1, 0, menu.piData.Length); - foreach (PiData pi in menu.piData) - { - if (pi != this && pi.order == order) - { - pi.order = Mathf.Clamp(pi.order - 1, 0, menu.piData.Length); - break; - } - } - } - sliceLabel = EditorGUILayout.TextField(sliceLabel); - GUI.backgroundColor = Color.green; - if (GUILayout.Button("+", GUILayout.Width(32))) - AddSlice.Invoke( ); - GUI.backgroundColor = Color.red; - if (GUILayout.Button("-", GUILayout.Width(32))) - RemoveSlice.Invoke(this); - GUI.backgroundColor = Color.white; - GUILayout.EndHorizontal( ); - - GUILayout.BeginHorizontal( ); - GUILayout.BeginVertical( ); - var rect = EditorGUILayout.GetControlRect(GUILayout.Width(64), GUILayout.Height(64)); - if (icon != null) - { - GUI.DrawTexture(rect, Texture2D.blackTexture, ScaleMode.ScaleToFit); - - GUI.DrawTexture(rect, icon.texture, ScaleMode.ScaleToFit); - } - GUILayout.EndVertical( ); - - GUILayout.BeginVertical( ); - GUILayout.Space(8); - GUILayout.BeginHorizontal( ); - GUILayout.Label("Icon", GUILayout.Width(96)); - icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), false, GUILayout.Height(16)); - GUILayout.EndHorizontal( ); - GUILayout.BeginVertical( ); - if (!menu.syncColors) - { - GUILayout.BeginHorizontal( ); - EditorGUILayout.LabelField("Non Selected Color"); - nonHighlightedColor = EditorGUILayout.ColorField(nonHighlightedColor, GUILayout.Height(16), GUILayout.Width(50)); - GUILayout.EndHorizontal( ); - GUILayout.BeginHorizontal( ); - EditorGUILayout.LabelField("Selected Color"); - highlightedColor = EditorGUILayout.ColorField(highlightedColor, GUILayout.Height(16), GUILayout.Width(50)); - GUILayout.EndHorizontal( ); - GUILayout.BeginHorizontal( ); - EditorGUILayout.LabelField("Not Interactable Color"); - disabledColor = EditorGUILayout.ColorField(disabledColor, GUILayout.Height(16), GUILayout.Width(50)); - GUILayout.EndHorizontal( ); - - } - GUILayout.BeginHorizontal( ); - if (!menu.equalSlices) - { - angle = EditorGUILayout.FloatField("Angle",angle,GUILayout.Width(192)); - GUILayout.FlexibleSpace(); - } - Rect angleRect = EditorGUILayout.GetControlRect(GUILayout.Width(32), GUILayout.Height(32)); - GUI.DrawTexture(angleRect, angleTexture, ScaleMode.ScaleToFit); - GUILayout.EndHorizontal( ); - - GUILayout.EndVertical( ); - GUILayout.BeginHorizontal( ); - GUILayout.Label("Icon Size", GUILayout.Width(96)); - iconSize = EditorGUILayout.IntField(iconSize); - if (iconSize < 8) - iconSize = 8; - else if (iconSize > 256) - iconSize = 256; - GUILayout.EndHorizontal( ); - - GUILayout.BeginHorizontal( ); - GUILayout.Label("Interactable ?", GUILayout.Width(96)); - isInteractable = EditorGUILayout.Toggle(isInteractable); - GUILayout.EndHorizontal( ); - - GUILayout.EndVertical( ); - GUILayout.EndHorizontal( ); - - EditorGUI.indentLevel++; - hoverFunctions = EditorGUILayout.Foldout(hoverFunctions, "Hover Events", true); - EditorGUI.indentLevel--; - - if (hoverFunctions) - { - EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onHoverEnter")); - EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onHoverExit")); - } - EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onSlicePressed")); - GUILayout.Label(order.ToString( ), GUILayout.Width(10)); - - GUILayout.EndVertical( ); - if (!menu.equalSlices && angle != angleStart) - { - angleUpdate.Invoke(order); - } - - angleTexture = new Texture2D(angleTextureSize, angleTextureSize); - Color32 resetColor = new Color32(255, 255, 255, 0); - Color32[] resetColorArray = angleTexture.GetPixels32( ); - - float sumOfBefore = (360f / menu.piData.Length) * order; - float endAngle = (360f / menu.piData.Length) * (order + 1); - - for (int i = 0; i < resetColorArray.Length; i++) - { - resetColorArray[i] = resetColor; - } - angleTexture.SetPixels32(resetColorArray); - angleTexture.Apply( ); - if (!menu.equalSlices) - { - sumOfBefore = 0; - for (int i = 0; i <order; i++) - { - sumOfBefore += menu.piData[i].angle; - } - endAngle = sumOfBefore + angle; - } - Vector2 origin = new Vector2(angleTextureSize / 2, angleTextureSize / 2); - for (int i = Mathf.RoundToInt(sumOfBefore); i <= Mathf.Round(endAngle); i++) - { - Vector2 dir = new Vector2(Mathf.Cos(i * Mathf.Deg2Rad), Mathf.Sin(i * Mathf.Deg2Rad)); - dir.Normalize( ); - for (int j = 0; j < angleTextureSize / 2; j++) - { - Vector2 temp = dir * j; - temp += origin; - if(j!= (angleTextureSize/2)-1) - angleTexture.SetPixel(Mathf.RoundToInt(temp.x), Mathf.RoundToInt(temp.y), Color.white); - - } - } - angleTexture.Apply( ); - } -#endif - - } -} diff --git a/Assets/PiUi/Scripts/PiUI.cs.meta b/Assets/PiUi/Scripts/PiUI.cs.meta deleted file mode 100644 index ebc4d58b35329259b6b47ede1f01ad407b72fa78..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Scripts/PiUI.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 73d756ce428286446a7a7c4412a5d3f7 -timeCreated: 1492974733 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi/Scripts/PiUIManager.cs b/Assets/PiUi/Scripts/PiUIManager.cs deleted file mode 100644 index d0cfdccc14ee8a95f4c1f7a706c35cba28408f41..0000000000000000000000000000000000000000 --- a/Assets/PiUi/Scripts/PiUIManager.cs +++ /dev/null @@ -1,153 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PiUIManager : MonoBehaviour -{ - - [SerializeField] UnityStandardAssets.Characters.FirstPerson.FirstPersonController FPSC; - public NameMenuPair[] nameMenu; - - private Dictionary<string, PiUI> dict = new Dictionary<string, PiUI>( ); - - private void Awake() - { - foreach(NameMenuPair pair in nameMenu) - { - dict.Add(pair.name, pair.menu); - } - transform.localScale = new Vector3(1f / Screen.width, 1f / Screen.height); - transform.position = Vector2.zero; - } - - - /// <summary> - /// Will open/close the menu name passed at the position passed. - /// </summary> - /// <param name="menuName">Menu to open or close.</param> - /// <param name="pos">Position to open menu.</param> - public void ChangeMenuState(string menuName, Vector2 pos = default(Vector2)) - { - FPSC.enabled = !FPSC.enabled; - PiUI currentPi = GetPiUIOf(menuName); - if (currentPi.openedMenu) - { - currentPi.CloseMenu( ); - }else - { - currentPi.OpenMenu(pos); - } - } - - /// <summary> - /// Gets if the passed in piUi is currently opened - /// </summary> - /// <param name="piName"></param> - /// <returns></returns> - public bool PiOpened(string menuName) - { - return GetPiUIOf(menuName).openedMenu; - } - - /// <summary> - /// Returns the PiUi for the given menu allowing you to change it as you wish - /// </summary> - public PiUI GetPiUIOf(string menuName) - { - - if (dict.ContainsKey(menuName)) - { - return dict[menuName]; - } - else{ - NoMenuOfThatName( ); - return null; - } - } - - /// <summary> - /// After changing the PiUI.sliceCount value and piData data,call this function with the menu name to recreate the menu, at a given position - /// </summary> - public void RegeneratePiMenu(string menuName,Vector2 newPos = default(Vector2)) - { - GetPiUIOf(menuName).GeneratePi(newPos); - } - - /// <summary> - /// After changing the PiUI.PiData call this function to update the slices, if sliceCount is changed call RegeneratePiMenu - /// </summary> - public void UpdatePiMenu(string menuName) - { - GetPiUIOf(menuName).UpdatePiUI( ); - } - - public bool OverAMenu() - { - foreach(KeyValuePair<string,PiUI> pi in dict) - { - if (pi.Value.overMenu) - { - return true; - } - } - return false; - } - - - - private void NoMenuOfThatName() - { - Debug.LogError("No pi menu with that name, please check the name of which you're calling"); - } - - [System.Serializable] - public class NameMenuPair - { - public string name; - public PiUI menu; - - } - - - //Mods start here - void Update() - { - if (Input.GetKeyDown(KeyCode.Tab)){ - - ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - - } - - if (Input.GetMouseButtonDown(0) && GetPiUIOf("Normal Menu").openedMenu) - { - ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - - - } - - void Start() - { - - var normalMenu = GetComponentInChildren<PiUI>(); - foreach (PiUI.PiData data in normalMenu.piData) - { - - //Changes slice label - //Creates a new unity event and adds the testfunction to it - data.onSlicePressed = new PiUI.SliceEvent(); - data.onSlicePressed.AddListener(TestFunction); - - - } - UpdatePiMenu("Normal Menu"); - //Open or close the menu depending on it's current state at the center of the screne - - } - private void TestFunction(ToolMode toolMode) - { - Debug.Log(toolMode); - CommunicationEvents.ToolModeChangedEvent.Invoke(toolMode); - } -} diff --git a/Assets/PiUi/Scripts/PiUIManager.cs.meta b/Assets/PiUi/Scripts/PiUIManager.cs.meta deleted file mode 100644 index e6eb1194fbc112d6beee356b8b51e9278d74e201..0000000000000000000000000000000000000000 --- 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- m_StreamData: - offset: 0 - size: 0 - path: diff --git a/Assets/PiUi/TestScene/PieUI.unity.meta b/Assets/PiUi/TestScene/PieUI.unity.meta deleted file mode 100644 index e158d7b9e74950c6d6aaa410d89c83c7b706a1a5..0000000000000000000000000000000000000000 --- a/Assets/PiUi/TestScene/PieUI.unity.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e4772b127aee05d4bbecc4509ad49cd0 -timeCreated: 1492976662 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi/TestScene/Test.cs b/Assets/PiUi/TestScene/Test.cs deleted file mode 100644 index f7b657be3f35aea2f94e41753735e0c312a0d7ec..0000000000000000000000000000000000000000 --- a/Assets/PiUi/TestScene/Test.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine.UI; -using UnityEngine; - -public class Test : MonoBehaviour -{ - /* - [SerializeField] - PiUIManager piUi; - private bool menuOpened; - private PiUI normalMenu; - // Use this for initialization - void Start() - { - //Get menu for easy not repetitive getting of the menu when setting joystick input - normalMenu = piUi.GetPiUIOf("Normal Menu"); - } - - // Update is called once per frame - void Update() - { - //Bool function that returns true if on a menu - if (piUi.OverAMenu( )) - Debug.Log("You are over a menu"); - else - Debug.Log("You are not over a menu"); - //Just open the normal Menu if A is pressed - if (Input.GetKeyDown(KeyCode.A)) - { - piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - //Update the menu and add the Testfunction to the button action if s or Fire1 axis is pressed - if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("Fire1")) - { - //Ensure menu isnt currently open on update just for a cleaner look - if (!piUi.PiOpened("Normal Menu")) - { - int i = 0; - //Iterate through the piData on normal menu - foreach (PiUI.PiData data in normalMenu.piData) - { - //Changes slice label - data.sliceLabel = "Test" + i.ToString( ); - //Creates a new unity event and adds the testfunction to it - data.onSlicePressed = new UnityEngine.Events.UnityEvent( ); - data.onSlicePressed.AddListener(TestFunction); - i++; - } - //Since PiUI.sliceCount or PiUI.equalSlices didnt change just calling update - piUi.UpdatePiMenu("Normal Menu"); - } - //Open or close the menu depending on it's current state at the center of the screne - piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - if (Input.GetKeyDown(KeyCode.D)) - { - //Ensure menu isnt currently open on regenerate so it doesnt spasm - if (!piUi.PiOpened("Normal Menu")) - { - - //Make all angles equal - normalMenu.equalSlices = true; - normalMenu.iconDistance = 0f; - //Changes the piDataLength and adds new piData - normalMenu.piData = new PiUI.PiData[10]; - for(int j = 0; j < 10; j++) - { - normalMenu.piData[j] = new PiUI.PiData( ); - } - //Turns of the syncing of colors - normalMenu.syncColors = false; - //Changes open/Close animations - normalMenu.openTransition = PiUI.TransitionType.Fan; - normalMenu.closeTransition = PiUI.TransitionType.SlideRight; - int i = 0; - foreach (PiUI.PiData data in normalMenu.piData) - { - //Turning off the interactability of a slice - if(i % 2 ==0) - { - data.isInteractable = false; - } - //Set new highlight/non highlight colors - data.nonHighlightedColor = new Color(1 - i/10f, 0, 0, 1); - data.highlightedColor = new Color(0, 0, 1 - i/10f, 1); - data.disabledColor = Color.grey; - //Changes slice label - data.sliceLabel = "Test" + i.ToString( ); - //Creates a new unity event and adds the testfunction to it - data.onSlicePressed = new UnityEngine.Events.UnityEvent( ); - data.onSlicePressed.AddListener(TestFunction); - i += 1; - //Enables hoverFunctions - data.hoverFunctions = true; - //Creates a new unity event to adds on hovers function - data.onHoverEnter = new UnityEngine.Events.UnityEvent( ); - data.onHoverEnter.AddListener(OnHoverEnter); - data.onHoverExit = new UnityEngine.Events.UnityEvent( ); - data.onHoverExit.AddListener(OnHoverExit); - } - piUi.RegeneratePiMenu("Normal Menu"); - } - piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - - //Set joystick input on the normal menu which the piPieces check - normalMenu.joystickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); - //Set the bool to detect if the controller button has been pressed - normalMenu.joystickButton = Input.GetButtonDown("Fire1"); - //If the button isnt pressed check if has been released - if (!normalMenu.joystickButton) - { - normalMenu.joystickButton = Input.GetButtonUp("Fire1"); - } - } - //Test function that writes to the console and also closes the menu - public void TestFunction() - { - //Closes the menu - piUi.ChangeMenuState("Normal Menu"); - Debug.Log("You Clicked me!"); - } - - public void OnHoverEnter() - { - Debug.Log("Hey get off of me!"); - } - public void OnHoverExit() - { - Debug.Log("That's right and dont come back!"); - }*/ -} diff --git a/Assets/PiUi/TestScene/Test.cs.meta b/Assets/PiUi/TestScene/Test.cs.meta deleted file mode 100644 index 56483e0f78e56b7eedaddacd7f0b087adbaa551a..0000000000000000000000000000000000000000 --- a/Assets/PiUi/TestScene/Test.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e4eeac98074d65f44baf4d22f245dfba -timeCreated: 1497550934 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/PiUi/TestScene/TestWorld.cs b/Assets/PiUi/TestScene/TestWorld.cs deleted file mode 100644 index 8e0c90a53aa5ba4fb396a081fd69b71a95a574dc..0000000000000000000000000000000000000000 --- a/Assets/PiUi/TestScene/TestWorld.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine.UI; -using UnityEngine; - -public class TestWorld : MonoBehaviour -{ - - [SerializeField] - PiUIManager piUi; - private bool menuOpened; - private PiUI normalMenu; - // Use this for initialization - void Start() - { - //Get menu for easy not repetitive getting of the menu when setting joystick input - normalMenu = piUi.GetPiUIOf("Normal Menu"); - } - - // Update is called once per frame - void Update() - { - //Bool function that returns true if on a menu - if (piUi.OverAMenu( )) - Debug.Log("You are over a menu"); - else - Debug.Log("You are not over a menu"); - //Just open the normal Menu if A is pressed - if (Input.GetKeyDown(KeyCode.A)) - { - Vector3 temp = Camera.main.ScreenToWorldPoint(Input.mousePosition); - temp.z = 0; - piUi.ChangeMenuState("Normal Menu",temp); - } - //Update the menu and add the Testfunction to the button action if s or Fire1 axis is pressed - if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("Fire1")) - { - //Ensure menu isnt currently open on update just for a cleaner look - if (!piUi.PiOpened("Normal Menu")) - { - int i = 0; - //Iterate through the piData on normal menu - foreach (PiUI.PiData data in normalMenu.piData) - { - //Changes slice label - data.sliceLabel = "Test" + i.ToString( ); - //Creates a new unity event and adds the testfunction to it - // data.onSlicePressed = new UnityEngine.Events.UnityEvent( ); - // data.onSlicePressed.AddListener(TestFunction); - i++; - } - //Since PiUI.sliceCount or PiUI.equalSlices didnt change just calling update - piUi.UpdatePiMenu("Normal Menu"); - } - //Open or close the menu depending on it's current state at the center of the screne - piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - if (Input.GetKeyDown(KeyCode.D)) - { - //Ensure menu isnt currently open on regenerate so it doesnt spasm - if (!piUi.PiOpened("Normal Menu")) - { - - //Make all angles equal - normalMenu.equalSlices = true; - normalMenu.iconDistance = 0f; - //Changes the piDataLength and adds new piData - normalMenu.piData = new PiUI.PiData[10]; - for(int j = 0; j < 10; j++) - { - normalMenu.piData[j] = new PiUI.PiData( ); - } - //Turns of the syncing of colors - normalMenu.syncColors = false; - //Changes open/Close animations - normalMenu.openTransition = PiUI.TransitionType.Fan; - normalMenu.closeTransition = PiUI.TransitionType.SlideRight; - int i = 0; - foreach (PiUI.PiData data in normalMenu.piData) - { - //Turning off the interactability of a slice - if(i % 2 ==0) - { - data.isInteractable = false; - } - //Set new highlight/non highlight colors - data.nonHighlightedColor = new Color(1 - i/10f, 0, 0, 1); - data.highlightedColor = new Color(0, 0, 1 - i/10f, 1); - data.disabledColor = Color.grey; - //Changes slice label - data.sliceLabel = "Test" + i.ToString( ); - //Creates a new unity event and adds the testfunction to it - // data.onSlicePressed = new UnityEngine.Events.UnityEvent( ); - // data.onSlicePressed.AddListener(TestFunction); - i += 1; - //Enables hoverFunctions - data.hoverFunctions = true; - //Creates a new unity event to adds on hovers function - data.onHoverEnter = new UnityEngine.Events.UnityEvent( ); - data.onHoverEnter.AddListener(OnHoverEnter); - data.onHoverExit = new UnityEngine.Events.UnityEvent( ); - data.onHoverExit.AddListener(OnHoverExit); - } - piUi.RegeneratePiMenu("Normal Menu"); - } - piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); - } - - //Set joystick input on the normal menu which the piPieces check - normalMenu.joystickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); - //Set the bool to detect if the controller button has been pressed - normalMenu.joystickButton = Input.GetButtonDown("Fire1"); - //If the button isnt pressed check if has been released - if (Input.GetButtonUp("Fire1")) - { - normalMenu.joystickButton = Input.GetButtonUp("Fire1"); - normalMenu.CloseMenu(); - } - } - //Test function that writes to the console 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