From bc95aaaf79f699ba5f4fa6aa2d0669886e8bdffe Mon Sep 17 00:00:00 2001
From: Richard Marcus <richard.marcus@fau.de>
Date: Fri, 20 Dec 2019 11:50:22 +0100
Subject: [PATCH] removed radial menu for now

---
 Assets/FactManager.cs                         |    3 +-
 Assets/InteractionEngine/Fact.cs              |    2 +-
 Assets/InteractionEngine/ToolModeText.cs      |    2 +-
 Assets/InteractionEngine/WorldCursor.cs       |    3 +
 Assets/InventoryStuff/Inventory.meta          |    8 -
 Assets/PiUi.meta                              |    8 -
 Assets/PiUi/Editor.meta                       |    9 -
 Assets/PiUi/Editor/PieUIEditor.cs             |  252 --
 Assets/PiUi/Editor/PieUIEditor.cs.meta        |   12 -
 Assets/PiUi/Editor/PieUIManagerEditor.cs      |   37 -
 Assets/PiUi/Editor/PieUIManagerEditor.cs.meta |   12 -
 Assets/PiUi/Prefabs.meta                      |    9 -
 Assets/PiUi/Prefabs/Pi Menu.prefab            |  463 ---
 Assets/PiUi/Prefabs/Pi Menu.prefab.meta       |    8 -
 Assets/PiUi/Prefabs/Pi UI Canvas.prefab       |  181 -
 Assets/PiUi/Prefabs/Pi UI Canvas.prefab.meta  |    8 -
 Assets/PiUi/Read Me.pdf                       |    3 -
 Assets/PiUi/Read Me.pdf.meta                  |    8 -
 Assets/PiUi/Scripts.meta                      |    9 -
 Assets/PiUi/Scripts/PiPiece.cs                |  244 --
 Assets/PiUi/Scripts/PiPiece.cs.meta           |   12 -
 Assets/PiUi/Scripts/PiUI.cs                   |  814 -----
 Assets/PiUi/Scripts/PiUI.cs.meta              |   12 -
 Assets/PiUi/Scripts/PiUIManager.cs            |  153 -
 Assets/PiUi/Scripts/PiUIManager.cs.meta       |   12 -
 Assets/PiUi/Sprites.meta                      |    9 -
 Assets/PiUi/Sprites/Hexagon.png               |    3 -
 Assets/PiUi/Sprites/Hexagon.png.meta          |  121 -
 Assets/PiUi/Sprites/HollowSquare.png          |    3 -
 Assets/PiUi/Sprites/HollowSquare.png.meta     |  121 -
 Assets/PiUi/Sprites/Pie 3.png                 |    3 -
 Assets/PiUi/Sprites/Pie 3.png.meta            |  121 -
 Assets/PiUi/Sprites/Pie 4.png                 |    3 -
 Assets/PiUi/Sprites/Pie 4.png.meta            |  121 -
 Assets/PiUi/Sprites/Pie.png                   |    3 -
 Assets/PiUi/Sprites/Pie.png.meta              |  121 -
 Assets/PiUi/Sprites/Pie2.png                  |    3 -
 Assets/PiUi/Sprites/Pie2.png.meta             |  121 -
 Assets/PiUi/Sprites/Square.png                |    3 -
 Assets/PiUi/Sprites/Square.png.meta           |  125 -
 Assets/PiUi/TestScene.meta                    |    9 -
 Assets/PiUi/TestScene/PieUI.unity             | 2968 -----------------
 Assets/PiUi/TestScene/PieUI.unity.meta        |    8 -
 Assets/PiUi/TestScene/Test.cs                 |  133 -
 Assets/PiUi/TestScene/Test.cs.meta            |   12 -
 Assets/PiUi/TestScene/TestWorld.cs            |  136 -
 Assets/PiUi/TestScene/TestWorld.cs.meta       |   12 -
 Assets/PiUi/Tools.meta                        |    9 -
 Assets/PiUi/Tools/Hammer.png                  |    3 -
 Assets/PiUi/Tools/Hammer.png.meta             |   88 -
 Assets/PiUi/Tools/Saw.png                     |    3 -
 Assets/PiUi/Tools/Saw.png.meta                |   88 -
 Assets/PiUi/Tools/ScrewDriver.png             |    3 -
 Assets/PiUi/Tools/ScrewDriver.png.meta        |   88 -
 Assets/PiUi/Tools/Wrench.png                  |    3 -
 Assets/PiUi/Tools/Wrench.png.meta             |   88 -
 Assets/TreeWorld.unity                        | 2627 +--------------
 57 files changed, 65 insertions(+), 9378 deletions(-)
 delete mode 100644 Assets/InventoryStuff/Inventory.meta
 delete mode 100644 Assets/PiUi.meta
 delete mode 100644 Assets/PiUi/Editor.meta
 delete mode 100644 Assets/PiUi/Editor/PieUIEditor.cs
 delete mode 100644 Assets/PiUi/Editor/PieUIEditor.cs.meta
 delete mode 100644 Assets/PiUi/Editor/PieUIManagerEditor.cs
 delete mode 100644 Assets/PiUi/Editor/PieUIManagerEditor.cs.meta
 delete mode 100644 Assets/PiUi/Prefabs.meta
 delete mode 100644 Assets/PiUi/Prefabs/Pi Menu.prefab
 delete mode 100644 Assets/PiUi/Prefabs/Pi Menu.prefab.meta
 delete mode 100644 Assets/PiUi/Prefabs/Pi UI Canvas.prefab
 delete mode 100644 Assets/PiUi/Prefabs/Pi UI Canvas.prefab.meta
 delete mode 100644 Assets/PiUi/Read Me.pdf
 delete mode 100644 Assets/PiUi/Read Me.pdf.meta
 delete mode 100644 Assets/PiUi/Scripts.meta
 delete mode 100644 Assets/PiUi/Scripts/PiPiece.cs
 delete mode 100644 Assets/PiUi/Scripts/PiPiece.cs.meta
 delete mode 100644 Assets/PiUi/Scripts/PiUI.cs
 delete mode 100644 Assets/PiUi/Scripts/PiUI.cs.meta
 delete mode 100644 Assets/PiUi/Scripts/PiUIManager.cs
 delete mode 100644 Assets/PiUi/Scripts/PiUIManager.cs.meta
 delete mode 100644 Assets/PiUi/Sprites.meta
 delete mode 100644 Assets/PiUi/Sprites/Hexagon.png
 delete mode 100644 Assets/PiUi/Sprites/Hexagon.png.meta
 delete mode 100644 Assets/PiUi/Sprites/HollowSquare.png
 delete mode 100644 Assets/PiUi/Sprites/HollowSquare.png.meta
 delete mode 100644 Assets/PiUi/Sprites/Pie 3.png
 delete mode 100644 Assets/PiUi/Sprites/Pie 3.png.meta
 delete mode 100644 Assets/PiUi/Sprites/Pie 4.png
 delete mode 100644 Assets/PiUi/Sprites/Pie 4.png.meta
 delete mode 100644 Assets/PiUi/Sprites/Pie.png
 delete mode 100644 Assets/PiUi/Sprites/Pie.png.meta
 delete mode 100644 Assets/PiUi/Sprites/Pie2.png
 delete mode 100644 Assets/PiUi/Sprites/Pie2.png.meta
 delete mode 100644 Assets/PiUi/Sprites/Square.png
 delete mode 100644 Assets/PiUi/Sprites/Square.png.meta
 delete mode 100644 Assets/PiUi/TestScene.meta
 delete mode 100644 Assets/PiUi/TestScene/PieUI.unity
 delete mode 100644 Assets/PiUi/TestScene/PieUI.unity.meta
 delete mode 100644 Assets/PiUi/TestScene/Test.cs
 delete mode 100644 Assets/PiUi/TestScene/Test.cs.meta
 delete mode 100644 Assets/PiUi/TestScene/TestWorld.cs
 delete mode 100644 Assets/PiUi/TestScene/TestWorld.cs.meta
 delete mode 100644 Assets/PiUi/Tools.meta
 delete mode 100644 Assets/PiUi/Tools/Hammer.png
 delete mode 100644 Assets/PiUi/Tools/Hammer.png.meta
 delete mode 100644 Assets/PiUi/Tools/Saw.png
 delete mode 100644 Assets/PiUi/Tools/Saw.png.meta
 delete mode 100644 Assets/PiUi/Tools/ScrewDriver.png
 delete mode 100644 Assets/PiUi/Tools/ScrewDriver.png.meta
 delete mode 100644 Assets/PiUi/Tools/Wrench.png
 delete mode 100644 Assets/PiUi/Tools/Wrench.png.meta

diff --git a/Assets/FactManager.cs b/Assets/FactManager.cs
index fc944b98..d378c4c0 100644
--- a/Assets/FactManager.cs
+++ b/Assets/FactManager.cs
@@ -101,7 +101,8 @@ public int GetFirstEmptyID()
 
     public void OnToolModeChanged(ToolMode ActiveToolMode)
     {
-
+        //We need to do this somehwere...
+        CommunicationEvents.ActiveToolMode = ActiveToolMode;
         switch (ActiveToolMode)
         {
             case ToolMode.MarkPointMode:
diff --git a/Assets/InteractionEngine/Fact.cs b/Assets/InteractionEngine/Fact.cs
index 858ac182..b363c89c 100644
--- a/Assets/InteractionEngine/Fact.cs
+++ b/Assets/InteractionEngine/Fact.cs
@@ -1,6 +1,6 @@
 using UnityEngine;
 
-public abstract class Fact : ScriptableObject
+public abstract class Fact
 {
     public int Id;
     public GameObject Representation;
diff --git a/Assets/InteractionEngine/ToolModeText.cs b/Assets/InteractionEngine/ToolModeText.cs
index 5ab297cd..08fa7bcd 100644
--- a/Assets/InteractionEngine/ToolModeText.cs
+++ b/Assets/InteractionEngine/ToolModeText.cs
@@ -38,7 +38,7 @@ void Update()
     }
 
     void OnToolModeChanged(ToolMode ActiveToolMode) {
-        CommunicationEvents.ActiveToolMode = ActiveToolMode;
+
         //When ToolMode changes: Start a new Timer for showing up the Text for it
         gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "ToolMode = " + ActiveToolMode;
         //gameObject.SetActive(true);
diff --git a/Assets/InteractionEngine/WorldCursor.cs b/Assets/InteractionEngine/WorldCursor.cs
index 437a3d1c..42b7c51d 100644
--- a/Assets/InteractionEngine/WorldCursor.cs
+++ b/Assets/InteractionEngine/WorldCursor.cs
@@ -18,6 +18,7 @@ void Start()
         //Set MarkPointMode as the default ActiveToolMode
         ActiveToolMode = ToolMode.ExtraMode;//ToolMode.MarkPointMode;
         CommunicationEvents.ToolModeChangedEvent.Invoke(ActiveToolMode);
+
     }
 
     // Update is called once per frame
@@ -63,6 +64,8 @@ void CheckMouseButtons(Ray ray)
         }
     }
 
+   
+
     //Checks if the ToolMode was switched by User, and handle it
     void CheckToolModeSelection() {
         if (Input.GetButtonDown("ToolMode")) {
diff --git a/Assets/InventoryStuff/Inventory.meta b/Assets/InventoryStuff/Inventory.meta
deleted file mode 100644
index 9818e1d1..00000000
--- a/Assets/InventoryStuff/Inventory.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b543d9677cbde534ab69c0a229bfdb06
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/PiUi.meta b/Assets/PiUi.meta
deleted file mode 100644
index 637fc41d..00000000
--- a/Assets/PiUi.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e14d5a8406f1c2143ab21945698629a8
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
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diff --git a/Assets/PiUi/Editor.meta b/Assets/PiUi/Editor.meta
deleted file mode 100644
index 75aeb547..00000000
--- a/Assets/PiUi/Editor.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 33486cdeab1df8b46b310e47ac120bf2
-folderAsset: yes
-timeCreated: 1493236921
-licenseType: Store
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diff --git a/Assets/PiUi/Editor/PieUIEditor.cs b/Assets/PiUi/Editor/PieUIEditor.cs
deleted file mode 100644
index 951a8b06..00000000
--- a/Assets/PiUi/Editor/PieUIEditor.cs
+++ /dev/null
@@ -1,252 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEditor;
-[CustomEditor(typeof(PiUI))]
-public class PiUIEditor : Editor
-{
-    PiUI myTarget;
-    [SerializeField]
-    float[] lastAngles;
-    int slicesToAdd;
-    System.Action addSlice;
-    System.Action<PiUI.PiData> removeSlice;
-    System.Action<int> angleUpdate;
-    List<PiUI.PiData> slicesToRemove = new List<PiUI.PiData>( );
-
-    List<string> itemsNotToDraw = new List<string>( );
-
-    private void OnEnable()
-    {
-        myTarget = (PiUI)target;
-        addSlice = AddSlice;
-        removeSlice = SliceToRemove;
-        angleUpdate = AngleUpdate;
-    }
-
-    public override void OnInspectorGUI()
-    {
-        if (lastAngles == null)
-        {
-            lastAngles = new float[myTarget.piData.Length];
-        }
-        if (GUILayout.Button("Change PiCut State"))
-        {
-            myTarget.piCut.gameObject.SetActive(!myTarget.piCut.gameObject.activeInHierarchy);
-        }
-        if (GUILayout.Button("Sync Colors"))
-        {
-            myTarget.SyncColor( );
-        }
-        if (!myTarget.dynamicallyScaleToResolution)
-        {
-            if (!itemsNotToDraw.Contains("defaultResolution"))
-                itemsNotToDraw.Add("defaultResolution");
-        }
-        else
-        {
-            itemsNotToDraw.Remove("defaultResolution");
-        }
-        if (!myTarget.outline)
-        {
-            if (!itemsNotToDraw.Contains("outlineColor"))
-                itemsNotToDraw.Add("outlineColor");
-        }
-        else
-        {
-            itemsNotToDraw.Remove("outlineColor");
-        }
-        if (!myTarget.syncColors)
-        {
-            if (!itemsNotToDraw.Contains("syncNormal"))
-            {
-                itemsNotToDraw.Add("syncNormal");
-            }
-            if (!itemsNotToDraw.Contains("syncSelected"))
-            {
-                itemsNotToDraw.Add("syncSelected");
-            }
-            if (!itemsNotToDraw.Contains("syncDisabled"))
-            {
-                itemsNotToDraw.Add("syncDisabled");
-            }
-        }
-        else
-        {
-            itemsNotToDraw.Remove("syncNormal");
-            itemsNotToDraw.Remove("syncSelected");
-            itemsNotToDraw.Remove("syncDisabled");
-        }
-        serializedObject.Update( );
-        if (itemsNotToDraw.Count == 0)
-        {
-            EditorUtility.SetDirty(myTarget);
-        }
-        else
-        {
-            DrawPropertiesExcluding(serializedObject, itemsNotToDraw.ToArray( ));
-            EditorUtility.SetDirty(myTarget);
-        }
-        serializedObject.ApplyModifiedProperties( );
-        serializedObject.Update( );
-        myTarget.piData = myTarget.piData.ToList( ).OrderBy(x => x.order).ToArray( );
-        var sprop = serializedObject.FindProperty("piData");
-        for (var i = 0; i < myTarget.piData.Length; i++)
-        {
-            if (!slicesToRemove.Contains(myTarget.piData[i]))
-            {
-                myTarget.piData[i].OnInspectorGUI(sprop.GetArrayElementAtIndex(i), myTarget, addSlice, removeSlice, angleUpdate);
-            }
-            if(i< myTarget.piData.Length - 1)
-            {
-                GUILayout.Space(10);
-            }
-        }
-        if (myTarget.piData.Length < 1)
-        {
-            myTarget.piData = new PiUI.PiData[1];
-        }
-        myTarget.sliceCount = myTarget.piData.Length;
-        if (slicesToAdd > 0)
-        {
-            Undo.RecordObject(myTarget, "Add Slice");
-            PiUI.PiData[] tempArray = new PiUI.PiData[myTarget.piData.Length + slicesToAdd];
-            for (int i = myTarget.piData.Length; i < tempArray.Length; i++)
-            {
-                tempArray[i] = new PiUI.PiData( );
-                tempArray[i].SetValues(myTarget.piData[myTarget.piData.Length - 1]);
-                tempArray[i].order = i;
-            }
-            for (int j = 0; j < myTarget.piData.Length; j++)
-            {
-                tempArray[j] = myTarget.piData[j];
-            }
-            slicesToAdd = 0;
-            myTarget.piData = tempArray;
-        }
-        else if (slicesToRemove.Count > 0 && myTarget.piData.Length > 1)
-        {
-            Undo.RecordObject(myTarget, "Removed Slice");
-            PiUI.PiData[] tempArray = new PiUI.PiData[myTarget.piData.Length - slicesToRemove.Count];
-            int addedSlices = 0;
-            for (int i = 0; i < myTarget.piData.Length; i++)
-            {
-                if (!slicesToRemove.Contains(myTarget.piData[i]))
-                {
-                    tempArray[addedSlices] = myTarget.piData[i];
-                    tempArray[addedSlices].order = addedSlices;
-                    addedSlices++;
-                }
-            }
-            myTarget.piData = tempArray;
-            slicesToRemove = new List<PiUI.PiData>( );
-        }
-        serializedObject.ApplyModifiedProperties( );
-        if(SumOfAngles() > 360)
-        {
-            for (int i = 0; i < myTarget.piData.Length; i++)
-            {
-                AngleUpdate(i);
-            }
-        }
-        if(SumOfAngles() < 360)
-        {
-            myTarget.piData[myTarget.piData.Length - 1].angle = 360 - SumOfAngles( );
-        }
-        /*
-        if (myTarget.piData.Length != myTarget.sliceCount)
-        {
-            if (myTarget.piData.Length < myTarget.sliceCount)
-            {
-                PiUI.PiData[] temp = new PiUI.PiData[myTarget.sliceCount];
-                for (int j = 0; j < myTarget.piData.Length; ++)
-                {
-                    PiUI.PiData instance = myTarget.piData[i];
-                    temp[i] = instance;
-                }
-                PiUI.PiData duplicateValue = myTarget.piData[myTarget.piData.Length - 1];
-                for (int j = myTarget.piData.Length - 1; j < myTarget.sliceCount; j++)
-                {
-                    PiUI.PiData instance = new PiUI.PiData( );
-                    if (duplicateValue != null)
-                        instance.SetValues(duplicateValue);
-                    temp[j] = instance;
-                }
-                myTarget.piData = temp;
-            }
-            else if (myTarget.piData.Length > myTarget.sliceCount)
-            {
-                PiUI.PiData[] temp = new PiUI.PiData[myTarget.sliceCount];
-                for (int i = 0; i < myTarget.sliceCount; i++)
-                {
-                    PiUI.PiData instance = myTarget.piData[i];
-                    temp[i] = instance;
-                }
-                myTarget.piData = temp;
-            }
-            lastAngles = new float[myTarget.piData.Length];
-        }
-        float sumOfAngles = 0;
-        for (int i = 0; i < myTarget.piData.Length; i++)
-        {
-            if (myTarget.piData[i].angle == 0 || myTarget.piData[i].angle < 20)
-            {
-                myTarget.piData[i].angle = 360 / myTarget.sliceCount;
-            }
-            sumOfAngles += myTarget.piData[i].angle;
-          //  lastAngles[i] = myTarget.piData[i].angle;
-        }
-        */
-    }
-
-    private void OnSceneGUI()
-    {
-        Color temp = Color.blue;
-        temp.a = .25f;
-        Handles.color = temp;
-        Handles.DrawSolidDisc(myTarget.transform.position, Vector3.back, myTarget.innerRadius);
-        temp = Color.red;
-        temp.a = .25f;
-        Handles.color = temp;
-        Handles.DrawSolidDisc(myTarget.transform.position, Vector3.back, myTarget.outerRadius);
-    }
-
-    public void AddSlice()
-    {
-        slicesToAdd++;
-    }
-
-    public void SliceToRemove(PiUI.PiData sliceToRemove)
-    {
-        if (!slicesToRemove.Contains(sliceToRemove))
-            slicesToRemove.Add(sliceToRemove);
-    }
-    
-    public float SumOfAngles()
-    {
-        float sum = 0;
-        for(int i = 0; i< myTarget.piData.Length;i++)
-        {
-            sum += Mathf.Abs(myTarget.piData[i].angle);
-        }
-        return sum;
-
-    }
-
-    public void AngleUpdate(int order)
-    {
-        float sumBefore = 0;
-        for (int i = 0; i <= order; i++)
-        {
-            sumBefore += myTarget.piData[i].angle;
-        }
-        float remainder = (360 - sumBefore) / (myTarget.piData.Length - order - 1);
-        for (int i = order + 1; i < myTarget.piData.Length; i++)
-        {
-            myTarget.piData[i].angle = remainder;
-        }
-
-    }
-
-}
diff --git a/Assets/PiUi/Editor/PieUIEditor.cs.meta b/Assets/PiUi/Editor/PieUIEditor.cs.meta
deleted file mode 100644
index 78350a28..00000000
--- a/Assets/PiUi/Editor/PieUIEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 30bd0057a03c8534bb6983ab78d0cfb0
-timeCreated: 1492976183
-licenseType: Store
-MonoImporter:
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-  defaultReferences: []
-  executionOrder: 0
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diff --git a/Assets/PiUi/Editor/PieUIManagerEditor.cs b/Assets/PiUi/Editor/PieUIManagerEditor.cs
deleted file mode 100644
index 4062531b..00000000
--- a/Assets/PiUi/Editor/PieUIManagerEditor.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-[CustomEditor(typeof(PiUIManager))]
-public class PiUIManagerEditor : Editor
-{
-
-    PiUIManager myTarget;
-
-    private void OnEnable()
-    {
-        myTarget = (PiUIManager)target;
-    }
-
-    public override void OnInspectorGUI()
-    {
-        DrawDefaultInspector( );
-        PiUI[] piMenus = myTarget.GetComponentsInChildren<PiUI>( );
-        string[] piMenuNames = new string[myTarget.nameMenu.Length];
-
-        if (piMenus.Length != myTarget.nameMenu.Length)
-        {
-            for (int i = 0; i < myTarget.nameMenu.Length; i++)
-            {
-                piMenuNames[i] = myTarget.nameMenu[i].name;
-            }
-            myTarget.nameMenu = new PiUIManager.NameMenuPair[piMenus.Length];
-            for (int j = 0; j < piMenus.Length; j++)
-            {
-                myTarget.nameMenu[j] = new PiUIManager.NameMenuPair( );
-                myTarget.nameMenu[j].name = piMenus[j].name;
-                myTarget.nameMenu[j].menu = piMenus[j];
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/PiUi/Editor/PieUIManagerEditor.cs.meta b/Assets/PiUi/Editor/PieUIManagerEditor.cs.meta
deleted file mode 100644
index f83d07f6..00000000
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+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/PiUi/Prefabs.meta b/Assets/PiUi/Prefabs.meta
deleted file mode 100644
index 2d027cdc..00000000
--- a/Assets/PiUi/Prefabs.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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diff --git a/Assets/PiUi/Prefabs/Pi Menu.prefab b/Assets/PiUi/Prefabs/Pi Menu.prefab
deleted file mode 100644
index 5d3956cd..00000000
--- a/Assets/PiUi/Prefabs/Pi Menu.prefab	
+++ /dev/null
@@ -1,463 +0,0 @@
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diff --git a/Assets/PiUi/Prefabs/Pi UI Canvas.prefab.meta b/Assets/PiUi/Prefabs/Pi UI Canvas.prefab.meta
deleted file mode 100644
index 45aeaed9..00000000
--- a/Assets/PiUi/Prefabs/Pi UI Canvas.prefab.meta	
+++ /dev/null
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diff --git a/Assets/PiUi/Read Me.pdf b/Assets/PiUi/Read Me.pdf
deleted file mode 100644
index dbb3c2bc..00000000
--- a/Assets/PiUi/Read Me.pdf	
+++ /dev/null
@@ -1,3 +0,0 @@
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-oid sha256:b250dc73879856f93d1f3c8929d7e5dd49b030e3619c2b690ad4acf7d1c77247
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diff --git a/Assets/PiUi/Read Me.pdf.meta b/Assets/PiUi/Read Me.pdf.meta
deleted file mode 100644
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diff --git a/Assets/PiUi/Scripts.meta b/Assets/PiUi/Scripts.meta
deleted file mode 100644
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diff --git a/Assets/PiUi/Scripts/PiPiece.cs b/Assets/PiUi/Scripts/PiPiece.cs
deleted file mode 100644
index 6d00d895..00000000
--- a/Assets/PiUi/Scripts/PiPiece.cs
+++ /dev/null
@@ -1,244 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Events;
-using UnityEngine.UI;
-using UnityEngine.EventSystems;
-
-[System.Serializable]
-public class PiPiece : MonoBehaviour
-{
-
-    private bool isOver;
-    private bool lerp;
-    private Image thisImg;
-    [HideInInspector]
-    [SerializeField]
-    private float innerRadius;
-    [HideInInspector]
-    [SerializeField]
-    private float outerRadius;
-    [HideInInspector]
-    [SerializeField]
-    private Color normalColor;
-    [HideInInspector]
-    [SerializeField]
-    private Color highlightColor;
-    [HideInInspector]
-    [SerializeField]
-    private Color disabledColor;
-    [HideInInspector]
-    [SerializeField]
-    private PiUI.SliceEvent clickEvent;
-    [HideInInspector]
-    [SerializeField]
-    private UnityEvent onHoverEnter;
-    [HideInInspector]
-    [SerializeField]
-    private UnityEvent onHoverExit;
-    [SerializeField]
-    private bool onHoverEvents;
-    [SerializeField]
-    [HideInInspector]
-    PiUI parent;
-
-    float scaledOR;
-
-    public ToolMode ToolMode;
-
-    private float maxAngle;
-    private float minAngle;
-    private Text sliceLabel;
-    private Image sliceIcon;
-    private bool isInteractable;
-    private bool lastFrameIsOver;
-
-    void OnEnable()
-    {
-        thisImg = GetComponent<Image>( );
-        sliceIcon = transform.GetChild(0).GetComponent<Image>( );
-        sliceLabel = GetComponentInChildren<Text>( );
-    }
-
-    private void Start()
-    {
-        thisImg.color= normalColor;
-
-    }
-
-    public void ManualUpdate()
-    {
-        Vector2 inputAxis = parent.joystickInput;
-        sliceIcon.transform.position = Center( );
-        sliceLabel.transform.position = Center( ) - new Vector2(0, sliceIcon.rectTransform.sizeDelta.y + parent.textVerticalOffset) * parent.scaleModifier * transform.lossyScale.magnitude;
-        if (isInteractable)
-        {
-            if (isOver && transform.localScale.sqrMagnitude < (Vector2.one * parent.hoverScale).sqrMagnitude)
-            {
-                transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one * parent.hoverScale, Time.deltaTime * 10f);
-            }
-            else if (transform.localScale.sqrMagnitude > 1 && !isOver)
-            {
-                transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one, Time.deltaTime * 10f);
-            }
-            Vector2 mousePos = Input.mousePosition;
-            Vector2 temp = mousePos - (Vector2)transform.position;
-            float angle = (Mathf.Atan2(temp.y, temp.x) * Mathf.Rad2Deg);
-            angle = (angle + 360) % 360;
-            scaledOR = outerRadius;
-            if (angle < maxAngle && angle > minAngle && temp.magnitude >= innerRadius && temp.magnitude <= scaledOR)
-            {
-                isOver = true;
-            }
-            else if (parent.useController && isInteractable)
-            {
-                temp = inputAxis;
-                angle = (Mathf.Atan2(temp.y, temp.x) * Mathf.Rad2Deg);
-                angle = (angle + 360) % 360;
-                if (angle == 0)
-                {
-                    angle += 1;
-                }
-                if (angle < maxAngle && angle >= minAngle && inputAxis != Vector2.zero)
-                {
-                    isOver = true;
-                }
-                else
-                {
-                    isOver = false;
-                    thisImg.color= Color.Lerp(thisImg.color, normalColor, Time.deltaTime * 10f);
-                }
-
-            }
-            else
-            {
-                isOver = false;
-                thisImg.color= Color.Lerp(thisImg.color, normalColor, Time.deltaTime * 10f);
-            }
-            if (!parent.interactable)
-            {
-                isOver = false;
-                if (parent.fade)
-                {
-                    thisImg.color= Color.Lerp(thisImg.color, Color.clear, Time.deltaTime * 10f);
-                }
-            }
-            if (isOver && parent.interactable)
-            {
-                scaledOR *= parent.hoverScale;
-                transform.SetAsLastSibling( );
-                thisImg.color= Color.Lerp(thisImg.color, highlightColor, Time.deltaTime * 10f);
-                if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonUp(0) || parent.useController && parent.joystickButton)
-                {
-                    clickEvent.Invoke(ToolMode);
-                }
-            }
-        }
-        else
-        {
-            thisImg.color = disabledColor;
-            transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one, Time.deltaTime * 10f);
-        }
-        if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0)
-        {
-            transform.rotation = Quaternion.identity;
-        }
-        if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0 && parent.openedMenu)
-        {
-            transform.rotation = Quaternion.identity;
-            maxAngle = 359f;
-            minAngle = 359f - (thisImg.fillAmount * 360);
-        }
-        else if (parent.interactable)
-        {
-            maxAngle = transform.rotation.eulerAngles.z;
-            minAngle = transform.rotation.eulerAngles.z - (thisImg.fillAmount * 360);
-        }
-        sliceLabel.transform.rotation = Quaternion.identity;
-        sliceIcon.transform.rotation = Quaternion.identity;
-        if (lastFrameIsOver != isOver && isInteractable && parent.interactable && onHoverEvents)
-        {
-            if (isOver && onHoverEnter.GetPersistentEventCount() >= 0)
-            {
-                OnHoverEnter( );
-            }
-            else if (!isOver && onHoverEnter.GetPersistentEventCount( ) >= 0)
-            {
-                OnHoverExit( );
-            }
-        }
-        if (isOver)
-        {
-            parent.overMenu = true;
-        }
-        lastFrameIsOver = isOver;
-    }
-
-    public Vector2 Center()
-    {
-        if (!thisImg)
-        {
-            thisImg = GetComponent<Image>( );
-        }
-        float temp = (innerRadius * parent.iconDistance / parent.scaleModifier + outerRadius / parent.scaleModifier) / 3f;
-        temp *= transform.lossyScale.magnitude;
-        float angleOfFill = thisImg.fillAmount * 360;
-        Vector2 center = Quaternion.AngleAxis(transform.rotation.eulerAngles.z - angleOfFill / 2f, Vector3.forward) * new Vector2(temp, 0);
-        center += (Vector2)parent.transform.position;
-        return center;
-    }
-
-    public void SetData(PiUI.PiData piData, float iR, float oR, PiUI creator)
-    {
-        parent = creator;
-        if (!thisImg || !sliceIcon || !sliceLabel)
-        {
-            thisImg = GetComponent<Image>( );
-            sliceIcon = transform.GetChild(0).GetComponent<Image>( );
-            sliceLabel = GetComponentInChildren<Text>( );
-        }
-        innerRadius = iR;
-        outerRadius = oR;
-        normalColor = piData.nonHighlightedColor;
-        highlightColor = piData.highlightedColor;
-        disabledColor = piData.disabledColor;
-        clickEvent = piData.onSlicePressed;
-        if (parent.fade)
-        {
-            thisImg.color= Color.clear;
-        }
-        maxAngle = transform.rotation.eulerAngles.z;
-        minAngle = transform.rotation.eulerAngles.z - (thisImg.fillAmount * 360);
-        if (transform.rotation.eulerAngles.z == 359f || transform.rotation.eulerAngles.z == 0)
-        {
-            transform.rotation = Quaternion.identity;
-            maxAngle = 359f;
-            minAngle = 359f - (thisImg.fillAmount * 360);
-        }
-        sliceIcon.rectTransform.sizeDelta = new Vector2(piData.iconSize, piData.iconSize);
-
-        sliceLabel.text = piData.sliceLabel;
-        sliceIcon.sprite = piData.icon;
-        sliceIcon.transform.position = Center( );
-        sliceLabel.transform.position = Center( ) - new Vector2(0, sliceIcon.rectTransform.sizeDelta.y + parent.textVerticalOffset) * parent.scaleModifier * transform.localScale.magnitude;
-        isInteractable = piData.isInteractable;
-        onHoverEvents = piData.hoverFunctions;
-        if (onHoverEvents)
-        {
-            onHoverEnter = piData.onHoverEnter;
-            onHoverExit = piData.onHoverExit;
-        }
-    }
-
-    private void OnHoverEnter()
-    {
-        onHoverEnter.Invoke( );
-
-    }
-
-    private void OnHoverExit()
-    {
-        onHoverExit.Invoke( );
-    }
-
-}
diff --git a/Assets/PiUi/Scripts/PiPiece.cs.meta b/Assets/PiUi/Scripts/PiPiece.cs.meta
deleted file mode 100644
index 3302c0a0..00000000
--- a/Assets/PiUi/Scripts/PiPiece.cs.meta
+++ /dev/null
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diff --git a/Assets/PiUi/Scripts/PiUI.cs b/Assets/PiUi/Scripts/PiUI.cs
deleted file mode 100644
index f3511cf0..00000000
--- a/Assets/PiUi/Scripts/PiUI.cs
+++ /dev/null
@@ -1,814 +0,0 @@
-using System.Collections;
-using System.Linq;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-using UnityEngine.Events;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-[System.Serializable]
-public class PiUI : MonoBehaviour
-{
-
-    [Tooltip("Default pi Slice to instantiate suggested to be a child gameobject to make adjusting values easier.")]
-    public PiPiece piCut;
-
-    [Tooltip("Adjust this to match the inner radius of the piCut Sprite.")]
-    public float innerRadius;
-
-    [Tooltip("Adjust this to match the outer radius of the piCut Sprite.")]
-    public float outerRadius;
-
-    [Header("Color Settings")]
-    [Space(10)]
-
-    [Tooltip("All slices will share a color.")]
-    public bool syncColors;
-
-    [Tooltip("The synced non-highlighted color.")]
-    [SerializeField]
-    private Color syncNormal;
-
-    [SerializeField]
-    [Tooltip("The synced highlighted color.")]
-    private Color syncSelected;
-
-    [Tooltip("The synced disabled color.")]
-    [SerializeField]
-    private Color syncDisabled;
-
-    [Tooltip("All slices will have an outline.")]
-    public bool outline;
-
-    [Tooltip("Color of outline.")]
-    [SerializeField]
-    private Color outlineColor;
-
-    [Header("Transition Settings")]
-    [Space(10)]
-
-    [Tooltip("Will this fade in and out.")]
-    public bool fade;
-
-    [Tooltip("How fast this piUI opens/closes.")]
-    [SerializeField]
-    float transitionSpeed;
-
-    [Tooltip("The style this piUI opens.")]
-    [SerializeField]
-    public TransitionType openTransition;
-
-    [Tooltip("The style this piUI closes.")]
-    [SerializeField]
-    public TransitionType closeTransition;
-
-    [Header("Platform Settings")]
-    [Space(10)]
-
-    [Tooltip("Will scale based off of the default resolution to fit all device screens.")]
-    public bool dynamicallyScaleToResolution;
-
-    [SerializeField]
-    [Tooltip("Resolution to match.")]
-    private Vector2 defaultResolution;
-
-    [Tooltip("Label vertical offset to move the text further or closer to the icon")]
-    public float textVerticalOffset;
-
-    [Tooltip("Enable Controller Support")]
-    public bool useController;
-
-    [HideInInspector]
-    public bool joystickButton;
-    [HideInInspector]
-    public Vector2 joystickInput;
-
-    [Tooltip("How the slices scale on hover")]
-    [Range(1, 3)]
-    public float hoverScale;
-
-    [HideInInspector]
-    public float scaleModifier = 1;
-    [HideInInspector]
-    public bool interactable = false;
-    public readonly List<PiPiece> piList = new List<PiPiece>( );
-
-    [Header("Slice Data")]
-    [Space(10)]
-
-    [Tooltip("Icon position on slices, 0 is at the inner radius, 2 is at the outer radius")]
-    [Range(0f, 2f)]
-    public float iconDistance;
-    [Tooltip("Slices are all equal.")]
-    public bool equalSlices;
-    [HideInInspector]
-    [Range(1, 30)]
-    public int sliceCount;
-
-    [HideInInspector]
-    public PiData[] piData;
-
-
-    [HideInInspector]
-    public bool openedMenu;
-	[HideInInspector]
-	public bool worldSpace;
-
-    /// <summary>
-    /// To add a transition type add it's name in the below enum, then add it to the switch statements in update and open menu, and make a function for it
-    /// </summary>
-    public enum TransitionType { SlideLeft, SlideRight, SlideUp, SlideDown, Scale, Fan, ScaleAndFan };
-
-    private Vector2 menuPosition;
-    [SerializeField]
-    [HideInInspector]
-    private float[] angleList;
-    [HideInInspector]
-    public bool overMenu;
-
-
-    private void Awake()
-    {
-		if(transform.parent.GetComponent<Canvas>().renderMode == RenderMode.WorldSpace) {
-			worldSpace = true;
-		}
-		else
-		{
-			worldSpace = false;
-		}
-
-        if (dynamicallyScaleToResolution)
-        {
-            if (Screen.width > Screen.height)
-            {
-                scaleModifier = Screen.height / defaultResolution.y;
-            }
-            else
-            {
-                scaleModifier = Screen.width / defaultResolution.x;
-            }
-        }
-        innerRadius *= scaleModifier;
-        outerRadius *= scaleModifier;
-        GeneratePi(new Vector2(-1000, -1000));
-    }
-
-
-    /// <summary>
-    /// Clear menu and make a new pi with the updated pidata and position
-    /// </summary>
-    /// <param name="screenPosition">Screen position that the pi will be made at</param>
-    public void GeneratePi(Vector2 screenPosition)
-    {
-        sliceCount = piData.Length;
-        if (piList.Count > 1)
-        {
-            ClearMenu( );
-        }
-        transform.position = screenPosition;
-        float lastRot = 0;
-        if (syncColors)
-        {
-            SyncColor( );
-        }
-        angleList = new float[sliceCount];
-        for (int i = 0; i < sliceCount; i++)
-        {
-            PiPiece currentPi = Instantiate(piCut);
-            currentPi.ToolMode = (ToolMode)i;
-            Image currentImage = currentPi.GetComponent<Image>( );
-            if (outline)
-            {
-                currentPi.GetComponent<Outline>( ).effectColor = outlineColor;
-            }
-            else
-            {
-                currentPi.GetComponent<Outline>( ).enabled = outline;
-
-            }
-            float fillPercentage = (1f / sliceCount);
-            float angle = fillPercentage * 360;
-            if (!equalSlices)
-            {
-                angle = piData[i].angle;
-                fillPercentage = piData[i].angle / 360;
-            }
-            currentImage.fillAmount = fillPercentage;
-            angle = (angle + 360) % 360;
-            if (angle == 0)
-            {
-                angle = 360;
-            }
-            currentPi.transform.SetParent(transform);
-            int rot = Mathf.Clamp((int)(angle + lastRot), 0, 360);
-            if (rot == 360)
-            {
-                rot = 0;
-            }
-            currentPi.transform.rotation = Quaternion.Euler(0, 0, rot);
-            lastRot += angle;
-            angleList[i] = rot;
-            //currentPi.gameObject.SetActive(true);
-            currentImage.rectTransform.localPosition = Vector2.zero;
-            currentPi.SetData(piData[i], innerRadius, outerRadius, this);
-            piList.Add(currentPi);
-        }
-        openedMenu = false;
-    }
-
-    private void Update()
-    {
-        overMenu = false;
-        //Open the menu with the selected opening transition, or if !openmenu close menu with selected closing transition
-        if (openedMenu)
-        {
-            switch (openTransition)
-            {
-                case TransitionType.Scale:
-                    Scale( );
-                    transform.position = menuPosition;
-                    break;
-                case TransitionType.SlideRight:
-                    SlideRight( );
-                    break;
-                case TransitionType.SlideLeft:
-                    SlideLeft( );
-                    break;
-                case TransitionType.SlideUp:
-                    SlideRight( );
-                    break;
-                case TransitionType.SlideDown:
-                    SlideLeft( );
-                    break;
-                case TransitionType.Fan:
-                    Fan( );
-                    break;
-                case TransitionType.ScaleAndFan:
-                    ScaleAndFan( );
-                    break;
-            }
-        }
-        else if (!openedMenu)
-        {
-            interactable = false;
-            switch (closeTransition)
-            {
-                case TransitionType.Scale:
-                    Scale( );
-                    transform.position = menuPosition;
-                    break;
-                case TransitionType.SlideRight:
-                    SlideRight( );
-                    break;
-                case TransitionType.SlideLeft:
-                    SlideLeft( );
-                    break;
-                case TransitionType.SlideUp:
-                    SlideUp( );
-                    break;
-                case TransitionType.SlideDown:
-                    SlideDown( );
-                    break;
-                case TransitionType.ScaleAndFan:
-                    ScaleAndFan( );
-                    break;
-            }
-        }
-        foreach (PiPiece pi in piList)
-        {
-            if (pi.gameObject.activeInHierarchy)
-            {
-                pi.ManualUpdate( );
-            }
-        }
-    }
-
-    public void CloseMenu()
-    {
-        openedMenu = false;
-    }
-
-    /// <summary>
-    /// Open menu and if the menu isn't created create the slices, then do their transition.
-    /// </summary>
-    /// <param name="screenPos">Place in screen position to open the menu</param>
-    public void OpenMenu(Vector2 screenPos)
-    {
-        menuPosition = screenPos;
-        openedMenu = true;
-        foreach (PiPiece pi in piList)
-        {
-            pi.gameObject.SetActive(true);
-        }
-        if (piList.Count == 0)
-        {
-            GeneratePi(screenPos);
-        }
-        else
-        {
-            ResetPiRotation( );
-        }
-        Vector2 tempPos = menuPosition;
-        switch (openTransition)
-        {
-            case TransitionType.Scale:
-                transform.localScale *= 0;
-                break;
-            case TransitionType.SlideRight:
-                tempPos.x = -outerRadius;
-                transform.localScale = Vector2.one * scaleModifier;
-                transform.position = tempPos;
-                break;
-            case TransitionType.SlideLeft:
-                tempPos.x = Screen.width + outerRadius;
-                transform.localScale = Vector2.one * scaleModifier;
-                transform.position = tempPos;
-                break;
-            case TransitionType.SlideUp:
-                tempPos.y = -outerRadius;
-                transform.localScale = Vector2.one * scaleModifier;
-                transform.position = tempPos;
-                break;
-            case TransitionType.SlideDown:
-                tempPos.y = Screen.height + outerRadius;
-                transform.localScale = Vector2.one * scaleModifier;
-                transform.position = tempPos;
-                break;
-            case TransitionType.Fan:
-                transform.localScale = Vector2.one * scaleModifier;
-                PiRotationToNil( );
-                break;
-            case TransitionType.ScaleAndFan:
-                transform.localScale *= 0;
-                PiRotationToNil( );
-                break;
-        }
-    }
-
-    /// <summary>
-    /// Clear menu and destroy all pi slices
-    /// </summary>
-    public void ClearMenu()
-    {
-        foreach (PiPiece pi in piList)
-        {
-            if (pi == null)
-            {
-                piList.Clear( );
-                break;
-            }
-            DestroyImmediate(pi.gameObject);
-        }
-        piList.Clear( );
-    }
-
-    /// <summary>
-    /// Set all pi slice colours for selected and not selected
-    /// </summary>
-    public void SyncColor()
-    {
-        foreach (PiData pi in piData)
-        {
-            pi.nonHighlightedColor = syncNormal;
-            pi.highlightedColor = syncSelected;
-            pi.disabledColor = syncDisabled;
-        }
-        foreach (PiPiece pi in piList)
-        {
-            pi.SetData(piData[piList.IndexOf(pi)], innerRadius, outerRadius, this);
-        }
-    }
-
-    #region TRANSITIONS
-    private void Scale()
-    {
-        if (openedMenu)
-        {
-            transform.localScale = Vector2.Lerp(transform.localScale, Vector2.one * scaleModifier, Time.deltaTime * transitionSpeed);
-            if (Mathf.Abs((Vector2.one * scaleModifier).sqrMagnitude - transform.localScale.sqrMagnitude) < .05f)
-            {
-                interactable = true;
-            }
-        }
-        else if (!openedMenu)
-        {
-            transform.localScale = Vector2.Lerp(transform.localScale, Vector2.zero, Time.deltaTime * transitionSpeed);
-            if (transform.localScale.x < .05f)
-            {
-                transform.localScale = Vector2.zero;
-                foreach (PiPiece pi in piList)
-                {
-                    pi.gameObject.SetActive(false);
-                }
-            }
-        }
-    }
-
-    private void SlideRight()
-    {
-        if (openedMenu)
-        {
-            transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4)
-            {
-                interactable = true;
-            }
-        }
-        else
-        {
-            Vector2 temp = menuPosition;
-            temp.x = Screen.width + outerRadius;
-            transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10)
-            {
-                foreach (PiPiece pi in piList)
-                {
-                    pi.gameObject.SetActive(false);
-                }
-            }
-
-        }
-    }
-
-    private void SlideLeft()
-    {
-        if (openedMenu)
-        {
-            transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4)
-            {
-                interactable = true;
-            }
-        }
-        else
-        {
-            Vector2 temp = menuPosition;
-            temp.x = -outerRadius;
-            transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10)
-            {
-                foreach (PiPiece pi in piList)
-                {
-                    pi.gameObject.SetActive(false);
-                }
-            }
-
-        }
-    }
-
-    private void SlideUp()
-    {
-        if (openedMenu)
-        {
-            transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4)
-            {
-                interactable = true;
-            }
-        }
-        else
-        {
-            Vector2 temp = menuPosition;
-            temp.y = Screen.height + outerRadius;
-            transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10)
-            {
-                foreach (PiPiece pi in piList)
-                {
-                    pi.gameObject.SetActive(false);
-                }
-            }
-
-        }
-    }
-
-    private void SlideDown()
-    {
-        if (openedMenu)
-        {
-            transform.position = Vector2.Lerp(transform.position, menuPosition, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude((Vector2)transform.position - menuPosition) < 4)
-            {
-                interactable = true;
-            }
-        }
-        else
-        {
-            Vector2 temp = menuPosition;
-            temp.y = -outerRadius;
-            transform.position = Vector2.Lerp(transform.position, temp, Time.deltaTime * transitionSpeed);
-            if (Vector2.SqrMagnitude(temp - (Vector2)transform.position) < 10)
-            {
-                foreach (PiPiece pi in piList)
-                {
-                    pi.gameObject.SetActive(false);
-                }
-            }
-
-        }
-    }
-
-    private void Fan()
-    {
-        transform.position = menuPosition;
-        float rotZ = transform.GetChild(transform.childCount - 1).rotation.eulerAngles.z;
-        int erase = 0;
-        bool closeToAngle = true;
-        for (int i = 0; i < piList.Count; i++)
-        {
-            if (openedMenu)
-            {
-                piList[i].transform.rotation = Quaternion.Lerp(piList[i].transform.rotation, Quaternion.Euler(0, 0, angleList[i]), Time.deltaTime * transitionSpeed);
-                if (Mathf.Abs(angleList[i] - ((piList[i].transform.rotation.eulerAngles.z + 360) % 360)) > 3 && closeToAngle)
-                {
-                    closeToAngle = false;
-                }
-            }
-            else if (!openedMenu)
-            {
-                piList[i].transform.rotation = Quaternion.Lerp(piList[i].transform.rotation, Quaternion.Euler(0, 0, rotZ), Time.deltaTime * transitionSpeed);
-                float currentAngle = Mathf.Abs(piList[i].transform.rotation.eulerAngles.z + 360f) % 360;
-                float lowComp = (rotZ - 10 + 360f) % 360;
-                float highComp = (rotZ + 10 + 360f) % 360;
-                bool rotNil = (currentAngle >= lowComp && rotZ == 0 || currentAngle <= highComp && rotZ == 0);
-                if (currentAngle >= lowComp && currentAngle <= highComp || rotZ == piList[i].transform.rotation.eulerAngles.z || rotNil)
-                {
-                    erase++;
-                }
-            }
-        }
-        interactable = closeToAngle;
-        if (erase == piList.Count)
-        {
-            foreach (PiPiece pi in piList)
-            {
-                pi.gameObject.SetActive(false);
-            }
-        }
-    }
-    private void ScaleAndFan()
-    {
-        Fan( );
-        Scale( );
-    }
-    #endregion
-
-    /// <summary>
-    /// Set pi rotation to proper rotation, useful for ensuring rotational transitions work.
-    /// </summary>
-    private void ResetPiRotation()
-    {
-        float lastRot = 0;
-        for (int i = 0; i < piList.Count; i++)
-        {
-
-            float fillPercentage = (1f / sliceCount);
-            float angle = fillPercentage * 360;
-            if (!equalSlices)
-            {
-                angle = piData[i].angle;
-            }
-            int rot = Mathf.Clamp((int)(angle + lastRot), 0, 359);
-            Vector3 rotVec = new Vector3(0, 0, rot);
-            piList[i].transform.rotation = Quaternion.Euler(rotVec);
-            lastRot += angle;
-        }
-    }
-
-    /// <summary>
-    /// Set Pis Rotation to zero
-    /// </summary>
-    private void PiRotationToNil()
-    {
-        foreach (PiPiece pi in piList)
-        {
-            pi.transform.rotation = Quaternion.identity;
-        }
-    }
-
-    /// <summary>
-    /// Use This Function To Update the Slices When pi count maintains the same count
-    /// </summary>
-    public void UpdatePiUI()
-    {
-        foreach (PiPiece currentPi in piList)
-        {
-            if (syncColors)
-            {
-                SyncColor( );
-            }
-            Image sliceIcon = currentPi.transform.GetChild(0).GetComponent<Image>( );
-            Text sliceText = currentPi.transform.GetChild(1).GetComponent<Text>( );
-            sliceIcon.sprite = piData[piList.IndexOf(currentPi)].icon;
-            sliceText.text = piData[piList.IndexOf(currentPi)].sliceLabel;
-            currentPi.SetData(piData[piList.IndexOf(currentPi)], innerRadius, outerRadius, this);
-        }
-
-    }
-
-    public class SliceEvent : UnityEvent<ToolMode>
-    {
-
-    }
-
-
-    [System.Serializable]
-    public class PiData
-    {
-        [Range(20, 360)]
-        public float angle;
-        public string sliceLabel;
-        public Sprite icon;
-        public Color nonHighlightedColor;
-        public Color highlightedColor;
-        public Color disabledColor;
-        public SliceEvent onSlicePressed;
-        public int iconSize;
-        public bool isInteractable = true;
-        public bool hoverFunctions;
-        public UnityEvent onHoverEnter;
-        public UnityEvent onHoverExit;
-        public int order;
-        private Texture2D angleTexture;
-        private int angleTextureSize = 64;
-
-        public void SetValues(PiData newData)
-        {
-            nonHighlightedColor = newData.nonHighlightedColor;
-            highlightedColor = newData.highlightedColor;
-            disabledColor = newData.disabledColor;
-            icon = newData.icon;
-            sliceLabel = newData.sliceLabel;
-            angle = newData.angle;
-            iconSize = newData.iconSize;
-            isInteractable = newData.isInteractable;
-        }
-
-#if UNITY_EDITOR
-        public void OnInspectorGUI(SerializedProperty sprop, PiUI menu, System.Action AddSlice, System.Action<PiData> RemoveSlice, System.Action<int> angleUpdate)
-        {
-
-            float angleStart = angle;
-            if (icon == null)
-                icon = Sprite.Create(angleTexture,new Rect(0,0,angleTextureSize,angleTextureSize),Vector2.zero,0,0,SpriteMeshType.FullRect,Vector4.zero,false);
-            order = Mathf.Clamp(order, 0, menu.piData.Length);
-            GUILayout.BeginVertical(EditorStyles.helpBox);
-            GUILayout.BeginHorizontal( );
-            if (order > 0 && GUILayout.Button("â–²", GUILayout.Width(32)))
-            {
-                order = Mathf.Clamp(order - 1, 0, menu.piData.Length);
-                foreach (PiData pi in menu.piData)
-                {
-                    if (pi != this && pi.order == order)
-                    {
-                        pi.order = Mathf.Clamp(pi.order + 1, 0, menu.piData.Length);
-                        break;
-                    }
-                }
-            }
-            if (order < menu.piData.Length - 1 && GUILayout.Button("â–¼", GUILayout.Width(32)))
-            {
-                order = Mathf.Clamp(order + 1, 0, menu.piData.Length);
-                foreach (PiData pi in menu.piData)
-                {
-                    if (pi != this && pi.order == order)
-                    {
-                        pi.order = Mathf.Clamp(pi.order - 1, 0, menu.piData.Length);
-                        break;
-                    }
-                }
-            }
-            sliceLabel = EditorGUILayout.TextField(sliceLabel);
-            GUI.backgroundColor = Color.green;
-            if (GUILayout.Button("+", GUILayout.Width(32)))
-                AddSlice.Invoke( );
-            GUI.backgroundColor = Color.red;
-            if (GUILayout.Button("-", GUILayout.Width(32)))
-                RemoveSlice.Invoke(this);
-            GUI.backgroundColor = Color.white;
-            GUILayout.EndHorizontal( );
-
-            GUILayout.BeginHorizontal( );
-            GUILayout.BeginVertical( );
-            var rect = EditorGUILayout.GetControlRect(GUILayout.Width(64), GUILayout.Height(64));
-            if (icon != null)
-            {
-                GUI.DrawTexture(rect, Texture2D.blackTexture, ScaleMode.ScaleToFit);
-
-                GUI.DrawTexture(rect, icon.texture, ScaleMode.ScaleToFit);
-            }
-            GUILayout.EndVertical( );
-
-            GUILayout.BeginVertical( );
-            GUILayout.Space(8);
-            GUILayout.BeginHorizontal( );
-            GUILayout.Label("Icon", GUILayout.Width(96));
-            icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), false, GUILayout.Height(16));
-            GUILayout.EndHorizontal( );
-            GUILayout.BeginVertical( );
-            if (!menu.syncColors)
-            {
-                GUILayout.BeginHorizontal( );
-                EditorGUILayout.LabelField("Non Selected Color");
-                nonHighlightedColor = EditorGUILayout.ColorField(nonHighlightedColor, GUILayout.Height(16), GUILayout.Width(50));
-                GUILayout.EndHorizontal( );
-                GUILayout.BeginHorizontal( );
-                EditorGUILayout.LabelField("Selected Color");
-                highlightedColor = EditorGUILayout.ColorField(highlightedColor, GUILayout.Height(16), GUILayout.Width(50));
-                GUILayout.EndHorizontal( );
-                GUILayout.BeginHorizontal( );
-                EditorGUILayout.LabelField("Not Interactable Color");
-                disabledColor = EditorGUILayout.ColorField(disabledColor, GUILayout.Height(16), GUILayout.Width(50));
-                GUILayout.EndHorizontal( );
-
-            }
-            GUILayout.BeginHorizontal( );
-            if (!menu.equalSlices)
-            {
-                angle = EditorGUILayout.FloatField("Angle",angle,GUILayout.Width(192));
-                GUILayout.FlexibleSpace();
-            }
-            Rect angleRect = EditorGUILayout.GetControlRect(GUILayout.Width(32), GUILayout.Height(32));
-            GUI.DrawTexture(angleRect, angleTexture, ScaleMode.ScaleToFit);
-            GUILayout.EndHorizontal( );
-
-            GUILayout.EndVertical( );
-            GUILayout.BeginHorizontal( );
-            GUILayout.Label("Icon Size", GUILayout.Width(96));
-            iconSize = EditorGUILayout.IntField(iconSize);
-            if (iconSize < 8)
-                iconSize = 8;
-            else if (iconSize > 256)
-                iconSize = 256;
-            GUILayout.EndHorizontal( );
-
-            GUILayout.BeginHorizontal( );
-            GUILayout.Label("Interactable ?", GUILayout.Width(96));
-            isInteractable = EditorGUILayout.Toggle(isInteractable);
-            GUILayout.EndHorizontal( );
-
-            GUILayout.EndVertical( );
-            GUILayout.EndHorizontal( );
-
-            EditorGUI.indentLevel++;
-            hoverFunctions = EditorGUILayout.Foldout(hoverFunctions, "Hover Events", true);
-            EditorGUI.indentLevel--;
-
-            if (hoverFunctions)
-            {
-                EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onHoverEnter"));
-                EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onHoverExit"));
-            }
-            EditorGUILayout.PropertyField(sprop.FindPropertyRelative("onSlicePressed"));
-            GUILayout.Label(order.ToString( ), GUILayout.Width(10));
-
-            GUILayout.EndVertical( );
-            if (!menu.equalSlices && angle != angleStart)
-            {
-                angleUpdate.Invoke(order);
-            }
-
-            angleTexture = new Texture2D(angleTextureSize, angleTextureSize);
-            Color32 resetColor = new Color32(255, 255, 255, 0);
-            Color32[] resetColorArray = angleTexture.GetPixels32( );
-
-            float sumOfBefore = (360f / menu.piData.Length) * order;
-            float endAngle = (360f / menu.piData.Length) * (order + 1);
-
-            for (int i = 0; i < resetColorArray.Length; i++)
-            {
-                resetColorArray[i] = resetColor;
-            }
-            angleTexture.SetPixels32(resetColorArray);
-            angleTexture.Apply( );
-            if (!menu.equalSlices)
-            {
-                sumOfBefore = 0;
-                for (int i = 0; i <order; i++)
-                {
-                    sumOfBefore += menu.piData[i].angle;
-                }
-                endAngle = sumOfBefore + angle;
-            }
-            Vector2 origin = new Vector2(angleTextureSize / 2, angleTextureSize / 2);
-            for (int i = Mathf.RoundToInt(sumOfBefore); i <= Mathf.Round(endAngle); i++)
-            {
-                Vector2 dir = new Vector2(Mathf.Cos(i * Mathf.Deg2Rad), Mathf.Sin(i * Mathf.Deg2Rad));
-                dir.Normalize( );
-                for (int j = 0; j < angleTextureSize / 2; j++)
-                {
-                    Vector2 temp = dir * j;
-                    temp += origin;
-                    if(j!= (angleTextureSize/2)-1)
-                    angleTexture.SetPixel(Mathf.RoundToInt(temp.x), Mathf.RoundToInt(temp.y), Color.white);
-
-                }
-            }
-            angleTexture.Apply( );
-        }
-#endif
-
-    }
-}
diff --git a/Assets/PiUi/Scripts/PiUI.cs.meta b/Assets/PiUi/Scripts/PiUI.cs.meta
deleted file mode 100644
index ebc4d58b..00000000
--- a/Assets/PiUi/Scripts/PiUI.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-timeCreated: 1492974733
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diff --git a/Assets/PiUi/Scripts/PiUIManager.cs b/Assets/PiUi/Scripts/PiUIManager.cs
deleted file mode 100644
index d0cfdccc..00000000
--- a/Assets/PiUi/Scripts/PiUIManager.cs
+++ /dev/null
@@ -1,153 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PiUIManager : MonoBehaviour
-{
-
-    [SerializeField] UnityStandardAssets.Characters.FirstPerson.FirstPersonController FPSC;
-    public NameMenuPair[] nameMenu;
-
-    private Dictionary<string, PiUI> dict = new Dictionary<string, PiUI>( );
-
-    private void Awake()
-    {
-       foreach(NameMenuPair pair in nameMenu)
-        {
-            dict.Add(pair.name, pair.menu);
-        }
-		transform.localScale = new Vector3(1f / Screen.width, 1f / Screen.height);
-		transform.position = Vector2.zero;
-    }
-
-
-    /// <summary>
-    /// Will open/close the menu name passed at the position passed.
-    /// </summary>
-    /// <param name="menuName">Menu to open or close.</param>
-    /// <param name="pos">Position to open menu.</param>
-    public void ChangeMenuState(string menuName, Vector2 pos = default(Vector2))
-    {
-        FPSC.enabled = !FPSC.enabled;
-        PiUI currentPi = GetPiUIOf(menuName);
-        if (currentPi.openedMenu)
-        {
-            currentPi.CloseMenu( );
-        }else
-        {
-            currentPi.OpenMenu(pos);
-        }
-    }
-   
-    /// <summary>
-    /// Gets if the passed in piUi is currently opened
-    /// </summary>
-    /// <param name="piName"></param>
-    /// <returns></returns>
-    public bool PiOpened(string menuName)
-    {
-        return GetPiUIOf(menuName).openedMenu;
-    }
-
-    /// <summary>
-    /// Returns the PiUi for the given menu allowing you to change it as you wish
-    /// </summary>
-    public PiUI GetPiUIOf(string menuName)
-    {
-
-        if (dict.ContainsKey(menuName))
-        {
-            return dict[menuName];
-        }
-        else{
-            NoMenuOfThatName( );
-            return null;
-        }
-    }
-
-    /// <summary>
-    /// After changing the PiUI.sliceCount value and piData data,call this function with the menu name to recreate the menu, at a given position
-    /// </summary>
-    public void RegeneratePiMenu(string menuName,Vector2 newPos = default(Vector2))
-    {
-        GetPiUIOf(menuName).GeneratePi(newPos);
-    }
-
-    /// <summary>
-    /// After changing the PiUI.PiData call this function to update the slices, if sliceCount is changed call RegeneratePiMenu
-    /// </summary>
-    public void UpdatePiMenu(string menuName)
-    {
-        GetPiUIOf(menuName).UpdatePiUI( );
-    }
-
-    public bool OverAMenu()
-    {
-        foreach(KeyValuePair<string,PiUI> pi in dict)
-        {
-            if (pi.Value.overMenu)
-            {
-                return true;
-            }
-        }
-        return false;
-    }
-
-
-
-    private void NoMenuOfThatName()
-    {
-        Debug.LogError("No pi menu with that name, please check the name of which you're calling");
-    }
-
-    [System.Serializable]
-    public class NameMenuPair
-    {
-        public string name;
-        public PiUI menu;
-
-    }
-
-
-    //Mods start here
-    void Update()
-    {
-        if (Input.GetKeyDown(KeyCode.Tab)){
-           
-           ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-           
-        }
-
-        if (Input.GetMouseButtonDown(0) && GetPiUIOf("Normal Menu").openedMenu)
-        {
-            ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-        
-
-    }
-
-    void Start()
-    {
-  
-        var normalMenu = GetComponentInChildren<PiUI>();
-        foreach (PiUI.PiData data in normalMenu.piData)
-        {
-            
-            //Changes slice label
-            //Creates a new unity event and adds the testfunction to it
-            data.onSlicePressed = new PiUI.SliceEvent();
-            data.onSlicePressed.AddListener(TestFunction);
-
-
-        }
-        UpdatePiMenu("Normal Menu");
-        //Open or close the menu depending on it's current state at the center of the screne
-
-    }
-    private void TestFunction(ToolMode toolMode)
-    {
-        Debug.Log(toolMode);
-        CommunicationEvents.ToolModeChangedEvent.Invoke(toolMode);
-    }
-}
diff --git a/Assets/PiUi/Scripts/PiUIManager.cs.meta b/Assets/PiUi/Scripts/PiUIManager.cs.meta
deleted file mode 100644
index e6eb1194..00000000
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+++ /dev/null
@@ -1,12 +0,0 @@
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-  executionOrder: 0
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-  userData: 
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diff --git a/Assets/PiUi/Sprites.meta b/Assets/PiUi/Sprites.meta
deleted file mode 100644
index e373c889..00000000
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diff --git a/Assets/PiUi/Sprites/Hexagon.png b/Assets/PiUi/Sprites/Hexagon.png
deleted file mode 100644
index 0483ab58..00000000
--- a/Assets/PiUi/Sprites/Hexagon.png
+++ /dev/null
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diff --git a/Assets/PiUi/Sprites/Hexagon.png.meta b/Assets/PiUi/Sprites/Hexagon.png.meta
deleted file mode 100644
index c30e8e4e..00000000
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-  spriteTessellationDetail: -1
-  textureType: 8
-  textureShape: 1
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-  platformSettings:
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cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdffffffffffffffffffffffffffffffffffffffffcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdffffffffcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdd9d9d9d9f2f2f2f2d9d9d9d9cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdf2f2f2f2ffffffffffffffffd9d9d9d9cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcde6e6e6e6fffffffffffffffffffffffff2f2f2f2cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdffffffffffffffffffffffffffffffffffffffffe6e6e6e6cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcde6e6e6e6ffffffffffffffffffffffffffffffffffffffffffffffffd9d9d9d9cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcde6e6e6e6ffffffffffffffffffffffffffffffffffffffffffffffffffffffffcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcde6e6e6e6fffffffffffffffffffffffffffffffffffffffffffffffff2f2f2f2d9d9d9d9cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcde6e6e6e6ffffffffffffffffffffffffe6e6e6e6e6e6e6e6cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdd9d9d9d9f2f2f2f2e6e6e6e6cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcd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-    offset: 0
-    size: 0
-    path: 
diff --git a/Assets/PiUi/TestScene/PieUI.unity.meta b/Assets/PiUi/TestScene/PieUI.unity.meta
deleted file mode 100644
index e158d7b9..00000000
--- a/Assets/PiUi/TestScene/PieUI.unity.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e4772b127aee05d4bbecc4509ad49cd0
-timeCreated: 1492976662
-licenseType: Store
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/PiUi/TestScene/Test.cs b/Assets/PiUi/TestScene/Test.cs
deleted file mode 100644
index f7b657be..00000000
--- a/Assets/PiUi/TestScene/Test.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine.UI;
-using UnityEngine;
-
-public class Test : MonoBehaviour
-{
-    /*
-    [SerializeField]
-    PiUIManager piUi;
-    private bool menuOpened;
-    private PiUI normalMenu;
-    // Use this for initialization
-    void Start()
-    {
-        //Get menu for easy not repetitive getting of the menu when setting joystick input
-        normalMenu = piUi.GetPiUIOf("Normal Menu");
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        //Bool function that returns true if on a menu
-        if (piUi.OverAMenu( ))
-            Debug.Log("You are over a menu");
-        else
-            Debug.Log("You are not over a menu");
-        //Just open the normal Menu if A is pressed
-        if (Input.GetKeyDown(KeyCode.A))
-        {
-            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-        //Update the menu and add the Testfunction to the button action if s or Fire1 axis is pressed
-        if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("Fire1"))
-        {
-            //Ensure menu isnt currently open on update just for a cleaner look
-            if (!piUi.PiOpened("Normal Menu"))
-            {
-                int i = 0;
-                //Iterate through the piData on normal menu
-                foreach (PiUI.PiData data in normalMenu.piData)
-                {
-                    //Changes slice label
-                    data.sliceLabel = "Test" + i.ToString( );
-                    //Creates a new unity event and adds the testfunction to it
-                    data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
-                    data.onSlicePressed.AddListener(TestFunction);
-                    i++;
-                }
-                //Since PiUI.sliceCount or PiUI.equalSlices didnt change just calling update
-                piUi.UpdatePiMenu("Normal Menu");
-            }
-            //Open or close the menu depending on it's current state at the center of the screne
-            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-        if (Input.GetKeyDown(KeyCode.D))
-        {
-            //Ensure menu isnt currently open on regenerate so it doesnt spasm
-            if (!piUi.PiOpened("Normal Menu"))
-            {
-
-                //Make all angles equal 
-                normalMenu.equalSlices = true;
-                normalMenu.iconDistance = 0f;
-                //Changes the piDataLength and adds new piData
-                normalMenu.piData = new PiUI.PiData[10];
-                for(int j = 0; j < 10; j++)
-                {
-                    normalMenu.piData[j] = new PiUI.PiData( );
-                }
-                //Turns of the syncing of colors
-                normalMenu.syncColors = false;
-                //Changes open/Close animations
-                normalMenu.openTransition = PiUI.TransitionType.Fan;
-                normalMenu.closeTransition = PiUI.TransitionType.SlideRight;
-                int i = 0;
-                foreach (PiUI.PiData data in normalMenu.piData)
-                {
-                    //Turning off the interactability of a slice
-                    if(i % 2 ==0)
-                    {
-                        data.isInteractable = false;
-                    }
-                    //Set new highlight/non highlight colors
-                    data.nonHighlightedColor = new Color(1 - i/10f, 0, 0, 1);
-                    data.highlightedColor = new Color(0, 0, 1 - i/10f, 1);
-                    data.disabledColor = Color.grey;
-                    //Changes slice label
-                    data.sliceLabel = "Test" + i.ToString( );
-                    //Creates a new unity event and adds the testfunction to it
-                    data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
-                    data.onSlicePressed.AddListener(TestFunction);
-                    i += 1;
-                    //Enables hoverFunctions
-                    data.hoverFunctions = true;
-                    //Creates a new unity event to adds on hovers function
-                    data.onHoverEnter = new UnityEngine.Events.UnityEvent( );
-                    data.onHoverEnter.AddListener(OnHoverEnter);
-                    data.onHoverExit = new UnityEngine.Events.UnityEvent( );
-                    data.onHoverExit.AddListener(OnHoverExit);
-                }
-                piUi.RegeneratePiMenu("Normal Menu");
-            }
-            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-
-        //Set joystick input on the normal menu which the piPieces check
-        normalMenu.joystickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
-        //Set the bool to detect if the controller button has been pressed
-        normalMenu.joystickButton = Input.GetButtonDown("Fire1");
-        //If the button isnt pressed check if has been released
-        if (!normalMenu.joystickButton)
-        {
-            normalMenu.joystickButton = Input.GetButtonUp("Fire1");
-        }
-    }
-    //Test function that writes to the console and also closes the menu
-    public void TestFunction()
-    {
-        //Closes the menu
-        piUi.ChangeMenuState("Normal Menu");
-        Debug.Log("You Clicked me!");
-    }
-
-    public void OnHoverEnter()
-    {
-        Debug.Log("Hey get off of me!");
-    }
-    public void OnHoverExit()
-    {
-        Debug.Log("That's right and dont come back!");
-    }*/
-}
diff --git a/Assets/PiUi/TestScene/Test.cs.meta b/Assets/PiUi/TestScene/Test.cs.meta
deleted file mode 100644
index 56483e0f..00000000
--- a/Assets/PiUi/TestScene/Test.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: e4eeac98074d65f44baf4d22f245dfba
-timeCreated: 1497550934
-licenseType: Store
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/PiUi/TestScene/TestWorld.cs b/Assets/PiUi/TestScene/TestWorld.cs
deleted file mode 100644
index 8e0c90a5..00000000
--- a/Assets/PiUi/TestScene/TestWorld.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine.UI;
-using UnityEngine;
-
-public class TestWorld : MonoBehaviour
-{
-
-    [SerializeField]
-    PiUIManager piUi;
-    private bool menuOpened;
-    private PiUI normalMenu;
-    // Use this for initialization
-    void Start()
-    {
-        //Get menu for easy not repetitive getting of the menu when setting joystick input
-        normalMenu = piUi.GetPiUIOf("Normal Menu");
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        //Bool function that returns true if on a menu
-        if (piUi.OverAMenu( ))
-            Debug.Log("You are over a menu");
-        else
-            Debug.Log("You are not over a menu");
-        //Just open the normal Menu if A is pressed
-        if (Input.GetKeyDown(KeyCode.A))
-        {
-			Vector3 temp = Camera.main.ScreenToWorldPoint(Input.mousePosition);
-			temp.z = 0;
-			piUi.ChangeMenuState("Normal Menu",temp);
-        }
-        //Update the menu and add the Testfunction to the button action if s or Fire1 axis is pressed
-        if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("Fire1"))
-        {
-            //Ensure menu isnt currently open on update just for a cleaner look
-            if (!piUi.PiOpened("Normal Menu"))
-            {
-                int i = 0;
-                //Iterate through the piData on normal menu
-                foreach (PiUI.PiData data in normalMenu.piData)
-                {
-                    //Changes slice label
-                    data.sliceLabel = "Test" + i.ToString( );
-                    //Creates a new unity event and adds the testfunction to it
-                //    data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
-                 //   data.onSlicePressed.AddListener(TestFunction);
-                    i++;
-                }
-                //Since PiUI.sliceCount or PiUI.equalSlices didnt change just calling update
-                piUi.UpdatePiMenu("Normal Menu");
-            }
-            //Open or close the menu depending on it's current state at the center of the screne
-            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-        if (Input.GetKeyDown(KeyCode.D))
-        {
-            //Ensure menu isnt currently open on regenerate so it doesnt spasm
-            if (!piUi.PiOpened("Normal Menu"))
-            {
-
-                //Make all angles equal 
-                normalMenu.equalSlices = true;
-                normalMenu.iconDistance = 0f;
-                //Changes the piDataLength and adds new piData
-                normalMenu.piData = new PiUI.PiData[10];
-                for(int j = 0; j < 10; j++)
-                {
-                    normalMenu.piData[j] = new PiUI.PiData( );
-                }
-                //Turns of the syncing of colors
-                normalMenu.syncColors = false;
-                //Changes open/Close animations
-                normalMenu.openTransition = PiUI.TransitionType.Fan;
-                normalMenu.closeTransition = PiUI.TransitionType.SlideRight;
-                int i = 0;
-                foreach (PiUI.PiData data in normalMenu.piData)
-                {
-                    //Turning off the interactability of a slice
-                    if(i % 2 ==0)
-                    {
-                        data.isInteractable = false;
-                    }
-                    //Set new highlight/non highlight colors
-                    data.nonHighlightedColor = new Color(1 - i/10f, 0, 0, 1);
-                    data.highlightedColor = new Color(0, 0, 1 - i/10f, 1);
-                    data.disabledColor = Color.grey;
-                    //Changes slice label
-                    data.sliceLabel = "Test" + i.ToString( );
-                    //Creates a new unity event and adds the testfunction to it
-                //    data.onSlicePressed = new UnityEngine.Events.UnityEvent( );
-                //    data.onSlicePressed.AddListener(TestFunction);
-                    i += 1;
-                    //Enables hoverFunctions
-                    data.hoverFunctions = true;
-                    //Creates a new unity event to adds on hovers function
-                    data.onHoverEnter = new UnityEngine.Events.UnityEvent( );
-                    data.onHoverEnter.AddListener(OnHoverEnter);
-                    data.onHoverExit = new UnityEngine.Events.UnityEvent( );
-                    data.onHoverExit.AddListener(OnHoverExit);
-                }
-                piUi.RegeneratePiMenu("Normal Menu");
-            }
-            piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f));
-        }
-
-        //Set joystick input on the normal menu which the piPieces check
-        normalMenu.joystickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
-        //Set the bool to detect if the controller button has been pressed
-        normalMenu.joystickButton = Input.GetButtonDown("Fire1");
-        //If the button isnt pressed check if has been released
-        if (Input.GetButtonUp("Fire1"))
-        {
-            normalMenu.joystickButton = Input.GetButtonUp("Fire1");
-            normalMenu.CloseMenu();
-        }
-    }
-    //Test function that writes to the console and also closes the menu
-    public void TestFunction()
-    {
-        //Closes the menu
-        piUi.ChangeMenuState("Normal Menu");
-        Debug.Log("You Clicked me!");
-    }
-
-    public void OnHoverEnter()
-    {
-        Debug.Log("Hey get off of me!");
-    }
-    public void OnHoverExit()
-    {
-        Debug.Log("That's right and dont come back!");
-    }
-}
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