diff --git a/MultiBuild.bat b/MultiBuild.bat new file mode 100644 index 0000000000000000000000000000000000000000..e18f5dafc781843610b307101032ddd1eac462ef --- /dev/null +++ b/MultiBuild.bat @@ -0,0 +1,37 @@ +@echo off +set /p=For more information about the proper deployment of UFrameIT, please have a look into Deploy.md. Hit ENTER to continue... +set /p=Please make sure to copy a working frameit-server.jar with a suitable archives-folder into /Assets/StreamingAssets of your Unity-Project. Hit ENTER to continue... +set /p=Please make sure unity-support for all build target platforms is installed. Hit ENTER to continue... +set /p=Please make sure to build with the unity-version that's set as the default for the project. Hit ENTER to continue... +set /p unityDir=Please enter your absolute unity installation path: +set /p projectPath=Please enter your absolute project path: + +echo Windows-Build... +start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld1.exe -quit +if %errorlevel% neq 0 ( + set /p=An error occured. Hit ENTER to exit... + exit %errorlevel% +) + +echo Linux-Build... +start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/frameworld.x86_64 -quit +if %errorlevel% neq 0 ( + set /p=An error occured. Hit ENTER to exit... + exit %errorlevel% +) + +echo Mac-Build... (The Mac-Build will usually work only if it was built from a Mac) +start "Mac-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget OSXUniversal -projectPath "%projectPath%" -buildOSXUniversalPlayer FrameWorld.app -quit +if %errorlevel% neq 0 ( + set /p=An error occured. Hit ENTER to exit... + exit %errorlevel% +) + +echo Creating Windows zip-file... +start "Windows-zip" /D "%projectPath%" /W zip -r UFrameIT-Windows.zip Build + +echo Creating Linux tgz-file... +start "Linux-tgz" /D "%projectPath%" /W tar -zcvf UFrameIT-Linux.tar.gz Linux + +echo Creating Mac tgz-file... (Please use macOS to create a dmg-file from the .app-file) +start "Mac-tgz" /D "%projectPath%" /W tar -zcvf UFrameIT-Mac.tar.gz FrameWorld.app \ No newline at end of file