using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.Networking; public class DisplayScrolls : MonoBehaviour { public Scroll[] scrolls; public GameObject[] ScrollButtons; public GameObject ScrollPrefab; public GameObject DetailScreen; public int x_Start; public int y_Start; public int X_Pacece_Between_Items; public int y_Pacece_Between_Items; public int number_of_Column; // Update is called once per frame void Update() { } public Vector3 GetPosition(int i) { return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f); } [System.Serializable] class ScrollArrayWrapper{ public Scroll[] Scrolls; }; // Start is called before the first frame update void Start() { //get Scrolls from Backend; //string path = "Mock-Scrolls.json"; //string jsonString = File.ReadAllText(path); //buildScrollSelection(jsonString); StartCoroutine(getScrollsfromServer()); } IEnumerator getScrollsfromServer() { UnityWebRequest request = UnityWebRequest.Get("localhost:8081/scroll/list"); yield return request.Send(); if (request.isNetworkError || request.isHttpError) { Debug.LogError(request.error); } else { string jsonString = request.downloadHandler.text; buildScrollSelection(jsonString); } } void buildScrollSelection(string jsonString) { jsonString = jsonString.Replace(System.Environment.NewLine, ""); jsonString = jsonString.Replace("\t", ""); ScrollArrayWrapper scrollsRead = new ScrollArrayWrapper(); scrollsRead = (ScrollArrayWrapper)JsonUtility.FromJson(jsonString, scrollsRead.GetType()); this.scrolls = scrollsRead.Scrolls; ScrollButtons = new GameObject[this.scrolls.Length]; //Build Selection-GUI of Scrolls for (int i = 0; i < this.scrolls.Length; i++) { var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform); obj.GetComponent<RectTransform>().localPosition = GetPosition(i); obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i]; obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen; obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label; ScrollButtons[i] = obj; } this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]); } }