using System.Collections; using System.Collections.Generic; using UnityEngine; public class PythagorasScript : MonoBehaviour { private Dictionary<string, Fact> items = new Dictionary<string, Fact>(); public void putFact(string name, Fact obj) { if (this.items.ContainsKey(name)) { this.items.Remove(name); } this.items.Add(name, obj); } public void doMagic() { Dictionary<string, Fact>.Enumerator enumerator = this.items.GetEnumerator(); while (enumerator.MoveNext()){ Debug.Log(enumerator.Current.Key + " is mapped to " + enumerator.Current.Value); } } }