using System.Collections; using System.Collections.Generic; using System; using UnityEngine; [Serializable] public class Declaration { public string name; public string type; public string identifier; } [Serializable] public class Scroll { public string problemTheory; public string solutionTheory; public string label; public string description; public Declaration[] declarations; //public string output; public static Scroll generateFromJson(string json) { return JsonUtility.FromJson<Scroll>(json); } public string toJson() { return JsonUtility.ToJson(this); } }