using System.Collections; using System.Collections.Generic; using UnityEngine; //TODO: think about having one Level class and then different subclasses like TreeLevel, Tangenslevel? public class Level : MonoBehaviour { //Solving game parameters public GameObject snapZoneTop; public GameObject snapZoneBottom; public static Vector3 solutionVector; public static bool solved = false; // Start is called before the first frame update void Start() { solutionVector = snapZoneTop.transform.position - snapZoneBottom.transform.position; } public static bool gameSolved() { Vector3 tempDir1 = new Vector3(0, 0, 0); Vector3 tempDir2 = new Vector3(0, 0, 0); if (solved == true) return true; else { var Facts = CommunicationEvents.Facts; //Look for solutionFact in global factList foreach (Fact fact in Facts) { if (typeof(LineFact).IsInstanceOfType(fact)) { tempDir1 = ((PointFact)Facts.Find(x => x.Id == ((LineFact)fact).Pid1)).Point - ((PointFact)Facts.Find(x => x.Id == ((LineFact)fact).Pid2)).Point; tempDir2 = ((PointFact)Facts.Find(x => x.Id == ((LineFact)fact).Pid2)).Point - ((PointFact)Facts.Find(x => x.Id == ((LineFact)fact).Pid1)).Point; if (solutionVector == tempDir1 || solutionVector == tempDir2) { solved = true; return true; } } } return false; } } }