using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using static CommunicationEvents; public class FactManager : MonoBehaviour { public GameObject SmartMenu; private List<int> NextEmpties= new List<int>(); //Variables for LineMode distinction public bool lineModeIsFirstPointSelected = false; public Fact lineModeFirstPointSelected = null; //Variables for AngleMode distinction public bool angleModeIsFirstLineSelected = false; public Fact angleModeFirstLineSelected = null; // Start is called before the first frame update void Start() { CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged); CommunicationEvents.TriggerEvent.AddListener(OnHit); // CommunicationEvents.SnapEvent.AddListener(Rocket); //We dont want to have this here anymore... //CommunicationEvents.RemoveFactEvent.AddListener(DeleteFact); NextEmpties.Add(0); } // Update is called once per frame void Update() { } PointFact AddPointFact(RaycastHit hit, int id) { Facts.Insert(id, new PointFact { Id = id, Point = hit.point, Normal = hit.normal }); return Facts.Find(x => x.Id == id) as PointFact; } LineFact AddLineFact(int pid1, int pid2, int id) { Facts.Insert(id, new LineFact { Id = id, Pid1 = pid1, Pid2 = pid2 }); return Facts.Find(x => x.Id == id) as LineFact; } AngleFact AddAngleFact(int pid1, int pid2, int pid3, int id) { Facts.Insert(id, new AngleFact { Id = id, Pid1 = pid1, Pid2 = pid2, Pid3 = pid3 }); return Facts.Find(x => x.Id == id) as AngleFact; } public void DeleteFact(Fact fact) { if (Facts.Contains(fact)) { NextEmpties.Add(fact.Id); //Facts.RemoveAt(fact.Id); Facts.Remove(Facts.Find(x => x.Id == fact.Id)); CommunicationEvents.RemoveFactEvent.Invoke(fact); } } public int GetFirstEmptyID() { /* for (int i = 0; i < Facts.Length; ++i) { if (Facts[i] == "") return i; } return Facts.Length - 1;*/ NextEmpties.Sort(); int id = NextEmpties[0]; NextEmpties.RemoveAt(0); if (NextEmpties.Count == 0) NextEmpties.Add(id + 1); Debug.Log("place fact at " + id); return id; } public void OnToolModeChanged(ToolMode ActiveToolMode) { //We need to do this somehwere... CommunicationEvents.ActiveToolMode = ActiveToolMode; switch (ActiveToolMode) { case ToolMode.MarkPointMode: //If MarkPointMode is activated we want to have the ability to mark the point //everywhere, independent of already existing facts foreach (Fact fact in Facts) { GameObject gO = fact.Representation; gO.GetComponentInChildren<Collider>().enabled = false; } break; case ToolMode.CreateLineMode: //If CreateLineMode is activated we want to have the ability to select points for the Line //but we don't want to have the ability to select Lines or Angles foreach (Fact fact in Facts) { GameObject gO = fact.Representation; if (gO.layer == LayerMask.NameToLayer("Line") || gO.layer == LayerMask.NameToLayer("Angle")) { gO.GetComponentInChildren<Collider>().enabled = false; } else if (gO.layer == LayerMask.NameToLayer("Point")) { gO.GetComponentInChildren<Collider>().enabled = true; } } break; case ToolMode.CreateAngleMode: //If CreateAngleMode is activated we want to have the ability to select Lines for the Angle //but we don't want to have the ability to select Points or Angles foreach (Fact fact in Facts) { GameObject gO = fact.Representation; if (gO.layer == LayerMask.NameToLayer("Point") || gO.layer == LayerMask.NameToLayer("Angle")) { gO.GetComponentInChildren<Collider>().enabled = false; } else if (gO.layer == LayerMask.NameToLayer("Line")) { gO.GetComponentInChildren<Collider>().enabled = true; } } break; case ToolMode.DeleteMode: //If DeleteMode is activated we want to have the ability to delete every Fact //independent of the concrete type of fact foreach (Fact fact in Facts) { GameObject gO = fact.Representation; gO.GetComponentInChildren<Collider>().enabled = true; } break; case ToolMode.ExtraMode: /*foreach (Fact fact in Facts) { } */ break; } } //automatic 90 degree angle construction public void Rocket(RaycastHit hit) { int idA, idB, idC; //usual point idA = this.GetFirstEmptyID(); CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(hit, idA)); //second point idB = this.GetFirstEmptyID(); var shiftedHit = hit; var playerPos = Camera.main.transform.position; playerPos.y = hit.point.y; shiftedHit.point = playerPos; CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(shiftedHit, idB)); //third point with unknown height idC = this.GetFirstEmptyID(); var skyHit = hit; skyHit.point += Vector3.up * 20; CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(skyHit, idC)); //lines CommunicationEvents.AddFactEvent.Invoke(this.AddLineFact(idA, idB, this.GetFirstEmptyID())); //lines CommunicationEvents.AddFactEvent.Invoke(this.AddLineFact(idA, idC, this.GetFirstEmptyID())); //90degree angle CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(idB,idA,idC, GetFirstEmptyID())); } public void SmallRocket(RaycastHit hit, int idA) { int idB = this.GetFirstEmptyID(); CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(hit, idB)); //third point with unknown height int idC = this.GetFirstEmptyID(); var skyHit = hit; skyHit.point = (Facts[idA] as PointFact).Point+ Vector3.up * 20; CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(skyHit, idC)); //lines CommunicationEvents.AddFactEvent.Invoke(this.AddLineFact(idA, idB, this.GetFirstEmptyID())); //lines CommunicationEvents.AddFactEvent.Invoke(this.AddLineFact(idA, idC, this.GetFirstEmptyID())); //90degree angle CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(idB, idA, idC, GetFirstEmptyID())); } public void OnHit(RaycastHit hit) { switch (ActiveToolMode) { //If Left-Mouse-Button was pressed in MarkPointMode case ToolMode.MarkPointMode: CommunicationEvents.AddFactEvent.Invoke(this.AddPointFact(hit, this.GetFirstEmptyID())); break; //If Left-Mouse-Button was pressed in CreateLineMode case ToolMode.CreateLineMode: //Check if an existing Point was hit if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Point")) { Fact tempFact = Facts[hit.transform.GetComponent<FactObject>().Id]; if (this.lineModeIsFirstPointSelected) { //Event for end of line-drawing in "ShinyThings" CommunicationEvents.StopLineDrawingEvent.Invoke(null); //Create LineFact CommunicationEvents.AddFactEvent.Invoke(this.AddLineFact(this.lineModeFirstPointSelected.Id, tempFact.Id, this.GetFirstEmptyID())); this.lineModeIsFirstPointSelected = false; this.lineModeFirstPointSelected = null; } else { //Activate LineDrawing for preview this.lineModeIsFirstPointSelected = true; this.lineModeFirstPointSelected = tempFact; //Event for start line-drawing in "ShinyThings" CommunicationEvents.StartLineDrawingEvent.Invoke(this.lineModeFirstPointSelected); } } //If no Point was hit else if(Input.GetKey(KeyCode.LeftShift)) { if (this.lineModeIsFirstPointSelected) { CommunicationEvents.StopLineDrawingEvent.Invoke(null); SmallRocket(hit,this.lineModeFirstPointSelected.Id); this.lineModeIsFirstPointSelected = false; this.lineModeFirstPointSelected = null; } } else { if (this.lineModeIsFirstPointSelected) { //Deactivate LineDrawing and first point selection this.lineModeIsFirstPointSelected = false; this.lineModeFirstPointSelected = null; //Event for end of line-drawing in "ShinyThings" CommunicationEvents.StopLineDrawingEvent.Invoke(null); } //TODO: Hint that only a line can be drawn between already existing points } break; //If Left-Mouse-Button was pressed in CreateAngleMode case ToolMode.CreateAngleMode: //Check if an existing Line was hit if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Line")) { Fact tempFact = Facts[hit.transform.GetComponent<FactObject>().Id]; if (this.angleModeIsFirstLineSelected) { //Event for end of line-rendering in "ShinyThings" CommunicationEvents.StopCurveDrawingEvent.Invoke(null); //Create AngleFact //Check if selected Lines are the same -> if true -> cancel if (!(angleModeFirstLineSelected.Id == tempFact.Id)) { //Check if selected Lines have a common Point = id2 for AngleFact if (((LineFact)angleModeFirstLineSelected).Pid1 == ((LineFact)tempFact).Pid1) { CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(((LineFact)angleModeFirstLineSelected).Pid2, ((LineFact)tempFact).Pid1, ((LineFact)tempFact).Pid2, GetFirstEmptyID())); } else if (((LineFact)angleModeFirstLineSelected).Pid1 == ((LineFact)tempFact).Pid2) { CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(((LineFact)angleModeFirstLineSelected).Pid2, ((LineFact)tempFact).Pid2, ((LineFact)tempFact).Pid1, GetFirstEmptyID())); } else if (((LineFact)angleModeFirstLineSelected).Pid2 == ((LineFact)tempFact).Pid1) { CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(((LineFact)angleModeFirstLineSelected).Pid1, ((LineFact)tempFact).Pid1, ((LineFact)tempFact).Pid2, GetFirstEmptyID())); } else if (((LineFact)angleModeFirstLineSelected).Pid2 == ((LineFact)tempFact).Pid2) { CommunicationEvents.AddFactEvent.Invoke(this.AddAngleFact(((LineFact)angleModeFirstLineSelected).Pid1, ((LineFact)tempFact).Pid2, ((LineFact)tempFact).Pid1, GetFirstEmptyID())); } else { //TODO: Hint that the selected Lines have no common point } } this.angleModeIsFirstLineSelected = false; this.angleModeFirstLineSelected = null; } else { //Activate CurveDrawing for preview this.angleModeIsFirstLineSelected = true; this.angleModeFirstLineSelected = tempFact; //Event for start line-rendering in "ShinyThings" CommunicationEvents.StartCurveDrawingEvent.Invoke(this.angleModeFirstLineSelected); } } else { //TODO: If Point was hit: Angle Drawing with Selecting 3 Points if (this.angleModeIsFirstLineSelected) { //Deactivate CurveDrawing and first line selection this.angleModeIsFirstLineSelected = false; this.angleModeFirstLineSelected = null; //Event for end of line-drawing in "ShinyThings" CommunicationEvents.StopCurveDrawingEvent.Invoke(null); } //TODO: Hint that only a curve can be drawn between already existing lines } break; //If Left-Mouse-Button was pressed in DeleteMode case ToolMode.DeleteMode: //Search for the Fact that was hit //If the hit GameObject was a Point/Line/Angle if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Point") || hit.transform.gameObject.layer == LayerMask.NameToLayer("Line") || hit.transform.gameObject.layer == LayerMask.NameToLayer("Angle")) { //Search for the suitable fact from the List this.DeleteFact(Facts.Find(x => x.Id == hit.transform.GetComponent<FactObject>().Id)); } break; //If Left-Mouse-Button was pressed in ExtraMode case ToolMode.ExtraMode: if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Point")) { var menu = GameObject.Instantiate(SmartMenu); menu.GetComponent<SmartMenu>().FactManager = this; menu.GetComponent<Canvas>().worldCamera = Camera.main; menu.transform.SetParent(hit.transform); menu.transform.localPosition = Vector3.up - Camera.main.transform.forward; } else { PointFact fact = AddPointFact(hit, GetFirstEmptyID()); CommunicationEvents.AddFactEvent.Invoke(fact); } break; } } }