using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Length")] public class LengthObject : ItemObject { public string pointA; public string pointB; public double Lenght; public void Awake() { type = ItemType.LengthFact; } //prefab should be "LengthDisplay" public override GameObject CreateDisplay(Transform transform, GameObject prefab){ var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform); obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = pointA; obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = pointB; obj.GetComponent<FactWrapper>().fact = this; return obj; } }