FrameIT Multiplayer
In the FrameIT project (#1 (closed)), we use the Unity game engine in combination with MMT to have access to mathematical knowledge management techniques and interact with the knowledge in the game world.
Many game problems or puzzles could also be solved through cooperation of multiple players. To implement this in FrameIT, two aspects need to be investigated and tested:
- The general implementation, which could be a multiplayer server or even local multiplayer.
- The FrameIT-specific implementation. We visualize in the form of interactive scrolls, where players can input their gathered knowledge to obtain more information and, eventually, solve the problem. We require concepts how to manage the knowledge input from multiple players. Some scrolls may need to be available globally while others would benefit from each player having his own. Additional multiplayer interactions are possible: For example, gathered knowledge or scrolls could be traded between players or players could get points and get a ranking in a scoreboard.
Edited by Richard Marcus