FrameIT in the Real World
In the FrameIT project (#1 and https://uframeit.github.io), we use the Unity game engine in combination with MMT to have access to mathematical knowledge management techniques and interact with the knowledge in the game world.
For even better application to real world problems, we want to add support for augmented reality versions with Mobile AR or devices like the hololens. Therefore, one of the main tasks will be to capture the geometry of the environment and make it possible to place points and measure information based on this.