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RemoveAsyncOperationBreakpointCommandResponse.cs
AlignText.cs 550 B
using UnityEngine;
public class AlignText : MonoBehaviour
{
// Start is called before the first frame update
public Camera Cam;
void Start()
{
Cam = Camera.main;
}
// Update is called once per frame
void Update()
{
transform.forward = Cam.transform.forward;
//Not yet the perfect solution
//Problem is the relative rotation of the TextMesh to the Line-Parent
//transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
}
}