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CollectGarbageCommandResponse.cs
Restart.cs 425 B
using UnityEngine;
using static StartServer;
public class Restart : MonoBehaviour
{
public void LoadStartScreen()
{
process.Kill();
Level.solved = false;
//TODO: CommunicationEvents.Facts2.Clear();
CommunicationEvents.Facts.hardreset();
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
public void OnApplicationQuit()
{
process.Kill();
}
}