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using UnityEngine.UI;
using static UIconfig;
public class SetButtonColours_default : MonoBehaviour
{
void Start()
{
RecursivelySetAllButtonsOfMenuToDefaultColors(gameObject);
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/// <summary>
/// Recursively go through all button components of GameObjects including and below @gameObject.
/// Set their colors to the default values, defined in UIconfig.
/// </summary>
public static void RecursivelySetAllButtonsOfMenuToDefaultColors(GameObject gameObject)
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// first check, wether the object has a button component
Button button = gameObject.GetComponent<Button>();
if (button != null)
{
ColorBlock tempColB = button.colors;
tempColB.pressedColor = colPressed;
tempColB.selectedColor = colSelect;
tempColB.highlightedColor = bttnColHighlightet;
tempColB.normalColor = bttnColNormal;
button.colors = tempColB;
}
// now recursively call for all children
for (int i = 0; i < gameObject.transform.childCount; i++)
{
RecursivelySetAllButtonsOfMenuToDefaultColors(gameObject.transform.GetChild(i).gameObject);
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}