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HoverText.cs 634 B
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  • using UnityEngine.EventSystems;
    
    public class HoverText : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
    {
        Transform TextTransform;
        // Start is called before the first frame update
        void Start()
        {
            TextTransform = transform.GetChild(0);
        }
    
        public void OnPointerEnter(PointerEventData pointerEventData)
        {
            Debug.Log("hover");
            TextTransform.gameObject.SetActive(true);
        }
    
        //Detect when Cursor leaves the GameObject
        public void OnPointerExit(PointerEventData pointerEventData)
        {
            TextTransform.gameObject.SetActive(false);
        }