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#!/bin/sh
DIR=/g/UnityProjects/UFrameIT
"/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget Win64 -projectPath "${DIR}" -buildWindows64Player "${DIR}"/Build/FrameWorld1.exe -quit
"/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget Linux64 -projectPath "${DIR}" -buildLinux64Player "${DIR}"/Linux/frameworld.x86_64 -quit
"/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget OSXUniversal -projectPath "${DIR}" -buildOSXUniversalPlayer "${DIR}"/FrameWorld.app -quit
read -p "Press enter to continue"
rm "${DIR}"/Packed/*
zip -r "${DIR}"/Packed/FrameWorld_Windows.zip "${DIR}"/Build/ &
zip -r "${DIR}"/Packed/FrameWorld_Linux.zip "${DIR}"/Linux/ &
tar -cvf "${DIR}"/Packed/FrameWorld_Linux.tar "${DIR}"/Linux/ &
zip -r "${DIR}"/Packed/FrameWorld_Mac.zip "${DIR}"/FrameWorld.app/ &
tar -cvf "${DIR}"/Packed/FrameWorld_Mac.tar "${DIR}"/FrameWorld.app/ &
wait
hub release create -p -m "auto-build" v0.0
for file in "${DIR}"/Packed/* ; do hub release edit -p -m "" -a "$file" v0.0; done