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using UnityEngine.InputSystem;
//using static CamControl_1;
public class HideUI : MonoBehaviour
{
//public KeyCode Key = KeyCode.F1;
public string
modifier,
modundo,
modreset,
modsave,
modload;
public string cancel_keyBind;
public string MathM_keyBind;
public float waitingBetweenInputs = 0.2f;
private double numinputtrigger = 0;
public UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset;
public Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar;
public bool LockOnly = true;
public MeshRenderer CursorRenderer;
//for Debug:
//public MeshRenderer CursorRenderer_FirstP;
//public MeshRenderer CursorRenderer_FirstP_oldInpOrig;
//public int whichCursor;
private ControlMapping input_ControlMapping;
private PlayerInput playerInput;
//Store the controls
private InputAction action_MathM;
private InputAction action_ToolM;
private InputAction action_Cancel_PM;
private InputAction action_modifier;
private InputAction action_load;
private InputAction action_save;
private InputAction action_reset;
private InputAction action_undo;
private InputAction action_redo;
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private int action_MathM_int = 0;
private int action_Cancel_PM_int = 0;
private int action_modifier_int = 0;
private int action_load_int = 0;
private int action_save_int = 0;
private int action_reset_int = 0;
private int action_undo_int = 0;
private int action_redo_int = 0;
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internal Canvas UICanvas;
private void Awake()
{
//New InputSystem
input_ControlMapping = new ControlMapping();
input_ControlMapping.Actionmap1.Cancel_or_PauseMenu.Enable();
input_ControlMapping.Actionmap1.ToolMode.Enable();
input_ControlMapping.Actionmap1.MathMode.Enable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Enable();
input_ControlMapping.Actionmap1.Save.Enable();
input_ControlMapping.Actionmap1.Reset.Enable();
input_ControlMapping.Actionmap1.Undo.Enable();
input_ControlMapping.Actionmap1.Redo.Enable();
playerInput = GetComponent<PlayerInput>();
action_MathM = playerInput.actions["MathMode"];
action_ToolM = playerInput.actions["ToolMode"];
action_Cancel_PM = playerInput.actions["Cancel_or_PauseMenu"];
action_modifier = playerInput.actions["Modifier"];
action_load = playerInput.actions["Load"];
action_save = playerInput.actions["Save"];
action_reset = playerInput.actions["Reset"];
action_undo = playerInput.actions["Undo"];
action_redo = playerInput.actions["Redo"];
private void OnEnable()
{
input_ControlMapping.Actionmap1.Cancel_or_PauseMenu.Enable();
input_ControlMapping.Actionmap1.ToolMode.Enable();
input_ControlMapping.Actionmap1.MathMode.Enable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Enable();
input_ControlMapping.Actionmap1.Save.Enable();
input_ControlMapping.Actionmap1.Reset.Enable();
input_ControlMapping.Actionmap1.Undo.Enable();
input_ControlMapping.Actionmap1.Redo.Enable();
}
private void OnDisable()
{
input_ControlMapping.Actionmap1.Cancel_or_PauseMenu.Disable();
input_ControlMapping.Actionmap1.ToolMode.Disable();
input_ControlMapping.Actionmap1.MathMode.Disable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Disable();
input_ControlMapping.Actionmap1.Save.Disable();
input_ControlMapping.Actionmap1.Reset.Disable();
input_ControlMapping.Actionmap1.Undo.Disable();
input_ControlMapping.Actionmap1.Redo.Disable();
if (UIconfig.FrameITUIversion == 1) // 1= FrameITUI; 2= FrameITUI_mobil
{
Start2();
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//Cursor.lockState = CursorLockMode.Confined;
}
else
{
if (UICanvas == null)
{
UICanvas = GetComponentInChildren<Canvas>();
}
UICanvas.enabled = false;
}
}
void Start2()
{
if (UICanvas == null)
}
bool camActive;
camActive = !UICanvas.enabled;
//camActive = false;
SetCamControl123(camActive);
SetCursorRenderer123(camActive);
}
void Start3()
{
print("Start3");
/*
UIconfig.CanvasOnOff_Array[14] = 1;
UIconfig.CanvasOnOff_Array[20] = 0;
//setUI_Vis_walk(0);
//UIconfig.CanvasOnOff_Array[20] = 0;
*/
Update();
/*
//CheckUI_Vis_walk();
UIconfig.CanvasOnOff_Array[14] = 0;
UIconfig.CanvasOnOff_Array[20] = 1;
UIconfig.CanvasOnOff_Array[10] = 1;
UIconfig.CanvasOnOff_Array[3] = 1;
*/
SetCamControl123(false);
}
// Update is called once per frame
void Update()
{
if (UIconfig.FrameITUIversion == 1)
{
void Update3()
{
//CheckUI_Vis_walk();
CheckIf();
CheckUI_Vis();
}
IEnumerator slowInput()
{
yield return new WaitForSecondsRealtime(waitingBetweenInputs);
numinputtrigger = 0;
action_MathM_int = 0;
action_Cancel_PM_int = 0;
action_modifier_int = 0;
action_load_int = 0;
action_save_int = 0;
action_reset_int = 0;
action_undo_int = 0;
action_redo_int = 0;
}
void CheckIf()
{
if (UIconfig.InputManagerVersion == 1)
if (Input.GetButtonDown(cancel_keyBind))
UIconfig.CanvasOnOff_Array[02] = 1;
//UIconfig.CanvasOnOff_Array[10] = 0;
if (Input.GetButtonDown(MathM_keyBind))
if (LockOnly)
{
CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
SetCursorRenderer123(CamControl_StdAsset.enabled);
SetCamControl123(CamControl_StdAsset.enabled);
if (!UICanvas.enabled)
{
updateMouseCursor.setMouse();
CommunicationEvents.CursorVisLastUsedIngame = true;
}
else
{
updateMouseCursor.setMouse_Off();
CommunicationEvents.CursorVisLastUsedIngame = false;
SetCamControl123(UICanvas.enabled);
SetCursorRenderer123(UICanvas.enabled);
UICanvas.enabled = !UICanvas.enabled;
}
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if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0)
if (action_Cancel_PM.ReadValue<float>() != 0 || action_Cancel_PM_int != 0)//input_ControlMapping.Actionmap1.Cancel_or_PauseMenu.ReadValue<float>() != 0)
action_Cancel_PM_int = 0;
StartCoroutine(slowInput());
UIconfig.CanvasOnOff_Array[02] = 1;
//UIconfig.CanvasOnOff_Array[10] = 0;
return;
}
if (action_MathM.ReadValue<float>() != 0 || action_MathM_int != 0)//(input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0)
action_MathM_int = 0;
StartCoroutine(slowInput());
if (LockOnly)
{
CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
SetCursorRenderer123(CamControl_StdAsset.enabled);
SetCamControl123(CamControl_StdAsset.enabled);
}
else
{
if (!UICanvas.enabled)
{
updateMouseCursor.setMouse();
}
else
{
updateMouseCursor.setMouse_Off();
}
SetCamControl123(UICanvas.enabled);
SetCursorRenderer123(UICanvas.enabled);
UICanvas.enabled = !UICanvas.enabled;
}
}
void CheckUI_Vis()
{
GadgetCanBeUsed = true;
if (UIconfig.InputManagerVersion == 1)
{
if (Input.GetButton(modifier))
{
if (Input.GetButtonDown(modundo))
StageStatic.stage.factState.undo();
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else if (Input.GetButtonDown(modredo))
StageStatic.stage.factState.redo();
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else if (Input.GetButtonDown(modreset))
StageStatic.stage.factState.softreset();
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else if (Input.GetButtonDown(modsave))
StageStatic.stage.push_record();
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else if (Input.GetButtonDown(modload))
{
StageStatic.stage.factState.hardreset();
StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
}
}
}
if (UIconfig.InputManagerVersion == 2)
{
if (action_modifier.ReadValue<float>() != 0 || action_modifier_int != 0)//input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0)
action_modifier_int = 0;
if (numinputtrigger == 0 && (action_undo.ReadValue<float>() != 0 || action_undo_int != 0))//input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 )
{
StageStatic.stage.factState.undo();
numinputtrigger++;
action_undo_int = 0;
StartCoroutine(slowInput());
}
else if (numinputtrigger == 0 && (action_redo.ReadValue<float>() != 0 || action_redo_int != 0))//input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 )
{
StageStatic.stage.factState.redo();
numinputtrigger++;
action_redo_int = 0;
StartCoroutine(slowInput());
}
else if (numinputtrigger == 0 && (action_reset.ReadValue<float>() != 0 || action_reset_int != 0))//input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 )
{
StageStatic.stage.factState.softreset();
numinputtrigger++;
action_reset_int = 0;
StartCoroutine(slowInput());
}
else if (numinputtrigger < 0 && (action_save.ReadValue<float>() != 0 || action_save_int != 0))//input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 )
{
StageStatic.stage.push_record();
numinputtrigger = numinputtrigger + 10;
action_save_int = 0;
StartCoroutine(slowInput());
}
else if (numinputtrigger == 0 && (action_load.ReadValue<float>() != 0 || action_load_int != 0))//input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 )
{
StageStatic.stage.factState.hardreset();
StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
numinputtrigger++;
action_load_int = 0;
StartCoroutine(slowInput());
}
}
//Todo before capturing: Make directories "UFrameIT-Screenshots/Unity_ScreenCapture" in project folder
else if (Input.GetKeyDown(ScreenshotKey)) {
ScreenCapture.CaptureScreenshot("UFrameIT-Screenshots\\Unity_ScreenCapture\\Capture.png");
}
*/
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private void SetCursorRenderer123(bool opt)
{
CursorRenderer.enabled = opt;
//multiple Cursor result in conflicts
/*
switch (whichCursor)
//switch (UIconfig.GameplayMode)
{
case 0:
CursorRenderer_FirstP_oldInpOrig.enabled = opt;
break;
case 5:
CursorRenderer_FirstP.enabled = opt;
break;
case 6:
CursorRenderer_FirstP_oldInpOrig.enabled = opt;
break;
default:
CursorRenderer_FirstP.enabled = opt;
break;
}
*/
}
private void SetCamControl123(bool opt)
{
CamControl_StdAsset.enabled = opt;
CamControl_ScriptChar.enabled = opt;
}
{
action_Cancel_PM_int = 1;
}
public void SetMathM()
{
action_MathM_int = 1;
}
//public void SetToolM()
//{
// action_ToolM_int = 1;
//}
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public void SetModifier()
{
action_modifier_int = 1;
}
public void SetMLoad()
{
action_load_int = 1;
}
public void SetMSave()
{
action_save_int = 1;
}
public void SetMReset()
{
action_reset_int = 1;
}
public void SetMUndo()
{
action_undo_int = 1;
}
public void SetMRedo()
{
action_redo_int = 1;
}