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HitWater.cs 299 B
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    public class HitWater : MonoBehaviour
    {
        void OnControllerColliderHit(ControllerColliderHit hit)
        {
    
            if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
    
                transform.position = new Vector3(-2.68f, 1f, 1.89f);
            }
        }
    }