Newer
Older
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static UIconfig;
public class AlignText : MonoBehaviour
{
// Start is called before the first frame update
private Camera Cam;
public Camera Cam1;
public Camera Cam2;
void Start()
{
Cam = Camera.main;
StartCoroutine(CheckForNewMainCamRoutine());
}
// Update is called once per frame
void Update()
{
transform.forward = Cam.transform.forward;
John Schihada
committed
//Not yet the perfect solution
//Problem is the relative rotation of the TextMesh to the Line-Parent
//transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
IEnumerator CheckForNewMainCamRoutine()
{
yield return new WaitForSeconds(2);
switch (UIconfig.MainCameraID)
{
case 0:
Cam = Camera.main;
break;
case 1:
Cam = Cam1;
break;
case 2:
Cam = Cam2;
break;
default:
Cam = Camera.main;
break;
}
//StopCoroutine(CheckForNewMainCamRoutine());
//print("Stopped:CheckForNewMainCamRoutine()");
//Cam = Camera.main;
}