Newer
Older
using UnityEngine;
using UnityEngine.SceneManagement;
using static CommunicationEvents;
using static UIconfig;
//using static CamControl_1;
public class HideUI : MonoBehaviour
{
//public KeyCode Key = KeyCode.F1;
public string
modifier,
modundo,
modreset,
modsave,
modload;
public string cancel_keyBind;
public string MathM_keyBind;
public float waitingBetweenInputs = 0.2f;
private double numinputtrigger = 0;
public UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset;
public Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar;
public bool LockOnly = true;
public MeshRenderer CursorRenderer;
//for Debug:
//public MeshRenderer CursorRenderer_FirstP;
//public MeshRenderer CursorRenderer_FirstP_oldInpOrig;
//public int whichCursor;
private ControlMapping input_ControlMapping;
Marco Zimmer
committed
internal Canvas UICanvas;
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
private void Awake()
{
//New InputSystem
input_ControlMapping = new ControlMapping();
input_ControlMapping.Actionmap1.Cancel.Enable();
input_ControlMapping.Actionmap1.ToolMode.Enable();
input_ControlMapping.Actionmap1.MathMode.Enable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Enable();
input_ControlMapping.Actionmap1.Save.Enable();
input_ControlMapping.Actionmap1.Reset.Enable();
input_ControlMapping.Actionmap1.Undo.Enable();
input_ControlMapping.Actionmap1.Redo.Enable();
}
private void OnEnable()
{
input_ControlMapping.Actionmap1.Cancel.Enable();
input_ControlMapping.Actionmap1.ToolMode.Enable();
input_ControlMapping.Actionmap1.MathMode.Enable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Enable();
input_ControlMapping.Actionmap1.Save.Enable();
input_ControlMapping.Actionmap1.Reset.Enable();
input_ControlMapping.Actionmap1.Undo.Enable();
input_ControlMapping.Actionmap1.Redo.Enable();
}
private void OnDisable()
{
input_ControlMapping.Actionmap1.Cancel.Disable();
input_ControlMapping.Actionmap1.ToolMode.Disable();
input_ControlMapping.Actionmap1.MathMode.Disable();
input_ControlMapping.Actionmap1.Modifier.Enable();
input_ControlMapping.Actionmap1.Load.Disable();
input_ControlMapping.Actionmap1.Save.Disable();
input_ControlMapping.Actionmap1.Reset.Disable();
input_ControlMapping.Actionmap1.Undo.Disable();
input_ControlMapping.Actionmap1.Redo.Disable();
}
if (UIconfig.FrameITUIversion == 1) // 1= FrameITUI; 2= FrameITUI_mobil
{
Start2();
Stefan Richter
committed
//Cursor.lockState = CursorLockMode.Confined;
}
else
{
if (UICanvas == null)
{
UICanvas = GetComponentInChildren<Canvas>();
}
UICanvas.enabled = false;
}
}
void Start2()
{
if (UICanvas == null)
}
bool camActive;
camActive = !UICanvas.enabled;
//camActive = false;
SetCamControl123(camActive);
SetCursorRenderer123(camActive);
}
void Start3()
{
print("Start3");
/*
UIconfig.CanvasOnOff_Array[14] = 1;
UIconfig.CanvasOnOff_Array[20] = 0;
//setUI_Vis_walk(0);
//UIconfig.CanvasOnOff_Array[20] = 0;
*/
Update();
/*
//CheckUI_Vis_walk();
UIconfig.CanvasOnOff_Array[14] = 0;
UIconfig.CanvasOnOff_Array[20] = 1;
UIconfig.CanvasOnOff_Array[10] = 1;
UIconfig.CanvasOnOff_Array[3] = 1;
*/
SetCamControl123(false);
}
// Update is called once per frame
void Update()
{
if (UIconfig.FrameITUIversion == 1)
{
void Update3()
{
//CheckUI_Vis_walk();
CheckIf();
Update2();
CheckUI_Vis();
}
IEnumerator slowInput()
{
yield return new WaitForSecondsRealtime(waitingBetweenInputs);
numinputtrigger = 0;
}
void CheckIf()
{
if (UIconfig.InputManagerVersion == 1)
if (Input.GetButtonDown(cancel_keyBind))
UIconfig.CanvasOnOff_Array[02] = 1;
//UIconfig.CanvasOnOff_Array[10] = 0;
if (Input.GetButtonDown(MathM_keyBind))
if (LockOnly)
{
CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
SetCursorRenderer123(CamControl_StdAsset.enabled);
SetCamControl123(CamControl_StdAsset.enabled);
}
else
{
Cursor.visible = !UICanvas.enabled;
SetCamControl123(UICanvas.enabled);
SetCursorRenderer123(UICanvas.enabled);
UICanvas.enabled = !UICanvas.enabled;
}
Marco Zimmer
committed
if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0)
if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0)
{
numinputtrigger++;
StartCoroutine(slowInput());
UIconfig.CanvasOnOff_Array[02] = 1;
//UIconfig.CanvasOnOff_Array[10] = 0;
return;
}
if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0)
numinputtrigger++;
StartCoroutine(slowInput());
if (LockOnly)
{
CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
SetCursorRenderer123(CamControl_StdAsset.enabled);
SetCamControl123(CamControl_StdAsset.enabled);
}
else
{
Cursor.visible = !UICanvas.enabled;
SetCamControl123(UICanvas.enabled);
SetCursorRenderer123(UICanvas.enabled);
UICanvas.enabled = !UICanvas.enabled;
}
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
}
void CheckUI_Vis()
{
GadgetCanBeUsed = true;
}
void Update2() {
if (UIconfig.InputManagerVersion == 1)
{
if (Input.GetButton(modifier))
{
if (Input.GetButtonDown(modundo))
StageStatic.stage.factState.undo();
else if (Input.GetButtonDown(modredo))
StageStatic.stage.factState.redo();
else if (Input.GetButtonDown(modreset))
StageStatic.stage.factState.softreset();
else if (Input.GetButtonDown(modsave))
StageStatic.stage.push_record();
else if (Input.GetButtonDown(modload))
{
StageStatic.stage.factState.hardreset();
StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
}
}
}
if (UIconfig.InputManagerVersion == 2)
{
if (input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0)
{
if (input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 && numinputtrigger == 0)
{
StageStatic.stage.factState.undo();
numinputtrigger++;
StartCoroutine(slowInput());
}
else if (input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 && numinputtrigger == 0)
{
StageStatic.stage.factState.redo();
numinputtrigger++;
StartCoroutine(slowInput());
}
else if (input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 && numinputtrigger == 0)
{
StageStatic.stage.factState.softreset();
numinputtrigger++;
StartCoroutine(slowInput());
}
else if (input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 && numinputtrigger < 10)
{
StageStatic.stage.push_record();
numinputtrigger = numinputtrigger + 10;
StartCoroutine(slowInput());
}
else if (input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 && numinputtrigger == 0)
{
StageStatic.stage.factState.hardreset();
StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
numinputtrigger++;
StartCoroutine(slowInput());
}
}
//Todo before capturing: Make directories "UFrameIT-Screenshots/Unity_ScreenCapture" in project folder
else if (Input.GetKeyDown(ScreenshotKey)) {
ScreenCapture.CaptureScreenshot("UFrameIT-Screenshots\\Unity_ScreenCapture\\Capture.png");
}
*/
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
private void SetCursorRenderer123(bool opt)
{
CursorRenderer.enabled = opt;
//multiple Cursor result in conflicts
/*
switch (whichCursor)
//switch (UIconfig.GameplayMode)
{
case 0:
CursorRenderer_FirstP_oldInpOrig.enabled = opt;
break;
case 5:
CursorRenderer_FirstP.enabled = opt;
break;
case 6:
CursorRenderer_FirstP_oldInpOrig.enabled = opt;
break;
default:
CursorRenderer_FirstP.enabled = opt;
break;
}
*/
}
private void SetCamControl123(bool opt)
{
CamControl_StdAsset.enabled = opt;
CamControl_ScriptChar.enabled = opt;
}