Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static CheckServer;
///using static CommunicationEvents;
using static StreamingAssetLoader;
using static UIconfig;
using UnityEngine.EventSystems;
public class QuitApp : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
void Start()
{
}
private void Update()
{
}
public void OnPointerDown(PointerEventData data)
{
}
public void OnPointerUp(PointerEventData data)
{
QuitApp1();
}
public void QuitApp1()
{
//Input.backButtonLeavesApp = true;
NetworkJSON_Save();
#if UNITY_EDITOR