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using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using UnityEngine.EventSystems;
public class IngameUI_OnOffButton_mobile : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
//public GameObject myself_GObj;
public int myUI_ID;
public int setValueTo;
//public bool simulateKey;
void Start()
{
}
private void Update()
{
}
private bool CheckArray()
{
if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
{
return true;
}
return false;
}
public void OnPointerDown(PointerEventData data)
{
if (checkedA)
{
UIconfig.CanvasOnOff_Array[myUI_ID] = setValueTo;
}
else
{
}
public void OnPointerUp(PointerEventData data)
{