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IngameUI_OnOffButton_mobile.cs 1015 B
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  • using UnityEngine;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using UnityEngine.EventSystems;
    
    
    public class IngameUI_OnOffButton_mobile : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
    
        //public GameObject myself_GObj;
        public int myUI_ID;
        public int setValueTo;
        //public bool simulateKey;
    
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        private bool checkedA = false;
    
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            checkedA = CheckArray();
    
    
        }
    
        private void Update()
        {
    
        }
    
        private bool CheckArray()
        {
            if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
            {
                return true;
            }
            return false;
    
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        }
    
    
        public void OnPointerDown(PointerEventData data)
        {
    
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            if (checkedA)
            {
                UIconfig.CanvasOnOff_Array[myUI_ID] = setValueTo;
            }
            else
            {
    
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                Debug.Log("Out of Array Length");
    
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            }
    
        }
    
    
        public void OnPointerUp(PointerEventData data)
        {
    
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