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BackToButton_mobile.cs 382 B
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  • using UnityEngine;
    using static StreamingAssetLoader;
    
    
    public class BackToButton_mobile : MonoBehaviour
    {
        public GameObject backTo_GObj;
        public GameObject parentM_GObj;
    
        public void goBackButtonOPTM()
        {
            NetworkJSON_Save();
    
    
            if (parentM_GObj != null)
                parentM_GObj.SetActiveAllChildren(false);