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AxisTouchPad.cs 5.36 KiB
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  • using UnityEngine;
    using UnityEngine.EventSystems;
    using UnityEngine.UI;
    
    using static UIconfig;
    
    
    namespace PlayerCtrl
    { 
    
        [RequireComponent(typeof(Image))]
        public class AxisTouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
        {
    
            // Options for which axes to use
    
            public int DPAD_ID;
            public int DPAD_subID;
            public int DPAD_ID_2;
            public int DPAD_subID_2;
    
    
            public enum AxisOption
            {
                Both, // Use both
                OnlyHorizontal, // Only horizontal
                OnlyVertical // Only vertical
            }
    
    
            public enum ControlStyle
            {
                Absolute, // operates from teh center of the image
                Relative, // operates from the center of the initial touch
                Swipe, // swipe to touch touch no maintained center
            }
    
    
            public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
            public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use
            public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
            public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
            public float Xsensitivity = 1f;
            public float Ysensitivity = 1f;
    
            Vector3 m_StartPos;
            Vector2 m_PreviousDelta;
            Vector3 m_JoytickOutput;
            bool m_UseX; // Toggle for using the x axis
            bool m_UseY; // Toggle for using the Y axis
            CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
            CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
            bool m_Dragging;
            int m_Id = -1;
            Vector2 m_PreviousTouchPos; // swipe style control touch
    
    
    #if !UNITY_EDITOR
        private Vector3 m_Center;
        private Image m_Image;
    #else
            Vector3 m_PreviousMouse;
    #endif
    
            void OnEnable()
            {
                CreateVirtualAxes();
            }
    
            void Start()
            {
    #if !UNITY_EDITOR
                m_Image = GetComponent<Image>();
                m_Center = m_Image.transform.position;
    #endif
            }
    
            void CreateVirtualAxes()
            {
                // set axes to use
                m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
                m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
    
                // create new axes based on axes to use
                if (m_UseX)
                {
                    m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
                    CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
                }
                if (m_UseY)
                {
                    m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
                    CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
                }
            }
    
            void UpdateVirtualAxes(Vector3 value)
            {
                value = value.normalized;
                if (m_UseX)
                {
                    m_HorizontalVirtualAxis.Update(value.x);
    
                    DPAD[DPAD_ID, DPAD_subID] = value.x;
    
                }
    
                if (m_UseY)
                {
                    m_VerticalVirtualAxis.Update(value.y);
    
                    DPAD[DPAD_ID_2, DPAD_subID_2] = value.y;
    
                }
            }
    
    
            public void OnPointerDown(PointerEventData data)
            {
                m_Dragging = true;
                m_Id = data.pointerId;
    #if !UNITY_EDITOR
            if (controlStyle != ControlStyle.Absolute )
                m_Center = data.position;
    #endif
            }
    
            void Update()
            {
                if (!m_Dragging)
                {
                    return;
                }
                if (Input.touchCount >= m_Id + 1 && m_Id != -1)
                {
    #if !UNITY_EDITOR
    
                if (controlStyle == ControlStyle.Swipe)
                {
                    m_Center = m_PreviousTouchPos;
                    m_PreviousTouchPos = Input.touches[m_Id].position;
                }
                Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized;
                pointerDelta.x *= Xsensitivity;
                pointerDelta.y *= Ysensitivity;
    #else
                    Vector2 pointerDelta;
                    pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x;
                    pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y;
                    m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
    #endif
                    UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0));
    
                }
            }
    
    
            public void OnPointerUp(PointerEventData data)
            {
                m_Dragging = false;
                m_Id = -1;
                UpdateVirtualAxes(Vector3.zero);
    
                DPAD[DPAD_ID, DPAD_subID] = 0f;
                DPAD[DPAD_ID_2, DPAD_subID_2] = 0f;
    
            }
    
            void OnDisable()
            {
                if (CrossPlatformInputManager.AxisExists(horizontalAxisName))
                    CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName);
    
                if (CrossPlatformInputManager.AxisExists(verticalAxisName))
                    CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName);
            }
        }
    }