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Marco Zimmer
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameObjectExtensions
{
public static void UpdateTagActive(this GameObject root, string tag, bool enable)
{
for (int i = 0; i < root.transform.childCount; i++)
{
GameObject child = root.transform.GetChild(i).gameObject;
if (child.tag == tag)
child.SetActive(enable);
else
UpdateTagActive(child, tag, enable);
}
}
}