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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class RenderedScrollFact : MonoBehaviour
{
public int ID;
public TextMeshProUGUI LabelMesh;
private string _label;
public string Label
{
get { return _label; }
set
{
if (_label == value) return;
_label = value;
LabelMesh.text = value;
}
}
}