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EventsystemMode_Ctrl.cs 2.78 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; 
    using UnityEngine.SceneManagement;
    using System.IO; 
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using static UIconfig;
    using UnityEngine.EventSystems;
    using UnityEngine.InputSystem.UI;
    
    public class EventsystemMode_Ctrl : MonoBehaviour
    {
    
        //public GameObject myself_GObj;
        //public GameObject StandaloneInputModule_GObj;
        //public GameObject InputSystem_GObj;
        public StandaloneInputModule StandaloneInputModule_script;
        public InputSystemUIInputModule InputSystem_script;
    
        private int GpMode_before=-99;
    
    
    
    
        void Start()
        {
            
            Update2(); 
            
            
        }
    
        private void Update()
        {
    
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            /* 
            Update3();
            */
        }
        private void Update3()
        {
            if (GpMode_before != UIconfig.InputManagerVersion)
    
            {
                Update2();
                EventSystemModule = InputManagerVersion;
    
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        private void Update2(){
    
            
            //Todo Eventbased
            //ClearUIC();
            switch (UIconfig.EventSystemModule)
            {
                case 0:
                    break;
                case 1:
    
                    //StandaloneInputModule_script.ActivateModule();
                    //InputSystem_script.DeactivateModule();
    
                    gameObject.GetComponent<StandaloneInputModule>().enabled=true;
                    gameObject.GetComponent<InputSystemUIInputModule>().enabled = false;
    
    
                    break;
                case 2:
                    //InputSystem_script.ActivateModule();
                    //StandaloneInputModule_script.DeactivateModule();
    
                    gameObject.GetComponent<StandaloneInputModule>().enabled = false;
                    gameObject.GetComponent<InputSystemUIInputModule>().enabled = true;
                    break;
                case 3:
    
                    gameObject.GetComponent<StandaloneInputModule>().enabled = false;
                    gameObject.GetComponent<InputSystemUIInputModule>().enabled = true;
                    break;
    
                default:
                    gameObject.GetComponent<StandaloneInputModule>().enabled = false;
                    gameObject.GetComponent<InputSystemUIInputModule>().enabled = true;
                    break;
            }
            GpMode_before = UIconfig.GameplayMode;
    
        }
    
       
        /*
        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private void ClearUIC()
        {
            
            for (int i = 0; i < myself_GObj.transform.childCount; i++)
            {
                myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
            }
        }
        */
    
    
    
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        }