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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
public class PointAndClick_changeCam : MonoBehaviour
{
public GameObject myCamera_GObj;
public GameObject Position1_GObj;
public GameObject Position2_GObj;
void Start()
{
myCamera_GObj.transform.position = Position1_GObj.transform.position;
myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
}
private void Update()
{
}
public void changePosition()
{
Position++;
switch (Position)
{
case 1:
myCamera_GObj.transform.position = Position1_GObj.transform.position;
myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
break;
case 2:
myCamera_GObj.transform.position = Position2_GObj.transform.position;
myCamera_GObj.transform.rotation = Position2_GObj.transform.rotation;
break;
case 3:
myCamera_GObj.transform.position = Position3_GObj.transform.position;
myCamera_GObj.transform.rotation = Position3_GObj.transform.rotation;
break;
default:
myCamera_GObj.transform.position = Position1_GObj.transform.position;
myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
Position = 1;
break;