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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class CircleGenerator : ShapeGenerator
{
#region InspectorVariables
[Header("Circle values")]
[Range(0,100)] public Vector3 midPoint = Vector3.zero;
[Range(0,100)] public float radius = 1f;
[Header("Technical")]
[Range(3,1000)] public int sideCount = 500;
[Header("Parts")]
public MeshFilter circleMesh;
#endregion InspectorVariables
#region Implementation
protected override void GenerateShape()
{
Vector3[] circle = GetCirclePoints(radius, sideCount, Vector3.zero);
if (circleMesh.sharedMesh != null)
circleMesh.sharedMesh.Clear();
circleMesh.mesh = CreateMesh(CreatePlane(circle));
}
#endregion Implementation
}