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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class UIToolBox
{
public static void PopulateLocalEntryList(GameObject entry, List<string> input)
{
for (int i = 0; i < input.Count; i++)
entry.GetNthChild(new List<int> { i, 0, 0 }).GetComponent<TMPro.TextMeshProUGUI>().text = input[i];
}
}