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HideUI_mobile.cs 18.3 KiB
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  •     using UnityEngine;
    using UnityEngine.SceneManagement;
    using static CommunicationEvents;
    using static UIconfig;
    using static Restart;
    
    
    public class HideUI_mobile : MonoBehaviour
    {
    
    
        //public KeyCode Key = KeyCode.F1;
        //public KeyCode visMouse = KeyCode.LeftControl;
    
        //public KeyCode ScreenshotKey = KeyCode.F12;
    
        public string
            modifier,
            modundo,
            modredo,
            modreset,
            modsave,
            modload;
            
        public string toolMode_keyBind;
        public string MathMode_keyBind;
        public string cancel_keyBind;
    
        public UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset;
        public Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar;
        
    
        public bool LockOnly = true;
        public MeshRenderer CursorRenderer;
    
        private ControlMapping input_ControlMapping;
    
    
        private void Awake()
        {
            //New InputSystem
            input_ControlMapping = new ControlMapping();
            input_ControlMapping.Actionmap1.Cancel.Enable();
            input_ControlMapping.Actionmap1.ToolMode.Enable();
            input_ControlMapping.Actionmap1.MathMode.Enable();
    
            input_ControlMapping.Actionmap1.Modifier.Enable();
            input_ControlMapping.Actionmap1.Load.Enable();
            input_ControlMapping.Actionmap1.Save.Enable();
            input_ControlMapping.Actionmap1.Reset.Enable();
            input_ControlMapping.Actionmap1.Undo.Enable();
            input_ControlMapping.Actionmap1.Redo.Enable();
    
    
        }
        private void OnEnable()
        {
            input_ControlMapping.Actionmap1.Cancel.Enable();
            input_ControlMapping.Actionmap1.ToolMode.Enable();
            input_ControlMapping.Actionmap1.MathMode.Enable();
    
            input_ControlMapping.Actionmap1.Modifier.Enable();
            input_ControlMapping.Actionmap1.Load.Enable();
            input_ControlMapping.Actionmap1.Save.Enable();
            input_ControlMapping.Actionmap1.Reset.Enable();
            input_ControlMapping.Actionmap1.Undo.Enable();
            input_ControlMapping.Actionmap1.Redo.Enable();
    
        }
    
        private void OnDisable()
        {
            input_ControlMapping.Actionmap1.Cancel.Disable();
            input_ControlMapping.Actionmap1.ToolMode.Disable();
            input_ControlMapping.Actionmap1.MathMode.Disable();
    
            input_ControlMapping.Actionmap1.Modifier.Enable();
            input_ControlMapping.Actionmap1.Load.Disable();
            input_ControlMapping.Actionmap1.Save.Disable();
            input_ControlMapping.Actionmap1.Reset.Disable();
            input_ControlMapping.Actionmap1.Undo.Disable();
            input_ControlMapping.Actionmap1.Redo.Disable();
    
    
    
        void Start()
        {
            if (UIconfig.FrameITUIversion == 2) // 1= FrameITUI; 2= FrameITUI_mobil
            {
                Start2();
            }
            else
            {
                if (UICanvas == null)
                {
                    UICanvas = GetComponentInChildren<Canvas>();
                }
               UICanvas.enabled = false;
            }
    
    
        }
    
    
        void Start2()
        {
    
            if (!LockOnly)
            {
                if (UICanvas == null)
                {
                    UICanvas = GetComponentInChildren<Canvas>();
                }
                bool camActive;
                camActive = false;
                UICanvas.enabled = camActive;
    
                //CamControl.enabled = false;
                //CursorRenderer.enabled = true;
                SetCamControl123(false);
                SetCursorRenderer123(true);
    
        }
    
        void Start3()
        {
            print("Start3");
            UIconfig.CanvasOnOff_Array[14] = 1;
            UIconfig.CanvasOnOff_Array[20] = 0;
            //setUI_Vis_walk(0);
            //UIconfig.CanvasOnOff_Array[20] = 0;
            Update();
            //CheckUI_Vis_walk();
            UIconfig.CanvasOnOff_Array[14] = 0;
            UIconfig.CanvasOnOff_Array[20] = 1;
            UIconfig.CanvasOnOff_Array[10] = 1;
            
            UIconfig.CanvasOnOff_Array[3] = 1;
    
            SetCamControl123(false);
    
            if (UIconfig.FrameITUIversion == 2)
            {
                Update3();
            }
    
            //print("dada" + UIconfig.CanvasOnOff_Array[4]);
    
        }
    
    
        public void HudButton()
        {
            Update3();
        }
    
    
        void Update3()
        {
            CheckUI_Vis_walk();
            CheckIf();
    
            CheckUI_Vis();
            
        }
    
        void CheckUI_Vis_walk()
        {
            int uiccm = UIconfig.controlMode - 1;
            UIconfig.CanvasOnOff_Array[11] = uiccm;
            UIconfig.CanvasOnOff_Array[12] = uiccm;
            UIconfig.CanvasOnOff_Array[13] = uiccm;
            UIconfig.CanvasOnOff_Array[15] = uiccm;
            UIconfig.CanvasOnOff_Array[17] = uiccm;
            UIconfig.CanvasOnOff_Array[18] = uiccm;
        }
        void setUI_Vis_walk(int a)
        {
            int uiccm = a;
            UIconfig.CanvasOnOff_Array[11] = uiccm;
            UIconfig.CanvasOnOff_Array[12] = uiccm;
            UIconfig.CanvasOnOff_Array[13] = uiccm;
            UIconfig.CanvasOnOff_Array[15] = uiccm;
            UIconfig.CanvasOnOff_Array[17] = uiccm;
            UIconfig.CanvasOnOff_Array[18] = uiccm;
        }
    
    
    
    
    
    
        IEnumerator slowInput()
        {
    
            yield return new WaitForSecondsRealtime(waitingBetweenInputs);
    
            numinputtrigger = 0;
             
            
            yield return null;
    
        }
    
    
            //walking
            if (UIconfig.CanvasOnOff_Array[10] == 1 && UIconfig.CanvasOnOff_Array[20] == 1 && UIconfig.CanvasOnOff_Array[14] == 0)
            {
    
                if (UIconfig.InputManagerVersion == 1)
                {
    
                    if (Input.GetButtonDown(toolMode_keyBind))
                    {
                        UIconfig.CanvasOnOff_Array[14] = 1;
                        UIconfig.CanvasOnOff_Array[20] = 0;
    
                    }
                    if (Input.GetButtonDown(MathMode_keyBind))
                    {
    
                        UIconfig.CanvasOnOff_Array[16] = 1;
                        UIconfig.CanvasOnOff_Array[20] = 0;
    
                    }
    
                    if (Input.GetButtonDown(cancel_keyBind))
                    {
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        return;
                    }
                    return;
    
                if (UIconfig.InputManagerVersion == 2 && numinputtrigger==0)
                {
                    if (input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0)
                    {
                        UIconfig.CanvasOnOff_Array[14] = 1;
                        UIconfig.CanvasOnOff_Array[20] = 0;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
                    if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0)
                    {
    
                        UIconfig.CanvasOnOff_Array[16] = 1;
                        UIconfig.CanvasOnOff_Array[20] = 0;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
    
                    if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0)
                    {
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
                    return;
                }
    
            //Toolmode
            if (UIconfig.CanvasOnOff_Array[10] == 1 && UIconfig.CanvasOnOff_Array[20] == 0 && UIconfig.CanvasOnOff_Array[14] == 1)
            {
    
                if (UIconfig.InputManagerVersion == 1)
    
                    if (Input.GetButtonDown(toolMode_keyBind))
                    {
                        UIconfig.CanvasOnOff_Array[14] = 0;
                        UIconfig.CanvasOnOff_Array[20] = 1;
                        return;
                    }
                    if (Input.GetButtonDown(MathMode_keyBind))
                    {
                        UIconfig.CanvasOnOff_Array[14] = 0;
                        UIconfig.CanvasOnOff_Array[16] = 1;
                        return;
                    }
                    if (Input.GetButtonDown(cancel_keyBind))
                    {
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        return;
                    }
    
                if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0)
                {
                    if (input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0)
                    {
                        UIconfig.CanvasOnOff_Array[14] = 0;
                        UIconfig.CanvasOnOff_Array[20] = 1;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
                    if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0)
                    {
    
                        UIconfig.CanvasOnOff_Array[14] = 0;
                        UIconfig.CanvasOnOff_Array[16] = 1;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
    
                    if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0)
                    {
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                        return;
                    }
                    return;
                }
    
            }
            //PauseMenue
    
            //MathMenue
            if (UIconfig.InputManagerVersion == 1)
            {
    
                        UIconfig.CanvasOnOff_Array[16] = 0;
                        UIconfig.CanvasOnOff_Array[20] = 1;
                        return;
                    }
                    if (Input.GetButtonDown(cancel_keyBind))
                    {
    
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        return;
                    }
    
            if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0)
            {
                    if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0)
                    {
    
                        UIconfig.CanvasOnOff_Array[16] = 0;
                        UIconfig.CanvasOnOff_Array[20] = 1;
                        numinputtrigger++;
                        StartCoroutine(slowInput()); 
                        return;
                    }
    
                    if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0)
                    {
                        UIconfig.CanvasOnOff_Array[02] = 1;
                        UIconfig.CanvasOnOff_Array[10] = 0;
                        numinputtrigger++;
                        StartCoroutine(slowInput()); 
                        return;
                    }
                    return;
                
    
    
    
    
    
    
    
    
        void CheckUI_Vis() 
        {
            //Toolmode
            if (UIconfig.CanvasOnOff_Array[14] == 1 && UIconfig.CanvasOnOff_Array[10] == 1)
            {
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                    SetCursorRenderer123(true);
    
                    //SetCamControl123(false); 
                    SetCamControl123(true);
                    GadgetCanBeUsed = true;
    
    
                    UICanvas.enabled = false;
                }
                return;
    
            }
    
            //Walkingmode
            if (UIconfig.CanvasOnOff_Array[20] == 1 && UIconfig.CanvasOnOff_Array[10] == 1)
            {
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                    SetCursorRenderer123(false);
                    SetCamControl123(true);
    
    
                    UICanvas.enabled = false;
                }
                return;
    
            }
            //Mathmode
            if (UIconfig.CanvasOnOff_Array[16] == 1 && UIconfig.CanvasOnOff_Array[10] == 1)
            {
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                    SetCursorRenderer123(false);
                    SetCamControl123(false);
    
    
    
                }
                return;
            }
            //PauseMenue
            if (UIconfig.CanvasOnOff_Array[2] == 1)
            {
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                    SetCursorRenderer123(false);
                    SetCamControl123(false);
    
                }
                return;
    
            }
            //Startmenue
            if (UIconfig.CanvasOnOff_Array[3] == 1)
            {
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                }
                else
                {
                    UICanvas.enabled = false;
                    Cursor.visible = true;
    
                    SetCursorRenderer123(false);
                    SetCamControl123(false);
    
                }
                return;
    
            }
            if (UIconfig.CanvasOnOff_Array[20] != 1 && UIconfig.CanvasOnOff_Array[14] != 1 && UIconfig.CanvasOnOff_Array[16] != 1)
            {
                print("CheckHideUI_mobile");
                
                if (LockOnly)
                {
    
                    CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled;
                    SetCursorRenderer123(CamControl_StdAsset.enabled);
                    SetCamControl123(CamControl_StdAsset.enabled);
    
                    Cursor.visible = true;
                    SetCamControl123(false);
                    SetCursorRenderer123(false);
                    UICanvas.enabled = !UICanvas.enabled;
    
    
            if (UIconfig.InputManagerVersion == 1)
    
                if (Input.GetButton(modifier))
    
                    if (Input.GetButtonDown(modundo))
                        StageStatic.stage.factState.undo();
                    else if (Input.GetButtonDown(modredo))
                        StageStatic.stage.factState.redo();
                    else if (Input.GetButtonDown(modreset))
                        StageStatic.stage.factState.softreset();
                    else if (Input.GetButtonDown(modsave))
                        StageStatic.stage.push_record();
                    else if (Input.GetButtonDown(modload))
                    {
                        StageStatic.stage.factState.hardreset();
                        StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
                    }
    
            if (UIconfig.InputManagerVersion == 2)
            {
                if (input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0)
                {
                    if (input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 && numinputtrigger == 0)
                    {
                        StageStatic.stage.factState.undo();
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                    }
                    else if (input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 && numinputtrigger == 0)
                    {
                        StageStatic.stage.factState.redo();
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                    }
                    else if (input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 && numinputtrigger == 0)
                    {
                        StageStatic.stage.factState.softreset();
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                    }
                    else if (input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 && numinputtrigger < 10) 
                    {
                        StageStatic.stage.push_record();
                        numinputtrigger= numinputtrigger+10;
                        StartCoroutine(slowInput());
                    }
                    else if (input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 && numinputtrigger == 0)
                    {
                        StageStatic.stage.factState.hardreset();
                        StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
                        numinputtrigger++;
                        StartCoroutine(slowInput());
                    }
                }
            }
                /*
                //Todo before capturing: Make directories "UFrameIT-Screenshots/Unity_ScreenCapture" in project folder
                else if (Input.GetKeyDown(ScreenshotKey)) {
                    ScreenCapture.CaptureScreenshot("UFrameIT-Screenshots\\Unity_ScreenCapture\\Capture.png");
                }
                */
    
        private void SetCursorRenderer123(bool opt)
        {
            CursorRenderer.enabled = opt;
        }
        private void SetCamControl123(bool opt)
        {
            CamControl_StdAsset.enabled = opt;
            CamControl_ScriptChar.enabled = opt;
        }