Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
using static StreamingAssetLoader;
using static CommunicationEvents;
public class StartMenue_mobile : MonoBehaviour
{
//public int myUI_ID;
public GameObject myself_GObj;
//public GameObject parent_GObj;
//public int backUI_ID;
//public int optionsUI_ID;
//public int failedUI_ID;
public GameObject child1_GObj;
public Text GObj_text;
private bool uploadedCursorSkins = false;
Stefan Richter
committed
private void Awake()
toChild1();
Stefan Richter
committed
if (checkOperationSystemAlreadyDone == false)
{
start2_CheckOS_CheckConfig();
checkOperationSystemAlreadyDone = true;
}
GObj_text.text = CommunicationEvents.Opsys + "";
Stefan Richter
committed
CheckServerA[1] = 1;
CheckServerA[2] = 1;
CheckServerA[3] = 1;
Stefan Richter
committed
Stefan Richter
committed
}
void Start()
{
}
void start2_CheckOS_CheckConfig()
{
switch (CommunicationEvents.Opsys)
if (!checkPDP())
{
ResetStreamingAsset();
UIconfig.controlMode = CommunicationEvents.Opsys + 1;
NetworkJSON_Save();
}
NetworkJSON_Load();
checkOS();
ResetDataPath();
setMouse();
break;
case 1:
UIconfig.controlMode = CommunicationEvents.Opsys + 1;
NetworkJSON_Save();
}
NetworkJSON_Load();
checkOS();
ResetDataPath();
setMouse();
break;
default:
setMouse();
if (!checkPDP())
{
ResetStreamingAsset();
UIconfig.controlMode = CommunicationEvents.Opsys + 1;
NetworkJSON_Save();
}
NetworkJSON_Load();
checkOS();
setMouse();
break;
Stefan Richter
committed
if (UIconfig.MouseKeepingInWindow == true)
{
Cursor.lockState = CursorLockMode.Confined;
}
else
{
Cursor.lockState = CursorLockMode.None;
}
}
private void Update()
{
}
void checkOS()
{
if (CommunicationEvents.autoOSrecognition == true) {
checkOS2();
}
else
{
//CommunicationEvents.Opsys = CommunicationEvents.Opsys_Default;
Stefan Richter
committed
if(Opsys == 1)
{
ServerAutoStart = false;
}
}
void checkOS2()
{
//https://docs.unity3d.com/ScriptReference/RuntimePlatform.html
if (Application.platform == RuntimePlatform.WindowsPlayer)
{
Debug.Log("Windows OS detected");
CommunicationEvents.Opsys = 0;
Stefan Richter
committed
return;
}
if (Application.platform == RuntimePlatform.Android)
{
Debug.Log("Android OS detected");
CommunicationEvents.Opsys = 1;
Stefan Richter
committed
return;
}
//Default:
//CommunicationEvents.Opsys = CommunicationEvents.Opsys_Default;
return;
}
public void setMouse()
updateMouseCursor.setMouse();
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
}
void ScreenOptimization()
{
Screen.orientation = ScreenOrientation.LandscapeLeft;
UIconfig.screHeight = Screen.height;
UIconfig.screWidth = Screen.width;
CommunicationEvents.lastIP = CommunicationEvents.selecIP;
/* //ScreenMatchMode.MatchWidthOrHeight:
// If one axis has twice resolution and the other has half, it should even out if widthOrHeight value is at 0.5.
// In normal space the average would be (0.5 + 2) / 2 = 1.25
// In logarithmic space the average is (-1 + 1) / 2 = 0
float scaleFactor = Mathf.Max(screenSize.x / m_ReferenceResolution.x, screenSize.y / m_ReferenceResolution.y);
float logWidth = Mathf.Log(screenSize.x / m_ReferenceResolution.x, kLogBase);
float logHeight = Mathf.Log(screenSize.y / m_ReferenceResolution.y, kLogBase);
float logWeightedAverage = Mathf.Lerp(logWidth, logHeight, m_MatchWidthOrHeight);
scaleFactor = Mathf.Pow(kLogBase, logWeightedAverage);
//GameObject.Find("ASMenue").GetComponent;
//Camera;
//mainInputField.text = "Enter IP Here...";
*/
UnityEngine.UI.CanvasScaler c = myself_GObj.GetComponent<UnityEngine.UI.CanvasScaler>();
c.uiScaleMode = UnityEngine.UI.CanvasScaler.ScaleMode.ScaleWithScreenSize;
UIconfig.refWidth = (int)Mathf.Round(c.referenceResolution[0]);
UIconfig.refHeight = (int)Mathf.Round(c.referenceResolution[1]);
//CommunicationEvents.scaleMatch = 0.5f;
/*
//float kLogBase=10;
//CommunicationEvents.scaleMatch = Mathf.Max(CommunicationEvents.screWidth / CommunicationEvents.refWidth, CommunicationEvents.screHeight / CommunicationEvents.refHeight);
//float logWidth = Mathf.Log(CommunicationEvents.screWidth / CommunicationEvents.refWidth, kLogBase);
//float logHeight = Mathf.Log(CommunicationEvents.screHeight / CommunicationEvents.refHeight, kLogBase);
//float logWeightedAverage = Mathf.Lerp(logWidth, logHeight, 0.5f);
//CommunicationEvents.scaleMatch = Mathf.Pow(kLogBase, logWeightedAverage);
//c.matchWidthOrHeight = CommunicationEvents.scaleMatch;
/*
RectTransform rt = GetComponent<RectTransform>();
Vector3 screenSize = Camera.main.ViewportToWorldPoint(Vector3.up + Vector3.right);
screenSize *= 02;
float sizeY = screenSize.y / rt.rect.height;
float sizeX = screenSize.x / rt.rect.width;
rt.localScale = new Vector3(sizeX, sizeY, 1);
*/
}
public void toChild1()
{
ClearUIC();
UIconfig.Andr_Start_menue_counter = 1;
child1_GObj.SetActive(true); ;
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}