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uploadMouseCursor.cs 5.14 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    
    using static UIconfig;
    using static StreamingAssetLoader;
    
    
    public class uploadMouseCursor : MonoBehaviour
    {
    
        public Texture2D cursorArrow_35;
        public Texture2D cursorArrow_50;
        public Texture2D cursorArrow_60;
        public Texture2D cursorArrow_70;
        public Texture2D cursorArrow_100;
        public Texture2D cursorArrow_140;
        public Texture2D cursorArrow_200;
        public Texture2D cursorArrow_300;
        /*
        public GameObject TAV_Slider;
        public GameObject TAvisibilityT;
        */
    
        private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
        private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
    
        private bool uploadedCursorSkins = false;
    
        //public GameObject TouchModeButton;
    
    
        //public GameObject back_GObj;
        private void Awake()
        {
            uploadCursor();
    
        }
        void Start()
        {
            //setMouse();
        }
    
        private void Update()
        {
    
        }
        public void uploadCursor()
        {
    
    
            //List<Tuple<int, Texture2D>> CursorTexture_List_011 = new List<Tuple<int, Texture2D>>();
            //CursorTexture_List_011.Add(new Tuple<int, Texture2D>(12, cursorArrow_35);
    
    
            CursorTexture_List_01.Add(new(35, cursorArrow_35));
            CursorTexture_List_01.Add(new(50, cursorArrow_50));
            CursorTexture_List_01.Add(new(60, cursorArrow_60));
            CursorTexture_List_01.Add(new(70, cursorArrow_70));
            CursorTexture_List_01.Add(new(100, cursorArrow_100));
            CursorTexture_List_01.Add(new(140, cursorArrow_140));
            CursorTexture_List_01.Add(new(200, cursorArrow_200));
            CursorTexture_List_01.Add(new(300, cursorArrow_300));
            uploadedCursorSkins = true;
            setMouse();
    
        }
    
    
    
    
    
    
        public void setMouse()
        {
    
            if (uploadedCursorSkins == false)
            {
                uploadCursor();
            }
            updateMouseCursor.setMouse();
        }
    
    
        //Backup von UpdateMouseCursor.cs
        public void setMouse_01()
        {
    
            //print("OPSYS: " + CommunicationEvents.Opsys);
            if (CommunicationEvents.Opsys == 1)
            {
                CommunicationEvents.CursorVisDefault = false;
                //Cursor.visible = false;
            }
            else
            {
                Cursor.visible = true;
                CommunicationEvents.CursorVisDefault = true;
            }
    
            //Android crashes in level scene;
            if (CommunicationEvents.Opsys != 1)
            {
                double curssz = 1 / (UIconfig.cursorSize);
                // print(UIconfig.cursorSize);
    
                if (UIconfig.screWidth / 35 < curssz)
                {
                    Cursor.SetCursor(cursorArrow_35, Vector2.zero, CursorMode.ForceSoftware);
                    print("m35");
                }
                else
                {
                    if (UIconfig.screWidth / 50 < curssz)
                    {
                        Cursor.SetCursor(cursorArrow_50, Vector2.zero, CursorMode.ForceSoftware);
                        print("m50");
                    }
                    else
                    {
    
                        if (UIconfig.screWidth / 60 < curssz)
                        {
                            Cursor.SetCursor(cursorArrow_60, Vector2.zero, CursorMode.ForceSoftware);
                            print("m60");
                        }
                        else
                        {
                            if (UIconfig.screWidth / 70 < curssz)
                            {
                                Cursor.SetCursor(cursorArrow_70, Vector2.zero, CursorMode.ForceSoftware);
                                print("m70");
                            }
                            else
                            {
                                if (UIconfig.screWidth / 100 < curssz)
                                {
                                    Cursor.SetCursor(cursorArrow_100, Vector2.zero, CursorMode.ForceSoftware);
                                    print("m100");
                                }
                                else
                                {
                                    if (UIconfig.screWidth / 140 < curssz)
                                    {
                                        Cursor.SetCursor(cursorArrow_140, Vector2.zero, CursorMode.ForceSoftware);
                                        print("m140");
                                    }
                                    else
                                    {
                                        if (UIconfig.screWidth / 200 < curssz)
                                        {
                                            Cursor.SetCursor(cursorArrow_200, Vector2.zero, CursorMode.ForceSoftware);
                                            print("m200");
                                        }
                                        else
                                        {
                                            Cursor.SetCursor(cursorArrow_300, Vector2.zero, CursorMode.ForceSoftware);
                                            print("m300");
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }