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CheckServerPush.cs 877 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.EventSystems;
    using static CommunicationEvents;
    
    public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
    
        public int CheckServer_0;
        public int CheckServer_1;
        public int CheckServer_2;
        public int CheckServer_3;
        public int CheckServer_4;
        public int CheckServer_5;
        public int CheckServer_6;
    
        public void OnPointerDown(PointerEventData eventData)
        {
            CheckServerA[0] = CheckServer_0;
            CheckServerA[1] = CheckServer_1;
            CheckServerA[2] = CheckServer_2;
            CheckServerA[3] = CheckServer_3;
            CheckServerA[4] = CheckServer_4;
            CheckServerA[5] = CheckServer_5;
            CheckServerA[6] = CheckServer_6;
    
        }
    
        public void OnPointerUp(PointerEventData eventData)
        {
    
        }
    }