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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using static CommunicationEvents;
public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public int CheckServer_0;
public int CheckServer_1;
public int CheckServer_2;
public int CheckServer_3;
public int CheckServer_4;
public int CheckServer_5;
public int CheckServer_6;
public void OnPointerDown(PointerEventData eventData)
{
CheckServerA[0] = CheckServer_0;
CheckServerA[1] = CheckServer_1;
CheckServerA[2] = CheckServer_2;
CheckServerA[3] = CheckServer_3;
CheckServerA[4] = CheckServer_4;
CheckServerA[5] = CheckServer_5;
CheckServerA[6] = CheckServer_6;
}
public void OnPointerUp(PointerEventData eventData)
{
}
}