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using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
public class GameObj_OnOff : MonoBehaviour
{
public GameObject Target_GObj;
public int myUI_ID;
public int default_value;
void Start()
{
if (CheckArray())
{
if (UIconfig.CanvasOnOff_Array[myUI_ID] != 2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3)
{
UIconfig.CanvasOnOff_Array[myUI_ID] = default_value;
//Update();
}
}
}
private void Update()
{
if (CheckArray())
{
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var activate = UIconfig.CanvasOnOff_Array[myUI_ID] switch
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1 or 3 => true,
0 or 2 or _ => false,
};
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Target_GObj.SetActive(activate);
}
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=> myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length;