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ScrollDetails.cs 1.84 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    using TMPro;
    
    
    public class ScrollDetails : MonoBehaviour
    {
    
    
        public GameObject ParameterDisplayPrefab;
    
        public Scroll scroll;
    
    
        public int x_Start;
        public int y_Start;
        public int y_Paece_Between_Items;
    
        public GameObject[] ParameterDisplays;
    
        public Vector3 GetPosition(int i)
        {
            return new Vector3(x_Start, y_Start + i * (-y_Paece_Between_Items ), 0f);
        }
    
        // Start is called before the first frame update
        void Start()
        {
            
        }
    
        // Update is called once per frame
        void Update()
        {
            
        }
    
        public void setScroll(Scroll s) {
    
            Transform scrollView = gameObject.transform.GetChild(2);
            Transform viewport = scrollView.GetChild(0);
    
            this.scroll = s;
    
            //wipe out old Displays
            for (int i = 0; i < this.ParameterDisplays.Length; i++) {
                Destroy(ParameterDisplays[i]);
            }
            this.ParameterDisplays = new GameObject[s.declarations.Length];
            for (int i = 0; i < s.declarations.Length; i++) {
                var obj = Instantiate(ParameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform);
                obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
                obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = s.declarations[i].description;
                obj.transform.SetParent(viewport);
                this.ParameterDisplays[i] = obj;
            }
            gameObject.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = s.description;
    
    Benjamin Bösl's avatar
    Benjamin Bösl committed
    
        public void magicButton() {
            for (int i = 0; i < ParameterDisplays.Length; i++) {
                Fact facti = ParameterDisplays[i].GetComponent<DropHandling>().currentFact;
                Declaration decl_i = scroll.declarations[i];
            }
        }