"Assets/Scripts/UI/MainMenue/MenueLoader.cs.meta" did not exist on "0c30c52e9223f32c4bd1ed6c68a01f51de70a7c1"
Newer
Older
using UnityEngine;
using UnityEngine.EventSystems;
public class HoverText : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
Transform TextTransform;
// Start is called before the first frame update
void Start()
{
TextTransform = transform.GetChild(0);
}
public void OnPointerEnter(PointerEventData pointerEventData)
{
Debug.Log("hover");
TextTransform.gameObject.SetActive(true);
}
//Detect when Cursor leaves the GameObject
public void OnPointerExit(PointerEventData pointerEventData)
{
TextTransform.gameObject.SetActive(false);
}