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GadgetManagerDelay.cs 851 B
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  • using System.Collections;
    using System.Linq;
    using UnityEngine;
    using UnityEngine.UI;
    
    
    public class GadgetManagerDelay : MonoBehaviour
    {
    
        public GameObject GobjWithGadgetManager;
        
    
        void Start()
        {
            //GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
            //GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
            //GobjWithGadgetManager.GetComponent<Gadget>().enabled = true;
            //GobjWithGadgetManager.SetActive(true);
            
            StartCoroutine(DelayRoutine());
        }
    
        IEnumerator DelayRoutine()
        {
    
            yield return new WaitForSeconds(1);
            //Activate ButtonGeneration 
            GobjWithGadgetManager.SetActive(true);
            print("GadgetManagerSuccessfullDelayed");
            StopCoroutine(DelayRoutine());
            print("Stopped:DelayRoutine()");
    
    
    
        }
    }