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using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class GadgetManagerDelay : MonoBehaviour
{
public GameObject GobjWithGadgetManager;
void Start()
{
//GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
//GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
//GobjWithGadgetManager.GetComponent<Gadget>().enabled = true;
//GobjWithGadgetManager.SetActive(true);
StartCoroutine(DelayRoutine());
}
IEnumerator DelayRoutine()
{
yield return new WaitForSeconds(1);
//Activate ButtonGeneration
GobjWithGadgetManager.SetActive(true);
print("GadgetManagerSuccessfullDelayed");
StopCoroutine(DelayRoutine());
print("Stopped:DelayRoutine()");
}
}