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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
public class GameObj_OnOff : MonoBehaviour
{
public GameObject Target_GObj;
public int myUI_ID;
public int default_value;
void Start()
{
if (CheckArray())
{
if (UIconfig.CanvasOnOff_Array[myUI_ID]!=2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3) {
UIconfig.CanvasOnOff_Array[myUI_ID] = default_value;
//Update();
}
}
}
private void Update()
{
if (CheckArray())
{
switch (UIconfig.CanvasOnOff_Array[myUI_ID])
{
case 1:
ActivateUIC_target();
break;
case 0:
ClearUIC_target();
break;
case 3:
ActivateUIC_target();
break;
case 2:
ClearUIC_target();
break;
default:
ClearUIC_target();
break;
}
}
}
private bool CheckArray()
{
if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
{
return true;
}
return false;
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ActivateUIC_target()
{
Target_GObj.gameObject.SetActive(true);
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC_target()
{
Target_GObj.gameObject.SetActive(false);
}
}