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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
using static UIconfig;
using static StreamingAssetLoader;
public class SystemOptionsMenue_mobile : MonoBehaviour
{
public GameObject AutoOSreq_ButtonT;
public GameObject AutoOSreq_ButtonUT;
public GameObject Opsys_ButtonT;
public GameObject Opsys_ButtonUT;
public GameObject FrameITUI_ButtonT;
public GameObject FrameITUI_ButtonUT;
/*
public GameObject TAV_Slider;
public GameObject TAvisibilityT;
*/
private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
//public GameObject TouchModeButton;
//public GameObject back_GObj;
void Start()
{
UpdateUI_6();
}
private void Update()
{
UpdateUI_6();
}
void UpdateUI_6()
{
switch (CommunicationEvents.autoOSrecognition)
{
case false:
AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: OFF";
AutoOSreq_ButtonUT.GetComponent<Text>().text = "Press for activating";
break;
case true:
AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: ON";
AutoOSreq_ButtonUT.GetComponent<Text>().text = "Press for deactivating";
break;
}
switch (CommunicationEvents.Opsys)
{
case 0:
Opsys_ButtonT.GetComponent<Text>().text = "Windows optimized";
Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
break;
case 1:
Opsys_ButtonT.GetComponent<Text>().text = "Android optimized: No mouse";
Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
break;
default:
Opsys_ButtonT.GetComponent<Text>().text = "Not optimized";
Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
break;
}
switch (UIconfig.FrameITUIversion)
{
case 1:
FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
case 2:
FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI_mobile: Touchscreen";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
default:
FrameITUI_ButtonT.GetComponent<Text>().text = "Not optimized";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
}
/*
TAV_Slider.GetComponent<Slider>().value = UIconfig.TAvisibility;
TAvisibilityT.GetComponent<Text>().text = "Touch area visibility " + (int)(100 * UIconfig.TAvisibility) + "%";
*/
//updateUIpreview();
}
public void ChangeAutoOSrecognition()
{
switch (CommunicationEvents.autoOSrecognition)
{
case false:
CommunicationEvents.autoOSrecognition = true;
AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: ON";
AutoOSreq_ButtonUT.GetComponentInChildren<Text>().text = "Press for deactivating";
break;
case true:
CommunicationEvents.autoOSrecognition = false;
//GameObject.Find("TextSlotTOO").GetComponent<Text>().text = "Touch controls OFF";
AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: OFF";
AutoOSreq_ButtonUT.GetComponentInChildren<Text>().text = "Press for activating";
break;
}
//updateUIpreview();
NetworkJSON_Save();
}
public void ChangeOpsysModes()
{
switch (CommunicationEvents.Opsys)
{
case 0:
CommunicationEvents.Opsys = 1;
Opsys_ButtonT.GetComponent<Text>().text = "Android optimized: No Mouse";
Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
break;
case 1:
CommunicationEvents.Opsys = 0;
Opsys_ButtonT.GetComponent<Text>().text = "Windows optimized";
Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
break;
default:
CommunicationEvents.Opsys = 1;
Opsys_ButtonT.GetComponent<Text>().text = "Not optimized";
Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
break;
}
//updateUIpreview();
NetworkJSON_Save();
}
public void ChangeFrameITUIvers()
{
switch (UIconfig.FrameITUIversion)
{
case 1:
UIconfig.FrameITUIversion = 2;
FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI_mobile: Touchscreen";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
case 2:
UIconfig.FrameITUIversion = 1;
FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
default:
UIconfig.FrameITUIversion = 1;
FrameITUI_ButtonT.GetComponent<Text>().text = "Not optimized";
FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
break;
}
//updateUIpreview();
NetworkJSON_Save();
}
public void touchAreaVisibilityBttn()
{
/*
UIconfig.TAvisibility = TAV_Slider.GetComponent<Slider>().value;
TAvisibilityT.GetComponent<Text>().text = "Touch area visibility " + (int)(100 * UIconfig.TAvisibility) + "%";
//updateUIpreview();
*/
}
}