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public class MeshRendererHintAnimation : MonoBehaviour
{
public MeshRenderer meshRendererToChange;
private Color meshRendererToChangeDefaultColor;
private Color animationStartColor;
private Color animationEndColor;
private bool animating = false;
private float timer = 0;
// Start is called before the first frame update
void Start()
{
if (meshRendererToChange != null)
meshRendererToChangeDefaultColor = meshRendererToChange.material.color;
animationStartColor = globalSettings.hintAnimationStartColor;
animationEndColor = globalSettings.hintAnimationEndColor;
animateDuration = globalSettings.hintAnimationDuration;
}
// Update is called once per frame
void Update()
{
if (animating) {
this.timer += Time.deltaTime;
Animate();
}
}
public void AnimationTrigger() {
if (meshRendererToChange != null)
animating = true;
}
private void Animate() {
if (timer >= animateDuration)
{
animating = false;
timer = 0;
meshRendererToChange.material.color = meshRendererToChangeDefaultColor;
}
else {
meshRendererToChange.material.color = Color.Lerp(animationStartColor, animationEndColor, Mathf.PingPong(Time.time, 1));
}
}
}