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Stefan Richter
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using System.Collections;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using static UIconfig;
using static CommunicationEvents;
public class StartServer_mctrl : MonoBehaviour
{
public GameObject ServerScriptGObj;
// Start is called before the first frame update
void Start()
{
StartCoroutine(ServerRoutine());
}
IEnumerator ServerRoutine()
{
//Wait for 1 seconds
yield return new WaitForSecondsRealtime(1f);
if (ServerAutoStart == true)
ServerScriptGObj.SetActive(true);
}
}