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using UnityEngine;
John Schihada
committed
public class ToolModeText : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
}
void OnToolModeChanged(int id)
{
//When ToolMode changes: Change Text of active gadget
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = GadgetBehaviour.gadgets[id].UiName;