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CommunicationEvents.cs 467 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Events;
    
    public static class CommunicationEvents
    {
        public  class PointEvent : UnityEvent<RaycastHit,int>
        {
    
        }
        public class HitEvent : UnityEvent<RaycastHit>
        {
    
        }
    
        public static HitEvent TriggerEvent = new HitEvent();
        public static PointEvent AddEvent = new PointEvent();
        public static PointEvent RemoveEvent = new PointEvent();
    
    }