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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static CheckServer;
///using static CommunicationEvents;
using static StreamingAssetLoader;
using static UIconfig;
public class LaunchMenue_mobile : MonoBehaviour
{
public GameObject parentM_GObj;
public GameObject optionsNetwM_GObj;
void Start()
{
}
private void Update()
{
//UnityEngine.Debug.Log("StartMainMenue");
}
public void StartWithLastServerButton()
{
if (CommunicationEvents.ServerRunningA[6] == 2)
{
startNextSceneFunctionNewGame();
}
else
{
toNetwOptionsM();
}
}
public void toNetwOptionsM()
{
ClearUIC();
UIconfig.Andr_Start_menue_counter = 2;
optionsNetwM_GObj.SetActive(true);
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < parentM_GObj.transform.childCount; i++)
{
parentM_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
public static void startNextSceneFunctionNewGame()
{
NetworkJSON_Save();
CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.selecIP;
UnityEngine.Debug.Log("StartMainMenue");
SceneManager.LoadScene("MainMenue");
}
}